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[SPOILERS]Novice, Spacemanmf and Athlete4life10 are HUYANA CAPAC OF CHINA

And a nice bit of visibility of the opposite shore after ending turn:

[Image: Civ4ScreenShot0250.JPG]

Hey! Leave that wine for us!
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spacemanmf Wrote:And a nice bit of visibility of the opposite shore after ending turn:

[Image: Civ4ScreenShot0250.JPG]

Hey! Leave that wine for us!

Hmm. Two things

1) A workboat scout will have limitied usefulness here, it seems like there might be a solid continent going all the way around the earth.

2) The continent is large enough to spawn barbarians, which is good. That means we can secure our home continent from barbs and go XP hunting on the northern continent. It also tells us something about the size of the continent (not sure what), and it opens up the possibility of barb cities appearing.
I have to run.
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Well a workboat scout can see if the land repeats itself like it does on our side. Plus we have one in the queue so we may as well use the hammers. :-)
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Got it.
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Nooooooooooooooooooo!!!!!

[Image: Civ4ScreenShot0252.JPG]

More barbs in the east. Well, one more than last turn.

[Image: Civ4ScreenShot0253.JPG]

As you can see, I moved an axe onto the gold, and another ready to take out the warrior if it DARES to move westward.
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Lost at 9% odds, our beloved Seven. Both were down to 4 HP and Seven lost the tie breaker.

I whipped the temple in Pocket Bullets. We'll have that, two workers and a forge complete next turn.

The SW is now safe of barbs. I was mildly worried about losing overflow in Kojak but it's just about ok. It's on 54/60, with 60 coming in from the chop and 6 coming in for the turn, so the overflow will be 60, which is just ok. (I think that's how it works - if the overflow was more than 60 we would have lost the excess hammers, right?)

I told Ruff what we know about the other landmass.

Sailing completes at the end of the turn. Code of Laws and another religion in 6 turns, or Currency in 7 turns...
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spacemanmf Wrote:Sailing completes at the end of the turn. Code of Laws and another religion in 6 turns, or Currency in 7 turns...

I prefer currency. Settler next in DMH?
I have to run.
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I checked the save. No new cities have been founded lately. TT and Pegasus are still at 5 cities, Ruff and Ad Hoc at 4.

If Ruff has founded a city 1N of Ivory as planned, we should be able to spot the borders next turn.

Nitpick of the day:

novice Wrote:[Image: Civ4ScreenShot0889.JPG]

Next turn work a flood plain in Speed Limit, then in two turns work the finished cow pasture to grow in 1.

We forgot to work the flood plain, so we're one food short of growing.
I have to run.
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Ugh, waking up to a nitpick. Well, we're working the cows now.
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novice Wrote:I prefer currency. Settler next in DMH?

Yeah, let's stick to our plan. I was just mildly tempted by stealing another religion.

We're still a little light on workers and units. Where is the next city site? To the wheat/cows hill?

Incidentally, what do you want to use the forests around DMH for? To chop out workers/settlers in quick time?
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