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Wow, this is some bullshit.
Mackoti just did a blatant double move- war declaration on me. Took me a while to even notice that I was at war, since he didn't say anything. I'm impressed that he was able to get a chariot there so fast (how is that possible, since he didn't hook up horses until just a few turns ago?) but this is clearly breaking the rules. There's no way he'd be able to capture my settler without that double move.
quoting the game rules:
Quote:The attacker must also move their units during the first 6 hours on the turn before declaring war, to avoid a double move.
Quote:+ No double move sucker-punch attacks.
Since this is breaking the game rules, and in a pretty important situation, I'd like to request that the turn be rolled back to a previous save.
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also, he pretty much admitted to me in chat that he broke the rule.
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Wow, uh, nice neighbor you have there.
I mean, complete disregard for common courtesy and the rules of the game have been done before, but breaking a NAP? Crazy!
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NAPs are worth the paper they're written on. I'm more concerned about the double move.
The war is going to happen anyway. Let's assume that the turn gets reloaded, and Luddite gets awarded the first half. What is your plan? How are you going to respond to this, in terms of unit builds and troop movement?
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Nicolae Carpathia Wrote:NAPs are worth the paper they're written on.
Sure and now Mackoti's paper will be worth much less not only in this game but in others. Its a huge deal.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
March 27th, 2011, 07:41
(This post was last modified: March 27th, 2011, 09:04 by luddite.)
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SevenSpirits Wrote:Wow, uh, nice neighbor you have there.
I mean, complete disregard for common courtesy and the rules of the game have been done before, but breaking a NAP? Crazy!
heh, no kidding. This has progressed quickly from "please don't settle the choke point" to "if you settle the choke point I'll break the NAP" to "I sneak attack you before you even get there". He must have been planning this for a long time too, to get that chariot there so fast.
Seriously, how did he do that? I specifically noticed on T73 that he didn't have horses or copper. Even if he connected it after I checked on T73, and immediately whipped it, it couldn't have gotten it here so fast. And I can see that he hasn't whipped anything for at least the last 10 turns.
Maybe someone gifted him a chariot? Or someone was sending him horses for a while, maybe someone I don't have contact with.
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Nicolae Carpathia Wrote:NAPs are worth the paper they're written on. I'm more concerned about the double move.
The war is going to happen anyway. Let's assume that the turn gets reloaded, and Luddite gets awarded the first half. What is your plan? How are you going to respond to this, in terms of unit builds and troop movement?
Not much I can do except move all the units back. Next turn I'll hook up copper, and I'll have enough money to upgrade a warrior to a spearmen. Hopefully I'll still have time to claim the blocking site. If he was rushing a chariot, then I guess it's less likely that he'd be rushing a settler. Or I could shift to another site, like the intermediate site.
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I agree that a reload is required.
Mackoti must still make the same movements, but is not allowed to declare war this turn.
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Gold Ergo Sum Wrote:I agree that a reload is required.
Mackoti must still make the same movements, but is not allowed to declare war this turn. This seems fair. I have a question, though. Am I allowed to move units before he declares war next turn?
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There are plenty of players around here who would rather lose the game than break an agreement. In fact, I would say most players fall in that bucket.
Darrell
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