OK, who's ready for a big update! Sorry for not updating this thread more regularly. But now I can explain everything I've been doing for the past 10 turns.
This plan was a fake. I never had any intention of doing that. I thought it would be just too slow, and too obvious. It was my idea of an April Fool's joke, and a way to ensure secrecy.
Remember
this? I was serious about that. I really, really wanted to do it. Partly because I thought it would have a good chance of netting me an extra capital, but mostly just because I thought it would be cool.
I even went to the trouble of drawing up an elaborate attack plan:
It would have been so beautiful. After razing Lupu with a quick chariot strike, they could move north and hide in the trees. He'd rush units east along the southern road, while my vultures would be headed west in the north, just outside his vision range. They'd hit together with the surviving chariots, so he'd need at least 1 spear. They'd be forced to attack across a river and up a hill, but as long as he didn't see it coming they'd still have excellent odds of taking the capital. The plan (which required a LOT of detailed city micro) was for the chariots to hit Lupu on turn 93, and to attack the capital on turn 97.
So why I am I talking about all this in the past tense? Because disaster struck.
His scout showed up in the wrong place at the wrong time. If I settled the city, he'd see it immediately, and surprise was absolutely essential for that plan. He saw the galley, but I moved the worker and settler out of the way, so I think those are still a secret from him. (I'm going to settle that city anyway, both to threaten him with the rear strike, and because I just want that silver).
Since I had already built so many units (including 3 galleys) it was too late to call off the attack. I NEED this attack to work, otherwise I'm completely screwed in the long term. Lord Parkin just has too much land and resources for me to compete in a long, peaceful game. The map basically gives him as much land as me and Mackoti combined, plus his ridiculous triple gold , gems, and double ivory.
So, the new plan is fairly simple. Hit Lupu turn 93 with 6 vultures, and 2 chariots, with reinforcements following after. Raze Lupu, then I can continue down the coast and take all his eastern cities (I think he has 3 cities east of Lupu). Lupu and the one immediately to the SE are his only coastal cities, so after those are gone, the others will be cut off from any resources. He might attack me in the south, but I've got some units there too.
Ideally, what I'm really hoping for is that Mackoti will realize he's screwed after I reveal my army. If he sees that he can't save his eastern cities, he might be willing to talk peace. I'd be willing to let him keep Lupu, if he gives me his other eastern cities. I could also trade him silver, as a way of keeping the peace. Honestly I don't think he'll agree to that, but that's my hope. If he won't agree, I can take the cities anyway. Check out the power disparity here:
The power graph is from this turn. I can't believe he didn't build more units- surely he knew that I was planning to attack him? My power spike was huge, and obvious.
I also have another ace in the hole. Lord Parkin has a scout wandering in the south, and he's agreed to use it as a scout for me.
Quote:me: anyway, i just wanted to ask you if you would be willing to use your warrior as a scout for me
Lord Parkin: Yeah, I could help out there
There's one Axe of Mackoti's just to the west of your land down there, not sure if you can see it
4:38 PM That's all I've seen so far
I've got a scout in the back of Mackoti's lands too. Plako has a scout somewhere as well, but he's promised to stay neutral.
If the war really drags on a long time, maybe I'll still have time to hit the capital with the orginal plan after all
. Or I can sail around to his very back, and take out his only copper source.
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