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Okay iron has come in and our iron is in ....
A pretty convenient place, what with a worker already standing on top of it!!! Actually I screwed up and did not cancel his turn as he was already cottaging that tile, so I lost a turn on the iron mine.
I'm not sure if the mapmakers did anything to the iron distribution but it does seem like there is not a lot of iron around. For example, we don't have any other iron anywhere else, and while I don't have the WHOLE map revealed (and not a lot of other civ's lands revealed), I only saw ONE other source of iron, SE of Bob's Fork in WK's sphere of influence
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I set min research on Currency, currently due in about 15 turns (6 gold 9 sci). That could come down though as we get a few libraries online and the gems at Columbia.
Montgomery will double whip the worker next turn
Reading is growing back to size 4
Colerain was planned to whip something, but with corn / furs / iron / horses (and rice that is shared with Beechmont), I may use it as a hammer city. Or Reading can use the iron maybe
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Sent a belated reply to moogle
Quote:Apologies for not responding sooner. I basically agree with what you said, and I think at this point we just need to figure out. At least the delay has seemed to reinforce the idea that you don't need to worry much about mackoti - he seems to "have his hands full" with luddite like you talked about. At this point we just need to worry the OTHER direction - i.e. that he'll just collapse and you'll have a super powerful luddite on your hands.
Also agree that we can't really do anything militarily together yet, but I think that the key word is yet. I think it makes sense to look at potentially taking a bite out of Adlain down the road, but exact timing is still unclear and probably a ways away. For now, let's get our settling arrangements ironed out and fill up the land between us and Adlain on our agreed terms, and let the chips fall where they may
thoughts?
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Played Turn 95 and founded the city of Batavia
It actually RAISED our gpt by 1 turn Go............ GLH!
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So it still lowered your breakeven bpt? [/jerk]
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Krill Wrote:So it still lowered your breakeven bpt? [/jerk]
I don't think so? I was trying to figure it out, but I'm at max gold, so I'd think that if it raised my gpt at max gold, then it would have slightly raised my breakeven beakers? Not sure
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Revised southern dotmap
Everything's coastal except brown dot, and I'm not sure if I like brown dot - might move it to 2 or even 3 filler cities.
The white dots are "island" cities and are tentative at this point.
I think the best next cities are red and purple
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regoarrarr Wrote:I don't think so? I was trying to figure it out, but I'm at max gold, so I'd think that if it raised my gpt at max gold, then it would have slightly raised my breakeven beakers? Not sure
Depends on your beaker:gold multiplier; if that's large, then your empire can be hurt by spending 8gpt from empire-wide commerce to gain 9gpt at a 1:1 ratio.
However, given a) the smallish size of your empire (i.e., the new city itself is a good 5-10% of your econ just off of its TR), and b) the fact that you don't have libraries everywhere, and nothing else to provide more beaker multipliers, it should raise your break-even beakers, but by less than 1 full bpt. Of course, +0.5bpt and -0.5bpt are functionally the same thing at this point.
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Sent a chaseup to ioan / mackoti
Quote:Hey there Ioan and Mackoti,
How goes things over in the Dutch empire? Probably could be better I suppose :-(, if the posts in the UN thread are any indication. I'd offer if there was anything that we could do, but I doon't know what there is that we might.
You probably saw our settler with your exploring scout, but I did want to let you know that we'll be founding a city to the south of your scout in a turn or two, which will trap your scout. Do you want to consider open borders at all? We could allow full scouting on both sides if you want, or we'd be willing to let your scout take a one time path east to get back to your lands if you want to just do that.
Actually that just gave me an idea - do you have Iron Working yet? We just discovered it a few turns ago. If you let us come into your lands, we could tell you if you have iron and where it is. The only problem is that we no longer have a unit near you.
Ooh I just got another idea! We could open borders, you could gift us your scout once you moved him into our lands, and we could move him back towards your lands, see if/where your iron is, and then gift him back.
Just a thought - you may already have iron or not really want to do that, but I thought that I'd offer
Let me know about that or anything else you want to discuss
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In other news, we got another trade route connection - to Adlain. We currently just have routes to one of his cities (CEO's Doubt), but once he finishes the road to connect it to the rest of his empire, we should have all those. So we still have foreign trade routes to spare, so let's keep spamming the cities
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