Bad news first; I tried in a test game to put a hawk on a hunter on a transport, and no dice. I guess civ can't handle the extra layer of nesting. So much for getting a perfect picture of everything within Hawk range of the coast. I will still need Hawks if I ever end up at war, but perhaps Hunting can be delayed until after Optics instead of before. About all I can hope for is to put a hunter down on neutral territory, fly a Hawk to him, then next turn fly the Hawk home and reembark on the ship. Without any indication that there will, in fact, be such neutral territory, it's not worth the trouble, I think.
So, for my exploration plans - I think it's going to be Pirates all the way. Hidden Nationality won't fool anyone, but will still let me explore in their borders, and Pirates will be more helpful as part of an eventual navy than Caravels, with their extra strength and withdraw chance (the gold doesn't hurt either). The only thing I give up is the free Sentry promotion, but that's probably not too huge a sacrifice. Admittedly, I still don't expect anyone to challenge me at sea, but just in case, it'll be nice to know I can win.
Which is why I'm so happy to find islands, places that can help the empire without adding to my defensive worries. It also means that the Trireme in progress will absolutely be useful, even if Thoth doesn't manage to get his city founded in time to block me off from my treaty city - I'll still need a ferry for the island, and to explore around Brigit, and presumably many other tasks.
I realized a much better way to explore the island by Curador; the first workboat for Curador will of course found a cove, but the second won't have anything to do while it waits for Curador's border expansion. It might as well go explore that island while the third workboat heads up the coast to meet people. That'll keep it in the area so that Curador's second cove can start on schedule, but it'll be doing something useful in the meantime.
In better news, I rediscovered that creating a pirate cove counts as a spell, not a worker action, so I was able to get the cove at Curador started this turn instead of needing to wait for a movement point on the workboat. Only one turn without a cove to work in a new city - I like that . Now I just have to see if I can match that in the remaining cities.
I'm close enough to founding all my reach cities that I'm starting to think about the appropriate order to fill in the backlines. Right now, I'm leaning toward the Sugar city first, then the city by Brigit, and finally the corn city; the Sugar is most important, to get all my cities up another size. I'll definitely need a passel more workers, though; now that my established cities are able to grow, they're running into the limit of my improved tiles, and that doesn't take into account any of the new cities. 4+ workers are not out of the question, since I need to go over the old cities in addition to preparing the new ones.
Still no Octopus Overlords spreads, it's looking like that'll all have to be done the hard way. Next turn when the Trireme finishes, Phoenix will return to that temple, and then almost certainly onto Zealots from there.
And, in foreign news, Sir Yellow still has 4 cities and Thoth still only has 6. My friendly named Hill Giant is still hanging around, at the moment nearly on top of where Thoth's treaty city will go. It's looking like I'll definitely be able to out-expand Thoth, at least as long as the stalemate lasts.
Yep. It's not quite as bad as it could be, since Thoth's likely to end up with a military made of Potency Priests, for whom Hero is nice but not earth shattering, but I'm definitely going to need to outexpand Thoth.
And...it was finally brought home to me just how quick this game is moving in comparison to PBEM2; we started considerably later, and yet we'll be doing T100 reports just a couple days after them. Kudos to my competitors!
So, for my exploration plans - I think it's going to be Pirates all the way. Hidden Nationality won't fool anyone, but will still let me explore in their borders, and Pirates will be more helpful as part of an eventual navy than Caravels, with their extra strength and withdraw chance (the gold doesn't hurt either). The only thing I give up is the free Sentry promotion, but that's probably not too huge a sacrifice. Admittedly, I still don't expect anyone to challenge me at sea, but just in case, it'll be nice to know I can win.
Which is why I'm so happy to find islands, places that can help the empire without adding to my defensive worries. It also means that the Trireme in progress will absolutely be useful, even if Thoth doesn't manage to get his city founded in time to block me off from my treaty city - I'll still need a ferry for the island, and to explore around Brigit, and presumably many other tasks.
I realized a much better way to explore the island by Curador; the first workboat for Curador will of course found a cove, but the second won't have anything to do while it waits for Curador's border expansion. It might as well go explore that island while the third workboat heads up the coast to meet people. That'll keep it in the area so that Curador's second cove can start on schedule, but it'll be doing something useful in the meantime.
In better news, I rediscovered that creating a pirate cove counts as a spell, not a worker action, so I was able to get the cove at Curador started this turn instead of needing to wait for a movement point on the workboat. Only one turn without a cove to work in a new city - I like that . Now I just have to see if I can match that in the remaining cities.
I'm close enough to founding all my reach cities that I'm starting to think about the appropriate order to fill in the backlines. Right now, I'm leaning toward the Sugar city first, then the city by Brigit, and finally the corn city; the Sugar is most important, to get all my cities up another size. I'll definitely need a passel more workers, though; now that my established cities are able to grow, they're running into the limit of my improved tiles, and that doesn't take into account any of the new cities. 4+ workers are not out of the question, since I need to go over the old cities in addition to preparing the new ones.
Still no Octopus Overlords spreads, it's looking like that'll all have to be done the hard way. Next turn when the Trireme finishes, Phoenix will return to that temple, and then almost certainly onto Zealots from there.
And, in foreign news, Sir Yellow still has 4 cities and Thoth still only has 6. My friendly named Hill Giant is still hanging around, at the moment nearly on top of where Thoth's treaty city will go. It's looking like I'll definitely be able to out-expand Thoth, at least as long as the stalemate lasts.
Sir Yellow Wrote:I'm pretty sure he does [know that Nyktorion is helping Sir Yellow][COLOR="Cyan"]. That hawk is currently in the cities that's being sieged.
Anyway, The hawk just revealed something interresting this turn. Thoth has aquirred an adventurer recently from the dungeons south. Fun stuff.[/COLOR]
Yep. It's not quite as bad as it could be, since Thoth's likely to end up with a military made of Potency Priests, for whom Hero is nice but not earth shattering, but I'm definitely going to need to outexpand Thoth.
And...it was finally brought home to me just how quick this game is moving in comparison to PBEM2; we started considerably later, and yet we'll be doing T100 reports just a couple days after them. Kudos to my competitors!
EitB 25 - Perpentach
Occasional mapmaker
Occasional mapmaker