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XCOM - Terror From the Deep SG

frown
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Mardoc Wrote:Is MC a constant feature from here on out, or is it limited to a particular set of aliens, like it was in the first one you played?

Depends on the alien race you encounter - but for those with MC capabilities (like the Aquatoids), it only gets worse with bigger vessels.

One of the reasons we need to capture a live Deep One so desperately is to open up the MC research branch to try and minimise this kind of damage.
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Mardoc Wrote:Is MC a constant feature from here on out, or is it limited to a particular set of aliens, like it was in the first one you played?

High ranking Aquatoids and Tasoth (which we haven't met yet) have MC, fortunately there isn't an entire psychic race like the Ethereals in the original.
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Gosh, what a shame so many aquanauts died. With casualties so high, it seems like you might need to arm some of the zombie corpses of the original crew for a second go. I hear that Bobchillingworth's cadaver has aged rather nicely wink
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Sadly, my second clone has perished. cry But as he was getting MC attacked, he probably had poor mental strength anyway. Oh well. Bring another out of the revival vats!

Good work completing the mission, Ug. thumbsup Mass panics and berserking and alien control like that can get very nasty to deal with, and even the soldiers who don't get killed directly tend to have their morale break.

We definitely want a live deep one, but I thought we needed a Tasoth to open the MC branch? The live Deep One opens the advanced armor branch, I thought. huh

Aquatoids are definitely nastier than Sectoids from the first game due to MC. In the first game only the top two ranks of Sectoids had MC ability, so you usually only had only 1 MC capable alien except for the very largest UFOs, which would have maybe 3. In TFTD, almost all aquatoids other than basic soldiers have MC ability. So as you saw even a medium sub will have like 5-6 MC capable aliens. frown
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Can we get a kill list of the last mission? I have trouble seeing who died and who didn't.
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Amelia Wrote:Can we get a kill list of the last mission? I have trouble seeing who died and who didn't.

Glad you asked this as I spotted a discrepancy - Novice is also dead.

Haphazard2, Kronoz and Krill all died from blast injuries from a grenade thrown by Serdoa whilst under MC control.

RefSteel and Serdoa were killed by grenade blasts whilst they were being MC controlled. Throwers were David Corperial and Meiz respectively.

Plako and Dicorina were shot down whilst under MC control by beserk troops (Dicorian and Pling respectively)

Novice died in mysterious circumstances whilst unconcious inside the USO admist the firefight on the second floor. I can only assume his slumbering form was hit by a stray shot.
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So I've finally learned to resist mind control and dodge friendly fire! jive
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haphazard1 Wrote:We definitely want a live deep one, but I thought we needed a Tasoth to open the MC branch? The live Deep One opens the advanced armor branch, I thought. huh

I've double checked on this to be sure.

According to the wiki you need either a live Deep One OR Calcinite terrorist to open up MC LAB research. The live Tasoth opens up the MC Disruptor later (http://www.ufopaedia.org/index.php?title=TRTBAG)

As you point out, a live Deep One also opens up the armour tree.
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Mission 7 Update:

Active:
David Corperial v2 - potential MC STR
T-Hawk - mind control issues
Meiz - potential MC STR
Pling - mind control issues
Brian Shnahan
Jkaen - potential MC STR
Sandover
Ichabod
Darkmantle
PocketBeetle
Lewwyn
Catwalk

Mission 7 -
haphazard v2 - Killed by Serdoa (mind control), sonic grenade
Kronoz - Killed by Serdoa (mind control), sonic grenade
Krill - Killed by Serdoa (mind control), sonic grenade
Refsteel - Intentionally killed by David Corperial as a threat to the team success (mind control issues)
Plako - shot by Dicorian in Bezerk mode
Serdoa - killed by Novice as threat to team success (mind control issues)
Dicorion - klled by Pling in Bezerk mode
Novice - Hit by stray shot while unconscious

Mission 6 -
Serlhac - taken out by Aquatoid from hiding position upon early scouting
Kyan - taken out by Aquatoid falling neatly right next to original point man early scouting
Amelia - looked like she was hit while trying to throw a flare, avenged by Plako
Mardoc - last one to leave the shuttle, wishes he had as he was shot down in advancing on the sub
Ug - Undetermined
TheShiningOne - Undetermined

Mission 5
No losses!

Mission 4
Tatan - Ambushed by alien behind rock - loss of internal organs (Aquatoid)
Fire and Ice - ambushed from behind same rock as Tatan - loss of head (Aquatoid)

Mission 3
Sareln - Killed by shot of sudden appearnce of gillman
v8mark - Killed by gillman in response to Fire and Ice disgracing it with a grenade shot
ASM - killed by gillman who suddenly appeared
Zakalwe - Fried by deep one leading the charge between some buildings

Mission 2
Dazed - shot in chest by Aquatoid
Sunrise - shot in the back by Aquatoid when scrambling for cover
Cyneheard - killed by grenade by Aquatoid
Brackard - killed by grenade by Aquatoid
David Corperial - killed by grenade by Aquatoid
Selrahc - killed by grenade by Aquatoid

Mission 1:
Bob Chillingworth - Shot by Aquatoid ending in crumpled heap
Haphazard - shot between the eyes by Aquatoid
Man Behind the Mask - Reaction fire from hiding Aquatoid
Rego - shot in head by Aquatoid
Dave - shot in heart by Aquatoid inside ship

Recruits:
NobleHelium
Iainuki
Seifer MD
DaveV v2
Rego v2
ManBehindTheMask v2
Haphazard v2
Bob Chillingworth v2
Dazed v2
Sunrise v2
Cyneheard v2
Brackard v2
Selrahc v2
On average, everybody thinks they are above average.
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