Deceptus Wrote:No, why? Amumu clears creeps rather fast and his ganks are awesome at level 6, it's just that you can drop low and die to counterjungling but that never happens to me and I run suboptimal runes (Arpen instead of Mpen) on Amumu. If you want to be supercautious, just go back to base a little earlier. Also Despair is good for killing dragon and baron. You also aren't item dependent and you don't have to rely on ganks to succeed (unlike, say, Rammus), so you can spend money on wards without hesitation.
Why does he suck in the jungle?
1) Completely blue buff dependent early. Can't clear rest of jungle without going back without blue buff.
2) Fairly blue buff dependent midgame in jungle too. If you don't have it you have to watch your mana very closely since Amumu needs about 250m to do his spell combo in a gank.
3) Fine base stats and scaling, but not inherently sustainable. His passive gives some tankiness, but he has no lifesteal/hp regen, and so he needs potions. Particularly on the first cycle killing all of the creeps and then respawned wolves and wraiths means you pretty much have to go back.
4) Can't gank before level 4 (or you slow your jungle down more by taking toss early), weak ganker before level 6 (skillshot 1sec stun only), and infrequent ganker after 6 due to long cooldown. A fail gank as Amumu is really costly.
5) Pretty week covering lanes, minimal ability to harrass a champ trying to keep a lane pushed, kite a tower, etc.
6) Physically slow champ, so takes a while moving around to respond to pushes, etc.
To your other points, I disagree that he's particularily vulnerable to counter-jungling in terms of dieing. Post-leash change with Blue you should only be really low after killing mini gollems if you've had an unlucky jungle with my path, and with flash you should be able to escape there. You're more vulnerable to a strong jungler just killing some of your creeps. I agree he isn't terribly item or gank dependent for XP, as long as he's actually left in the jungle, and not running around and then fail ganking.
Ultimately when I say he "sucks" in jungle I'm not saying he isn't viable (I better not be as I main him there). I'm saying there are clearly better junglers (Nunu, Udyr, etc) and clearly better jungle gankers (Nocturne, Rammus, etc). Ultimately having jungle Amumu means the Amumu and the rest of the team both need to adjust their play accordingly, and as long as that happens the champ is quite strong.
Dantski Wrote:While I haven't bought it on Amumu yet, often I find myself stunned or silenced right when I want to ult their entire team. I know banshees helps towards that (if not more!) I was just throwing it out there for discussion.
In my experience between Bandage Toss and Flash I'm usually able to get my ult off. As others said, Banshee's Veil is just more useful and FoN or Abyssal is probably more useful too, so to me it's a case of a "good vs better" item and having only 6 slots