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OK, so I saw that you did advisor screens too. Well this is the latest T100 action.
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Neat, three cities on the top five screen.
We're running short on health, we need to road the corn at Big Slick soonish.
I have to run.
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Yeah, we have a bit of time in the capital, but not much time in Speed Limit, which I was thinking of double-whipping to finish the library since it will grow back quickly anyway, and its last two tiles being worked are very young non-riverside cottages.
Incidentally, we now have our first homegrown village at our capital. Woo!
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spacemanmf Wrote:Yeah, we have a bit of time in the capital, but not much time in Speed Limit, which I was thinking of double-whipping to finish the library since it will grow back quickly anyway, and its last two tiles being worked are very young non-riverside cottages.
We can do that, or we can 3-whip a settler, overflow to an archer (research archery next turn), and whip the library after we've revolted to OR and Christianity.
I have to run.
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Sod it, let's do that then. You must be aching to play a turn again, right?
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spacemanmf Wrote:Sod it, let's do that then. You must be aching to play a turn again, right?
Well, yeah, I'm a micromanager after all. It's probably more fun for both of us if I mm the game instead of mming you.  But I think you're handling the turnplaying (and me) commendably.
I have to run.
April 21st, 2011, 15:03
(This post was last modified: April 21st, 2011, 15:27 by spacemanmf.)
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Haha, yeah I think I'm doing ok actually. I'm trying not to let the pressure of avoiding messing up get to me! And I'm actually making some good decisions. Who knew?
I'm definitely liking the flexibility we've got by letting cities share tiles. Our slightly cramped dotmap is working quite well, although we haven't filled in the marginal sites yet.
So, apart from the pig city, which will be settled in 4 turns, where do you want to settle next? NE clams or SW clams/furs/copper?
Also, where do you want to build the Parthenon? Capital or GP farm? Great Library in capital I presume.
EDIT: Incidentally, I thought Pair Of Hooks would be fitting for the pig/sheep city.
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spacemanmf Wrote:So, apart from pig city, which will be settled in 4 turns, where do you want to settle next? NE clams or SW clams/furs/copper?
Also, where do you want to build the Pathenon? Capital or GP farm? Great Library in capital I presume.
I'm still reeling from the shock of you granting me another settler, so I'm not sure how far I dare push you. My #1 choice is the promised lands, if that's nixed I guess crabs/fur/copper.
GLib in capital, Parthenon in BS sounds fine. Parthenon could go anywhere, really, but we don't have (m)any spare production sites anyway.
PB will produce prophets/scientists, BS produces engineers/scientists, and Sailboats might eke out a merchant. Sounds good.
I have to run.
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novice Wrote:I'm still reeling from the shock of you granting me another settler, so I'm not sure how far I dare push you. My #1 choice is the promised lands, if that's nixed I guess crabs/fur/copper.
Well, I figure had you played these turns we'd have about 14 cities or so by now. But we do have foreign trade routes to use up. It's a bit soon for the promised lands, not least because we can't spare the workers.
The issue I have with the crabs/fur/copper site is that it's going to take a while to get up and running without interrupting Gut Shot's lighthouse/forge/Moai construction to get some workboats out. I mean, I don't mind waiting to grow to size 2 and whipping a workboat, but I know you like to do things faster...
By the way, I was idling through the early tech thread and saw this:
novice Wrote:I'm interested in being a teammate with limited turnplaying duties.
You've got your wish this week!
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I don't mind delaying moai a few turns if it kick starts another city. In return, that city requires little worker labour and nets us two happy faces in PB.
I have to run.
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