Okay played. I was being conservative the first two turns. And at the end of the second I apparently got close enough that one of the guards from the keep jumped out to attack. I then decided, okay, lets draw some more out in small groups and slaughter them!
SO here's how I ended the 3rd turn:
And I got 4 guys to come out, with minimal damage to our units:
Also notice the units from the garrison are running up the right side. They're going for the villages.
I think the strategy here is to advance slowly, drawing small groups from the keep will defending the attcks from the right from trees and the small patch of mountains.
You'll notice we have just enough gold to recall 5 more units. After that no way we get any more gold to recruit any units. I didn't hire a bunch of the lvl 3 dwarves because they suck in forests and on dry land, but it might be worth 1 or 2 more to hold the small mountain peak and they could be useful inside the stone towers.
Basically, rope a dope the guards and defend the east. Advance slow and then once inside rescue the princess. We have 21 turns left, I think its possible. Just be careful not to draw too many at once and make sure next turn to get our wraith knight out of danger, then watch out for the east. Minimize damage as you advance by using healthy fugitives on the flat ground. We should be able to sieze the outer towards soon. Also after this last round of recalls (5 units) We can start throwing our main guy behind the front lines for his leadership bonus.
Will be interested to see how you guys do and if there are any surprises in store for us.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”