Posts: 13,563
Threads: 49
Joined: Oct 2009
Another reason for henge was that it brought marble inside our borders faster, to allow for a faster, more efficient Oracle. Very map-specific situation though. (Initial tech pace was fast as well due to the towns, not as fast as PBEM12's duel map though.)
I have to run.
Posts: 13,563
Threads: 49
Joined: Oct 2009
spacemanmf Wrote:Good spot - got it. Let me know what you want to see.
I'd like to see our progress on TGLh.
I have to run.
Posts: 2,764
Threads: 2
Joined: Nov 2009
Ok, time to post some turn piccies. Firstly, the Other Continent. The barb warrior ran away so I carried on with the axe's path northward. He (the warrior) can't escape, though, as there's an (unpromoted) axe aboard HMS Extermination.
Our western axe, meanwhile, has a good look at TT's cities. He's in no position to sneak attack us, it seems.
I switch Speed Limit to a settler to please novice, to be whipped next turn, whilst research is switched to the minimum needed to get Archery, before we go back to Aesthetics (2 turns left or so).
In the south, our cities are all undefended! A riverside cottage completes so I switch Kojak to an axe to grow (but keep the hill worked as it makes no difference to the growth time). I'm cottaging the rest of those riverside tiles since Civil Service will enable us to farm the other grassland tiles at will. Another worker roads the path perfectly in time for the DMH settler to settle in 2 turns.
Posts: 2,764
Threads: 2
Joined: Nov 2009
Sailboats as requested (I'd already snapped the shot, anticipating your area of interest).
Since the chop will leave us short, my plan is to grow to size 5 then two-pop whip a worker.
Posts: 2,764
Threads: 2
Joined: Nov 2009
In foreign news, Pegasus has settled a ninth city, Villa Park. He also double revolts to HR and OR.
You will also note that ad hoc completed the Pyramids. Wonder count is now: us 3, everyone else 2
Ruff asked about a spare missionary.
We haven't really discussed the AP, but Christanity is our religion of choice. I can say that we don't have a spare one right now, but we can send him one when we do.
Posts: 13,563
Threads: 49
Joined: Oct 2009
I'd prefer to build spears over axes since axes obsolete faster. From next turn we should build archers for garrisons.
I have to run.
Posts: 2,764
Threads: 2
Joined: Nov 2009
novice Wrote:I'd prefer to build spears over axes since axes obsolete faster. From next turn we should build archers for garrisons.
Ok, switched to a spear. Happy for me to end turn?
Posts: 13,563
Threads: 49
Joined: Oct 2009
spacemanmf Wrote:Ok, switched to a spear. Happy for me to end turn?
Yeah, looking good.
I have to run.
Posts: 2,764
Threads: 2
Joined: Nov 2009
novice Wrote:Yeah, looking good.
Ok done. We did indeed get a Great Prophet at the end of the turn (there was a small chance of that not being so).
Posts: 13,563
Threads: 49
Joined: Oct 2009
If our gp had turned out an engineer I'd be slightly miffed that the Pyramids went this turn...
Ruff can have the missionary queued up in PB.
Our SL settler will be delayed by two turns of Anarchy, oh well. Btw we should bulb before we whip next turn.
Sailboats will finish TGLh in four or five non-anarchy turns, the chop will yield 52 hammers. So I don't think we need more whips there. What we need is to mine Sailboats' two hills, then the city can slowbuild the Colossus in 8 turns, and NFD can get the sheep back.
I have to run.
|