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novice Wrote:DMH should stay on military (archers), as we don't even have enough units for garrisons at the moment.
Can I frame this?
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spacemanmf Wrote:Can I frame this?
Sure, you can put it up at work.
I have to run.
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novice Wrote:Yeah on reflection we can probably assign two workers to the city and do this. Lighthouse is low priority though, no seafood there. However, we will need a galley eventually for settling our double seafood island.
Financial/Colossus-boosted coastal tiles are nothing to be sniffed at, seafood or not. Sure the land tiles are priority, but it should go pretty quickly with pigs and sheep (and a granary). Forge then library then lighthouse, possibly.
Posts: 13,563
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Posts: 13,563
Threads: 49
Joined: Oct 2009
novice the feeder managed to get the barb axe promoted to shock. Still, Jack of Clubs has 86% odds to clean up, and we'll complete an archer in Speed Limit in case of a bad die roll.
Also, apparently the barbarians decided to punish TT for his inability to defend his cities. See conversation with Ruff:
That's right, Googly is gone from the diplo screen.
Oh and btw, Ruff has Alphabet now.
I have to run.
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I decided to send our scouting axes north to see if the Promised Lands is as good as it gets, or if there's a Realm Beyond.
The galley will pick up an axe from Top Kicker to scout the south. A former axe sentry is heading to garrison Top Kicker.
Our workers are gravitating to the attractive billboards surrounding our capital:
Next turn is a suitable time to adopt Christianity, I think. Unless we want to wait yet another turn to complete the Great Lighthouse first.
I have to run.
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Let's finish off the Great Lighthouse...
It's funny re TT given that he probably has the role of unofficial PBEM13 bad guy, but it will only make Pegasus's job of conquering him easier.
Shall we ask Ruff for tech information on our rivals? Can't hurt, eh.
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novice Wrote:I decided to send our scouting axes north to see if the Promised Lands is as good as it gets, or if there's a Realm Beyond.
Very good.
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spacemanmf Wrote:Let's finish off the Great Lighthouse...
Okay, in that case let's build wealth in Speed Limit next turn. We'll have a lot of overflow from the archer that we want to save until we're christians before we invest them in a library.
Yeah, let's ask Ruff about the tech situation.
I have to run.
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Where did the newly built missionary go? Sailboats?
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