Theoretically, if you want to play the odds and go for hitting the Sol Cannon 7 times in a row and dodge countless Valiant Attacks, you could equip the dagger to give 100% accuracy at least. 12500 / 7 = 1786 needed, and even on the SNES that's possible at 92. I'm not saying it's a GOOD idea, but it is an idea
More Final Fantasy
|
Hmmm.... The 'zerks can not use the chicken knife in the SNES version. Sullla likely knows this already and is holding back to be dramatic. I didn't spoil why the 'zerks can not use chicken knife if he did not know. This will add a noticeable amount of levels at the end.
I don't think it's possible for a solo Berserker to actually beat the game, even at Level 99. You can make it to Neo Exdeath, but surviving that battle may well be impossible. I have a few tricks in mind, including exploiting at least one glitch in the game for Berserkers (T-Hawk will know what I mean, I'd rather not detail everything in here ahead of time) and we'll see what happens.
Honestly, the whole variant is pretty much Sandworm and Sol Cannon. Everything else is a piece of cake. Or rather, you need to level so high that everything else becomes a piece of cake... Iainuki Wrote:Does the GBA version fix the knife damage bug? I was running some damage calculations the other day for the GBA version on the Full Moon (Moonblade Ring is what the GBA calls it, IIRC) Several of the FAQs say the GBA version did fix knife damage. I haven't tested in detail myself. According to the algorithms guide, Full Moon uses the damage formula for whips, not daggers, which has the same agility component and same SNES bug but might be unfixed. Quote:I've heard arguments that fixing the bug actually makes knives overpowered, because Square never noticed the bug itself in testing, but noticed that knives did too little damage and so boosted their damage values to compensate. I have to say that after running the numbers, it looks like knives are often the best weapons without the bug, which seems... odd. I agree with that. The Guardian and Air Daggers in particular are equal or better to swords available at the same times. But at least the power level of knives makes wacky variants like a solo Geomancer or Thief possible. And the Chicken Knife is crazy high powered, though that doesn't have anything to do with the bug. majora4 Wrote:Now, the actual number of attacks is roughly half the expected value, so my conclusion is that the Sol Cannon takes half as many turns as we previously thought. I guess displaying text on the screen doesn't actually reset the ATB of a monster. That must be it. Another example is Metamorphas. They display text and then change form immediately. The two actions are not bracketed by "No Interrupt" in the algorithms guide. MJW (ya that one) Wrote:Hmmm.... The 'zerks can not use the chicken knife in the SNES version. Sullla likely knows this already and is holding back to be dramatic. I didn't spoil why the 'zerks can not use chicken knife if he did not know. This will add a noticeable amount of levels at the end. Do you mean that berserkers can't run? They can in the GBA version, either directly or by getting the Flee result from the Chicken Knife itself. But you can't get the Chicken Knife before the Sol Cannon battle so I'm not sure why it came up here. Sullla Wrote:including exploiting at least one glitch in the game for Berserkers (T-Hawk will know what I mean, I'd rather not detail everything in here ahead of time) Sofis may have already mentioned it upthread, but if it's not that, then I don't know what glitch you mean and we'll find out on report day. A berserker can't use the Mirage Vest glitch because he can't change weapons in battle. T-hawk Wrote:Several of the FAQs say the GBA version did fix knife damage. I haven't tested in detail myself. According to the algorithms guide, Full Moon uses the damage formula for whips, not daggers, which has the same agility component and same SNES bug but might be unfixed. http://www.gamefaqs.com/boards/930369-fi...e/55847859 This was the forum discussion I mentioned. I'm certain the bug isn't fixed for whips, but from the hex-editing fix posted for the bug in the Algorithms FAQ, all whips/daggers use the same formula except for the Chicken Knife, so I believe that the GBA version still has the bug. I'll probably test it at some point.
The Solo Necromancer is finally posted. It got a bit long, but I think you'll find it well worth the read.
That was indeed quite a long report, but a fascinating read nonetheless. I also like that you went through the post-game content. It seems to me like the Necro is super powered early game, but quickly falls behind midway through World 1. Then he gets Dark Arts and resumes winning at life.
Also, I was thinking there was a way to tell Omega II's weakness by watching which side of the screen he enters from after a Barrier Change. And for a few tests it actually worked, I noticed a pattern. Then I discovered I was just getting extraordinarily lucky and it is, in fact, completely random.
Does anyone know if, when breaking a rod, the rod's magic-up ability counts for the spell you cast from breaking it?
It does not. It's already broken by the time damage is calculated.
I do recall one faq saying that a character with the Dual Wield ability can hold two rods, break one and get the elemental-up boost from the remaining one. |