Posts: 2,764
Threads: 2
Joined: Nov 2009
novice Wrote:I guess the plains forest until the hills have been mined. Maybe road the hills, mine the northern one, pasture the sheep. Whip forge with overflow to galley.
Yeah, by the time the workers have roaded the hills the sheep will be in our culture, so we could part-mine with the southern worker and move the northern worker straight to the sheep. But the hill could be mined more quickly if done first.
What's the galley for? Settling that island city?
Incidentally, I initially thought it might be sensible to leave Jack at home (it's not clear what remains unfogged to our NW), but let's get him ferried over to the PL so that we can get dotmapping and settling over there earlier.
Posts: 13,563
Threads: 49
Joined: Oct 2009
spacemanmf Wrote:Yeah, by the time the workers have roaded the hills the sheep will be in our culture, so we could part-mine with the southern worker and move the northern worker straight to the sheep. But the hill could be mined more quickly if done first.
What's the galley for? Settling that island city?
Incidentally, I initially thought it might be sensible to leave Jack at home (it's not clear what remains unfogged to our NW), but let's get him ferried over to the PL so that we can get dotmapping and settling over there earlier.
Remember PoH will only produce 1cpt when we're christians.
The galley is for ferrying a settler, yes. We need to get some intercontinental trade routes going.
Let's send the spear completing in DMH to Speed Limit, and then produce some quick archers in DMH to garrison the southern cities. And Sailboats.
I have to run.
Posts: 2,764
Threads: 2
Joined: Nov 2009
novice Wrote:Remember PoH will only produce 1cpt when we're christians.
Of course. Let's delay the revolt for three more turns then...
Posts: 13,563
Threads: 49
Joined: Oct 2009
Posts: 13,563
Threads: 49
Joined: Oct 2009
We completed the Great Lighthouse and now have 5 domestic trade routes. Other than that it was a pretty uneventful turn, since we spent it in Anarchy.
Just a minor micro note, next turn work the plains hill in Gut Shot to get to 8 base hammers and 10 with the Organized Religion bonus. Then I guess finish the lighthouse at size 4 before whipping the missionary, overflowing to two work boats.
I have to run.
Posts: 2,764
Threads: 2
Joined: Nov 2009
novice Wrote:Just a minor micro note [snip]
Ew.
Posts: 13,563
Threads: 49
Joined: Oct 2009
I realize there's probably a hidden meaning to that phrase but my english language parser isn't functioning properly right now...
I have to run.
Posts: 2,764
Threads: 2
Joined: Nov 2009
Ha, there isn't. I was recoiling at the meaning which you intended.
Eking out every last hammer... it's exhausting!
Posts: 13,563
Threads: 49
Joined: Oct 2009
spacemanmf Wrote:Eking out every last hammer... it's exhausting!
Nono, that's where the fun is! Anyway...
Looking at the promised lands I must say I think maybe the mapmaker went a bit overboard with fertile and resourceful terrain in this game. We're already swimming in happiness on the home continent, to the point that Pegasus's Monarchy beeline seems really suboptimal. Even so, the promised lands have wine, spices, sugar and dyes. And deer. And rivers and grassland to your heart's content.
I moved the southwestern axe in PL northeast to defog a larger area completely. I think we should have enough map information in 4-5 turns to make a dotmap that at least lets us place a horse city and a corn/cows city. Hmm, maybe we should research Iron Working after Literature? And then Calendar?
I have to run.
Posts: 2,764
Threads: 2
Joined: Nov 2009
I was thinking definitely Iron Working.
Then the choices are Construction, Machinery and Calendar. If we're continuing with builder mode (which we are), and particularly given the resources on the other continent, then Calendar can follow.
It would be nice to subsequently go for Construction and Machinery to get something of an army together to keep Pegasus honest. We have 24 turns before our NAP runs out.
|