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Jkaen Wrote:The turn came back round pretty fast, and mystisicm came in.
Thought about going for stonehenge in the capital (14 turns) but decided I probably wouldnt get it so went settler (6) instead. Switched to a monumet in styles also.
My scout also saw a settler from TT this turn, so looks like he will settle the bronze site in the next turn or 2
Pasture completed in styles, I think once I road it I get a trade route to the capital
Agree that Stonehenge would be a waste now - especially without IND or stone.
Agree that sending the scout back the long way is probably best - did you send anything further to TT?
Agree that the Settler build in the capital is best - the capital is size 4 now isn't it? Double whip the settler and send it to site 4 - it would be a good idea to get the new worker roading up that way so that you can start a copper mine when the city is built - it can then churn a quick WB for the fish.
Oh - and yes - the road on the cow should give you an extra 2cpt in TR's!
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Literally just sent the following to TT
No free scouting for you! Wrote:Though the thought of having to trudge back around the country's border filled Arthur with fear, he hoped he could avoid running past the pigs this time, and hence knowing how much his masters valued their hidden location closed off from the rest of humanity, the brave explorer had no choice but to pick up his pack, wave goodbye to the passing band of settlers and be on his way.
Perhaps someday he would be able to return and see the sights of that North coast, but he felt it would not be for a long few years. Maybe once his cities borders had been found by others, his masters would be open to a trade of such knowledge as was proposed today.
Brussels in now size 4 yes, once its new farm is complete, I will start to road up that way
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Just noticed we have no lurker thread, is the game really that boring?
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I like your messages - they make me smile!
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Enjoy doing them, and it seems from reading here, the tone (often unintentional) of messages seems to play a large part in how people react, hence my hope is that if my messages entertain, they will be better recieved (hence maybe I can get away with things I otherwise wouldnt)
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Played the turn after my weekend away. pasture complete and road started at styles, nothing much else to report
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Just realised, TT may have Kyan as a ded lurker, who obviously has some civ skills, but given it only seems to be me and Piet updating our threads with any real regularity, I am not sure how Kyan can help.
So in summary, everybody keep asking TT questions in any other game he is playing and in the Football Manager thread to stop him posting any information for Kyan to work with!
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Well, dropped down to the bottom of the score charts, mainly to the whipping in both cities
The settler will head out towards the copper, and I think I will start another warrior to let the capital regrow.
Meanwhile styles will complete its WB
At the new site, I found new resources that alas dont fit in the BFC, think i will keep the city site, and try to pick them up with another city on the island below
I also can post all the graphs I have on TT
And of course the demos
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Nice work with the
Grow the capital back to size 4 and 2 pop ![whip whip](https://www.realmsbeyond.net/forums/images/smilies/whip.gif) something else next - maybe a worker and overflow into a granary... actually, scratch that, maybe it is better to 2 pop whip a granary into a worker - we will save more food that way and regrow quicker.
You see the forest 1N of the grass mine? I'd recommend getting a cottage there asap - maybe put the chop into Styles rather than Brussels? dunno what is best there.
That way the cottage will be worked by either city pretty much every turn in between whipping.
TT's graphs are interesting - his mfg especially. Looks like he has recently statrted working a mine - maybe the copper at his 2nd city? I also think that it is fair to say he has some riverside tiles to work judging by his GNP graph. Most of the little jumps are by 1 and so that suggests assigning different 1c tiles to me - as well as pre-req bonuses here and there.
Most importantly, it shows that we are ahead in crop-yield and mfg (until we whipped....) which is a good sign!
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Turn got round to me, but I foolishly forgot to take any pictures, so I guess 1000 words will have to do instead.
Styles completed monument, overflow into work boat
Styles worker completed road - now have trade routes, moved to grassland forest ready to cottage
Brussels competed settler, overflow into warrior complete in 1
Brussels settler moved NE of city ready to road to the new city (Windsor)
Settler moved NE towards new site, will settle in 2
Warrior moved SW, found a long coastline running N-S at edge of vision
Also checked espoinage, and if my maths was correct I have tech visibiliy on TT in 8 turns
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