Rhoanna (Expansive/Financial)
"You are right. We do not have the numbers of others. But our courage, our prowess, and our honor are legendary. The Amurites, the Kuriotates, the Elohim, huddled in their cities, what do you think they would give for these virtues? Whatever we ask."
"You wish us to become merchants?"
"Just think of it as another kind of raiding."
The hippus are one of the premier rush civs right? Warcry warriors or horses are awfully hard to beat. Well, that's what I'm hoping some of the other players will think, in spite of my leader choice
. I've noticed in other PBEMs (that will not be specifically named because SPOILERS) that rushing a neighbor (at least with the intent of taking them out) seems to work less and less well the more players you have. And with the ever-powerful financial trait and doubled hammers for settlers, what excuse do I have to not grow like a weed?
As such, my modest strategy shall be
running away with the game on horseback as fast as I damn can. My actual strategy, and who I pick as my allies and enemies will vary immensely based on their locations, my location, and even the kind of capital/starting area I receive.
I noted an interesting way to carry out this strategy with the civ/leader layout presented. Specifically as the only financial leader around, no permanently industrious leaders, and the only spiritual leader being the elves who will likely focus on the leaves religion.
Well, what can I do to make the absolute best use of my rapid teching and expansive settlers?
What, indeed?
I believe we decided to have human players play the potential summons, and as such the advantages of being able to split the empire (and maintenance) in two are fairly powerful, not to mention the host of angels Basium arrives on scene with for a sudden attack. With expansive settlers I can city gift a nice empire to Basium the turn he appears, pending availability of land.
The civs with an incentive to beeline fanaticism are the Elohim (for their archmage civ hero) and any civ that decides to worship the veil to be able to nab malevolent designs with the infernal grimoire (*cough*Sheaim*cough*). Any veil-worshiping civs are forbidden from building the grimoire so unless Nicolae really wants to be contrary with his "world peace" theme and greatly reduce his civ's inherent power by NOT pumping up the AC with the veil, that seems unlikely. The one spiritual leader with an incentive to get fanaticism early is an elf. Leaves-worshipping units do not become angels upon death, so while Gaspar COULD easily run multiple religions as spiritual, I don't particularly see him racing to build the gate.
Plus, I'm the only financial leader, neener neener :P
Will I actually build the gate? Depends on the game again. If there's a nice good religion-worshipping civ to declare war on to generate angels nearby and I think I take out the dogpile that will likely start when I build the gate, then absolutely.