To keep it simple: Heres another unfinished game by Qwack which couldnt be finished because it took so much time
.
Will I ever complete one of these epics? Only time will tell... One thing to keep in mind, I wrote the first 2 parts of my report a few weeks ago when I was expecting to finsih it. YOu will notice the level of detail drop off from about 2800 BC because I wrote that part right now 8)
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Report:
The basic settings which should be noted are the difficulty, the world size, and the variant rules. They are Deity, large map and raging barbarians. I think just from those 3 settings you will have a pretty good feeling of what this game will be like. A true grind and a true test for even the top civ4 player. Hereâs the civilization we will be playing as in this game.
![[Image: 1a5rf.th.jpg]](http://img80.imageshack.us/img80/1294/1a5rf.th.jpg)
I havenât played JC much at all so far, but as far as I can tell, he seems to be like a very strong leader for a high difficulty game like this. Expansive and Organized are probably 2 of the traits which are extremely weak at the low difficulty levels, but gradually improve and can be called 2 of the best at the higher difficulty levels. The biggest strength of Julius Caesar however, lies in its overpowered unique unit. The praetorian is basically a swordsman with 25% more power. It has a huge lifespan, and will probably be a strong unit until Maceman or Crossbows start showing up, which is usually around the same time. And here is the starting position:
![[Image: 2a7kl.th.jpg]](http://img82.imageshack.us/img82/6687/2a7kl.th.jpg)
According to Sirian, the first barbarian units would start showing up in 3400 BC. This is an extremely early date, and so I seriously thought over my starting strategy here if I was to ensure survival in the early game. There were 3 options in my mind as far as what to do at the start of this game.
Option 1: Move the settler to the gold hill tile and settle on top of it. The benefit of this option is that it yields us a HUGE 2,2,2 tile right from the start of the game, and will give all our stationed units the +25% bonus. It would also move us into position to grab those rice into our capital. It would also eventually give archers that strong +50% bonus as well. The disadvantage was that we would lose our best tile, and possibly the one tile which can help us get our research up and hopefully get somewhat caught up with the AIâs.
Option 2: Move the settler to the pigâs hill tile and settle on top of it. The benefit of this option is that it gives us the defensive bonuses again, but we would lose the important Pigs tile. I eventually eliminated this option because when I was making my game plan, I had thought that moving to the pigs hill tile would give us 3 food. I eventually ended up testing this in worldbuilder and it turned out that it actually didnât give 1 extra food.
Option 3: Probably the vanilla move for most games, settle on spot. The basic advantages of this move are that it wonât cost us a turn at the start of the game. We have protection from the river from 3 sides, and we hold on to the 2 strong gold and pigs resources.
Eventually, I ended up going with option 1. I simply could not pass up on the defensive bonus the hills provide after reading all those warnings Sirian posted . I felt this game will rely on maximizing everything you can with the very little you will have. Moving to the hills gold tile will work in good synergy with a beeline to archery. It would cut down our research time to archery by a few turns with the 1 extra gold, as well as helping build early army with the 1 extra production. The early archers would get the hills bonus to beat off most barbarins. This seemed like a good gameplan to me on paper, but obviously, being good on paper doesnât mean being good in practice.
![[Image: 3a0cg.th.jpg]](http://img82.imageshack.us/img82/5402/3a0cg.th.jpg)
Like I promised, I ended up moving my settler to the gold hills tile. It will be interesting to see how many others actually end up making this move. I would also be interested in whether or not Sirian made this move in the Start file with help. The first thing ill do when this game is over is open up that start file with help to see what exactly Sirian did :P.
![[Image: 4a3ia.th.jpg]](http://img80.imageshack.us/img80/4831/4a3ia.th.jpg)
And ofcourse, Rome was founded in 3970 BC. I immediately started the Capital on a warrior. Most likely, 99% of the people who participate will go warrior first :P. and if someone can actually survive without going warrior first⦠hats off to them. I actually maximized growth at the start however, instead of going after production. My belief was that we want as little warriors and as much growth as possible before archery came in. I pretty much thought 3-4 warriors would be enough to hold up all the barbarians until archers show up. In 3790, we get some cottage luck. A scout is popped from a hut. This is absolutely huge because I wasnât going to use this scout for scouting, but instead for fog-busting and reducing the barbarians.
![[Image: 5a3zt.th.jpg]](http://img80.imageshack.us/img80/8990/5a3zt.th.jpg)
In 3730, the borders of Rome expand, and the hut which was 2E of our capital is popped by the expansion. We get 39 gold. It might not sound like much but gold will be useful to run 100% research here on Deity level. Especially with the huge penalties and upkeep costs the human has to deal with. Hunting comes in 3700 BC, and I automatically set research onto Archery. Buddhism is FIADL in 3670. Wow that early. A couple of turns go on quietly, my Scout is in fogbusting position⦠and then⦠it happens. The Barbarians are coming. O_O
![[Image: 6a3jj.th.jpg]](http://img223.imageshack.us/img223/3244/6a3jj.th.jpg)
Instead of simply positioning all my troops in my city and fortifying them, I was sending them out to hills or forest-hills to bust the fog. And this turns out to be very useful, because one of my warriors finds an important hut in this game. Hereâs what Iâm talking about.
![[Image: 7a9ji.th.jpg]](http://img208.imageshack.us/img208/4646/7a9ji.th.jpg)
And this is what it ends up giving me:
![[Image: 8a7yd.th.jpg]](http://img80.imageshack.us/img80/3740/8a7yd.th.jpg)
This is huge, not only is this 1 more unit for defensive purposes and for fighting the barbs, but its one more unit for fog-busting and preventing barbarians from spawning. Good stuff. Like expected, more barbarians start showing up in 3370. Archery also comes in the same turn, and I switch the capital to an archer pretty much right away. There was a big decision here however. Whether I would start my worker after I have 2 archers, or whether I would risk it with only 1 archer. I eventually ended up choosing to build 2 archers before a worker primarily because this matched up better in terms of having another growth before a worker, and it also meant our first archer would be out sooner. Also, if a lot more barbarians start showing up, the worker will be doing nothing anyways, so I decided to play it safe.
My tech path was pretty much set-up here already. I had thought this over about 10 times before the game and after Archery I was going after Bronze Working. I felt we would have copper in our capital, and even if we didnât, it should be somewhere nearby. I know this game canât be so hard that we donât even have a metal near our capital somewhere⦠Or could it?? :P
Check out this screenshot in 3310 BC. Fog-Buster, its time to run :D.
![[Image: 9a0hw.th.jpg]](http://img80.imageshack.us/img80/9589/9a0hw.th.jpg)
Also look at this one. Holy crap. Good thing that archer will be done soon⦠Talk about being squished.

Will I ever complete one of these epics? Only time will tell... One thing to keep in mind, I wrote the first 2 parts of my report a few weeks ago when I was expecting to finsih it. YOu will notice the level of detail drop off from about 2800 BC because I wrote that part right now 8)
--------------------------------------------------------
Report:
The basic settings which should be noted are the difficulty, the world size, and the variant rules. They are Deity, large map and raging barbarians. I think just from those 3 settings you will have a pretty good feeling of what this game will be like. A true grind and a true test for even the top civ4 player. Hereâs the civilization we will be playing as in this game.
![[Image: 1a5rf.th.jpg]](http://img80.imageshack.us/img80/1294/1a5rf.th.jpg)
I havenât played JC much at all so far, but as far as I can tell, he seems to be like a very strong leader for a high difficulty game like this. Expansive and Organized are probably 2 of the traits which are extremely weak at the low difficulty levels, but gradually improve and can be called 2 of the best at the higher difficulty levels. The biggest strength of Julius Caesar however, lies in its overpowered unique unit. The praetorian is basically a swordsman with 25% more power. It has a huge lifespan, and will probably be a strong unit until Maceman or Crossbows start showing up, which is usually around the same time. And here is the starting position:
![[Image: 2a7kl.th.jpg]](http://img82.imageshack.us/img82/6687/2a7kl.th.jpg)
According to Sirian, the first barbarian units would start showing up in 3400 BC. This is an extremely early date, and so I seriously thought over my starting strategy here if I was to ensure survival in the early game. There were 3 options in my mind as far as what to do at the start of this game.
Option 1: Move the settler to the gold hill tile and settle on top of it. The benefit of this option is that it yields us a HUGE 2,2,2 tile right from the start of the game, and will give all our stationed units the +25% bonus. It would also move us into position to grab those rice into our capital. It would also eventually give archers that strong +50% bonus as well. The disadvantage was that we would lose our best tile, and possibly the one tile which can help us get our research up and hopefully get somewhat caught up with the AIâs.
Option 2: Move the settler to the pigâs hill tile and settle on top of it. The benefit of this option is that it gives us the defensive bonuses again, but we would lose the important Pigs tile. I eventually eliminated this option because when I was making my game plan, I had thought that moving to the pigs hill tile would give us 3 food. I eventually ended up testing this in worldbuilder and it turned out that it actually didnât give 1 extra food.
Option 3: Probably the vanilla move for most games, settle on spot. The basic advantages of this move are that it wonât cost us a turn at the start of the game. We have protection from the river from 3 sides, and we hold on to the 2 strong gold and pigs resources.
Eventually, I ended up going with option 1. I simply could not pass up on the defensive bonus the hills provide after reading all those warnings Sirian posted . I felt this game will rely on maximizing everything you can with the very little you will have. Moving to the hills gold tile will work in good synergy with a beeline to archery. It would cut down our research time to archery by a few turns with the 1 extra gold, as well as helping build early army with the 1 extra production. The early archers would get the hills bonus to beat off most barbarins. This seemed like a good gameplan to me on paper, but obviously, being good on paper doesnât mean being good in practice.
![[Image: 3a0cg.th.jpg]](http://img82.imageshack.us/img82/5402/3a0cg.th.jpg)
Like I promised, I ended up moving my settler to the gold hills tile. It will be interesting to see how many others actually end up making this move. I would also be interested in whether or not Sirian made this move in the Start file with help. The first thing ill do when this game is over is open up that start file with help to see what exactly Sirian did :P.
![[Image: 4a3ia.th.jpg]](http://img80.imageshack.us/img80/4831/4a3ia.th.jpg)
And ofcourse, Rome was founded in 3970 BC. I immediately started the Capital on a warrior. Most likely, 99% of the people who participate will go warrior first :P. and if someone can actually survive without going warrior first⦠hats off to them. I actually maximized growth at the start however, instead of going after production. My belief was that we want as little warriors and as much growth as possible before archery came in. I pretty much thought 3-4 warriors would be enough to hold up all the barbarians until archers show up. In 3790, we get some cottage luck. A scout is popped from a hut. This is absolutely huge because I wasnât going to use this scout for scouting, but instead for fog-busting and reducing the barbarians.
![[Image: 5a3zt.th.jpg]](http://img80.imageshack.us/img80/8990/5a3zt.th.jpg)
In 3730, the borders of Rome expand, and the hut which was 2E of our capital is popped by the expansion. We get 39 gold. It might not sound like much but gold will be useful to run 100% research here on Deity level. Especially with the huge penalties and upkeep costs the human has to deal with. Hunting comes in 3700 BC, and I automatically set research onto Archery. Buddhism is FIADL in 3670. Wow that early. A couple of turns go on quietly, my Scout is in fogbusting position⦠and then⦠it happens. The Barbarians are coming. O_O
![[Image: 6a3jj.th.jpg]](http://img223.imageshack.us/img223/3244/6a3jj.th.jpg)
Instead of simply positioning all my troops in my city and fortifying them, I was sending them out to hills or forest-hills to bust the fog. And this turns out to be very useful, because one of my warriors finds an important hut in this game. Hereâs what Iâm talking about.
![[Image: 7a9ji.th.jpg]](http://img208.imageshack.us/img208/4646/7a9ji.th.jpg)
And this is what it ends up giving me:
![[Image: 8a7yd.th.jpg]](http://img80.imageshack.us/img80/3740/8a7yd.th.jpg)
This is huge, not only is this 1 more unit for defensive purposes and for fighting the barbs, but its one more unit for fog-busting and preventing barbarians from spawning. Good stuff. Like expected, more barbarians start showing up in 3370. Archery also comes in the same turn, and I switch the capital to an archer pretty much right away. There was a big decision here however. Whether I would start my worker after I have 2 archers, or whether I would risk it with only 1 archer. I eventually ended up choosing to build 2 archers before a worker primarily because this matched up better in terms of having another growth before a worker, and it also meant our first archer would be out sooner. Also, if a lot more barbarians start showing up, the worker will be doing nothing anyways, so I decided to play it safe.
My tech path was pretty much set-up here already. I had thought this over about 10 times before the game and after Archery I was going after Bronze Working. I felt we would have copper in our capital, and even if we didnât, it should be somewhere nearby. I know this game canât be so hard that we donât even have a metal near our capital somewhere⦠Or could it?? :P
Check out this screenshot in 3310 BC. Fog-Buster, its time to run :D.
![[Image: 9a0hw.th.jpg]](http://img80.imageshack.us/img80/9589/9a0hw.th.jpg)
Also look at this one. Holy crap. Good thing that archer will be done soon⦠Talk about being squished.
![[Image: 10a6vo.th.jpg]](http://img223.imageshack.us/img223/5746/10a6vo.th.jpg)