As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
You speak in whispers of the devils I have slain, Brian, Sareln & Ichabod of Elohim

Ok I played the turn this morining. I moved the warrior 1N to the tundra hill and the scout 1E1NE to the sheep hill. After thinking for about a minute I decided to move the settler 2W to just west of the corn on the coast. So I ended up like this:

[Image: Lieofland.jpg]

And unless anyone can persuade me otherwise I'm settling as is next turn. The reason being is that with a minimum of 2 food resources I'll have decent food for the forseeable future and with 7 mineable hills (not counting the cotton or mana, ones in the fog 1S2W of the settler) the capital will be a strong production point especially in the early game.
Short-term my plan is Agri>Myst>Fishing to get the food up and to get the early elder council. After that I will probably go for mining>bw especially if I see an opportunity for an early war. Past that would be KoTE and then a mid-level religion, currently favouring the Order.

I plan to build warrior>worker>warrior>elder council>warrior>settler.

Looking at the demos:
[Image: Civ4ScreenShot0000-13.jpg]

We see that (well this one is from the scores) that Rawkking and Nicolae are already settled, while Gaspar and Acolostas have not yet (settlers are 2 move so no extended trips today). With an average of 3,600 land tiles between 5 players we can say that both players have settled inland and have not yet gotten a port.

With so few settled yet it is pretty useless to talk about the other stats, except that I believe someone started with two scouts (IIRC the Ljos, correct me Ded. Lurkers).

The name Dearg Doom (Red Destroyer as Béarla) comes from the excellent Horslips song I've filled out the first post with, and is a reference to Cúchulainn, and more specifically his battle fury. Check out the song, and in fact the whole album.
Travelling on a mote of dust, suspended in a sunbeam.
Reply

Ljos do indeed start with 2 scouts.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
Reply

Ok next turn played.

I founded Nicker where my settler stood. First build is a warrior.

I revolted from Pacifism to Nationhood (should have done this last turn but only realised after sending the {originally wrong} save). So no production this turn. I put the first citizen on the corn, as I want 2 pop before starting the worker.

My land first of all:
[Image: Uladh.jpg]

I decided to move my warrior North instead of South, due mainly to the computer giving me a blue ring on the tundra hill he was on last turn. Turns out it were bogus.
My scout continues SE and finds an unirrigated corn. If there are more resources to the East I may be tempted to found where the scout is, or 1E on the grassland, but it is heavily mountaned (if there were a third food though it'd make a half decent GPCity).

Let's see what I can see from the demographics:
[Image: Demost1.jpg]

Ok first GNP, I'm guessing that Keelyn or Arendel (I don't think both rithmetic doesn't balance, one could be running min science for 12) is the 14 (2 extra from creative culture) which would mean Kyan and TT (my partner in crime at the FM2011 SG). If I've done my ready-reckoning right there are actually two civs on 11GNP ([12*5]-{14+11}/3=11.6recurring) so there's at least 2 civs running a non commercial tile.

Prod I'm not too sure about. I believe the six is either due to someone starting with the Remains in range or using their traits to get out a build (though none of the civs have a bonus on anything I'd build in a capital or can build yet). It's kind of strange. Other than that it seems pretty standard.

No change in soldiers, naturally enough, I don't think anyone would be silly enough to pop a dungeon 1st turn and it's too early for builds.

Land, well everybody's started inland except me, hopefully all 1 off the coast with 3 coast tiles (we can hope!).

Approval and life expecantcy are meaningless as of yet, though I can say it is Cassiel @ 85% approval (due to the enchantment manna happy he gets) and Arendel with the 90 year life span (due to the extra health of Nature mana).

I'm sure my ded. lurkers will point out how I've already lost the game.
Travelling on a mote of dust, suspended in a sunbeam.
Reply

Just something else I've thought about with respect to game rules. Gibbon Goetia (or however you spell it), the CoE Hero. His takeover civ special IMO should be banned, what do my lurkers think?

I'll probably mention it in the tech thread today or tomorrow.
Travelling on a mote of dust, suspended in a sunbeam.
Reply

Ok the save is played, not much doing in my game. But some interesting news in forane lands.

I revealed:
[Image: Landturn2.jpg]

The corn/sheep site I mentioned last turn is getting increasingly interesting. Only problem is that it's still very heavily mountainned, with at least 8 in the BFC. It would have to be either GP farm or commerce.

Foreign news is a bit more interesting:
[Image: Demosturn2.jpg]

Gaspar has gotten a second tech (he's on 44 points) from a hut pop. It's any first tier other than his starting tech of Exploration. Well bully for him.

Other news 3 teams popped their borders this turn. As there were 3 cultural teams and all settled on the starting turn that's not suprising. Nobody has built units yet.

Request to my ded. lurkers, as a complete Noob to multiplayer, I do not know the full intricacies of the demographics and graphs for C&D, so I'll need your help when people start into the game in a bigger way.
Travelling on a mote of dust, suspended in a sunbeam.
Reply

Brian Shanahan Wrote:Just something else I've thought about with respect to game rules. Gibbon Goetia (or however you spell it), the CoE Hero. His takeover civ special IMO should be banned, what do my lurkers think?

I'll probably mention it in the tech thread today or tomorrow.

It was banned on PBEM I and IV, I'm guessing it's banned on II too and I hope it's banned on VI (the one I'm playing).

The thing is, nobody knows what will happen when it's used on a PBEM. Most likely it won't work, so it wouldn't be a problem. But I think that banning it is a good idea, so I think you should suggest it.

EDIT: Can't help you with the C&D things. I'm a noob at them too, unfortunately.
Reply

I think someone tested it in four, and found out that it doesn't work in multiplayer (test was a duel map with CoE and Gibbon WBed in) so it's aOK.

I am keeping copies of my saves each turn too, and I can post them up at any stage for you & Sareln (well anybody really, as long as they don't go tattling) to peruse.

Oh and I'm also going to request that the first player in turn order make a note of the relative area of Orthus spawn (or TumTum if we get that far) and give us fair warning.
Travelling on a mote of dust, suspended in a sunbeam.
Reply

I just tested it awhile ago and yes Gibbon's Impersoate ability doesn't work in PBEM. So no worries in that regard. But he's still an early archmage so he still has potential as a force multiplier.

As for C&D i'm not sure how much i can help as i'm lurking everyone. But the general discussion forum has Numbers for units and techs for FFH. After that you just need to take screenshots or notes everyturn so you can follow the progressions and figure it out later.
Reply

Thanks Ravus, at the moment it's fairly easy as there's no numbers for soldier increases, but I'm just not used to the calculating of it really. And how to fathom the graphs in detail without any markers for scale is going to be tricky.
Travelling on a mote of dust, suspended in a sunbeam.
Reply

OK I'm not in the mood for a lon dissection of my two movements today. So I'll just post the pictures and ask a question.

[Image: Civ4ScreenShot0000-14.jpg][Image: Civ4ScreenShot0001-8.jpg]

My warrior's on a grave atm (can't see as zoomed out too far). What are the range of results from it?

I'll return to normal tomorrow.
Travelling on a mote of dust, suspended in a sunbeam.
Reply



Forum Jump: