(screenshots are from t 132)
Golden Lean To in all it's glory:
The SoKs will get upgraded to Paramanders (at 45g each) once I finish off Fanatacism. The settler will head to one of the northern Crab sites and will get an AV temple chopped as it's first build so that I can upgrade some (8-10 or so) Lightbringers to Ritualists. I'm also going to slot in an Empy missionary for Golden Shanty before the worker/settler. After that I'll let GLT grow up to size 23 while building some health infra (Herbalists! W00T!)
Golden Tipi:
Starting to look very nice. Spring has been very good for this city. I'll build another settler from here at size 15 to settle the last site in the badlands before building the smokehouse and granary.
Golden Wigwam:
Another solid city. Needs a bit of time to grow into full production, but this will be a superb production city in the near future.
Golden Shanty:
Finishing off it's growth infra before starting in on a pile of Lightbringers to upgrade to Stygians/Cultists/Ritualists. The investment into the Heron Throne has already paid off (this was an awesome city during my GA and will be solid even outside a GA)
Golden Shack:
Still pumping out the war toys.
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Once I get the deserts Springed and some farms built I'll grow this city a bit. I'll eventually get around to building some infrastructure here.
Golden Igloo:
Will put the final touches on the mines by eot 136 and will get reconfigured for growth after that. A very nice city that will produce an eventual GE.
Golden Hut:
Needs some worker turns, but it will produce my third GP on t136. Mixed gene pool, but any one of a GP, GSci or GM will be useful.
Golden Hovel:
Currently finishing off some infra before pushing out some Lightbringers. A very nice city but with limited growth potential. It will eventually pop out a GP of some description.
Golden Dumpster:
This city lives up to it's name.
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It will never be a great city but with Spring and some growth it will turn into a decent production city.
Golden Cave:
Still in need of worker turns, this city is starting to develop nicely. It's currently pushing out a couple of Hunters and 3/4 Hawks to keep an eye on the neighbours.
Golden Cabin:
The newest addition to the empire. With some growth and worker turns this will be a decent production/commerce hybrid city.
Golden Bunkhous:
A cruddy little city that exists mainly to slow down invaders. I'll be building mainly military here once some basic infra is in place.
Golden Yurt:
The Empyrean Holy city. Needs some worker turns/springs to reach it's full potential (which isn't all that great).
Other stuff:
I've finished research into Alteration and I'm developing a Body node (for Haste) and an Enchantment node (+1 happy in all my cities and Enchanted Blade for my Stygians). Once I finish Fanatacism I'm going to grab Corruption of Spirit so that I can get some Ritualists on the board.
Beyond that....I'm not 100% sure. Poisons for some Assassins, Math and Engineering, Taxation for the boost to my villages/towns and the Pillar of Chains are all looking tasty. I'll also want to pick up the magic techs + Sorcery soonish. And of course Religious Law.
In the east, I'm currently farming xp from Irgy with the Cultist while my other two offensive Cultists slowly make their way eastwards. I don't expect to make many territorial gains, but I'll keep killing Irgy's units and bagging cities as I can until he's willing to pay me for peace. I've got a scouting Hawk on the board to watch for any incoming stacks and my border defenses are starting to look decent. (General Martok, Kahless, Kang and Lightsocket have all been equipped with chariots and I've got another 4 level 4/5 warriors to upgrade yet).
I've still got the GArtist from Drama sitting about. He'll bulb ~830 beakers towards Medicine at the moment. I'm aiming to use him for a second Golden Age around t 140. I'm currently leaning strongly in favour of taking Organized as my next trait switch. The civics savings will be worth ~50 gpt at current inflation levels and the hammer savings on Courthouses will be huge (I'll have 15 cities by the time I make the swap, 40h/ city saved on Courthouses....yum) plus I'll be able to build Command Posts in my production cities for extra xp and even more production.
I'm going to be doing my next civic swap on turn 134. I was planning on t 136 to get a couple more 6xp SoKs built, but Irgy swapped into Undercouncil on t 133 and I don't want to miss out on the goodies from UC resolutions.
Planned civics: Aristocracy (which I'm already running), Consumption (again, I'm already in it), Military State (the loss of hammers from Arete will hurt, but will be offset by the 26gpt savings on military upkeep and the 15% boost to military production. Not to mention the fact that I can't run Arete if I'm running AV or OO), Agrarianism (Conquest was nice for some extra GA hammers and exp, but I want the extra food to grow my cities right now), and Undercouncil.
(I'll eventually post a diplo update but not much has been happening lately other than a chat with Mardoc and a couple of emails with Irgy)