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Epic 4 - Ruff's Report

What a great game that was ... here is my report.

Summary - killed off by Qin in 2286.
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Nice web page. And good job trying to take on much stronger Quin, instead of giving up.

Your good hut luck might have backfired, because the HBR you pulled out caused Barb Horse Archers to appear much earlier than they did in other games, and the walls you built at Rome were probably quickly obsoleted by cultural defense.

By the way, you didn't need to manually cancel orders for your 1st worker every turn. The game now automatically cancels the orders when there is an enemy unit next to worker.

For your final war, a couple bombers with Recon orders could have done the same job as your army of explorers for a fraction of the upkeep cost. And bombers are more useful than artillery in the long run, because they can be used turn after turn, instead of just suiciding them in first battle. If you had large stacks of bombers to pound Quin's stacks, counter-attacks wouldn't have been as painful.

PS I am not sure how effective fogbusters would be in this scenario, because you can't fogbust entire continent. However, all those Praetorians you had sitting in the forts could have been used to capture several Barb cities. ("Capture", rather than "raze", because those cities are usually found in good locations and come with a lot of population and many buildings.)
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Zeviz Wrote:Your good hut luck might have backfired, because the HBR you pulled out caused Barb Horse Archers to appear much earlier than they did in other games, and the walls you built at Rome were probably quickly obsoleted by cultural defense.

By the way, you didn't need to manually cancel orders for your 1st worker every turn. The game now automatically cancels the orders when there is an enemy unit next to worker.
Is that right about HBR? My learning how to ride horses meant that barbs knew too? Also, I have lost workers before where they haven't had their orders cancelled in time - better a bit of micro management rather than losing a worker.
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Ruff_Hi Wrote:Is that right about HBR? My learning how to ride horses meant that barbs knew too? Also, I have lost workers before where they haven't had their orders cancelled in time - better a bit of micro management rather than losing a worker.

Yes it's right. Barbarians learn tech in two ways: self-research, or being given it for free when EVERY civ on the board (including all humans) has learned it. So if the barbs get to a tech you don't have, they got there by self-research. However, they'll get it for free on Deity once you get it, since (almost always) all the AIs will already have it. You could well have sped them along considerably by popping the tech.


- Sirian
Fortune favors the bold.
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Haha! I convinced you not to cop out, but then I did the same (although mine came from not actually being in the country to finish it). I'm still reading, althought probably won't finish, but your tech pace was very much similar to mine. I think my favorite thing was the massive barb cities... but I tried very hard not to get anything good, although I had major trouble with horse archers as well.

very nice game, though.
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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Quote:Yes it's right. Barbarians learn tech in two ways: self-research, or being given it for free when EVERY civ on the board (including all humans) has learned it.

I suspected this was the case, I am glad to know it. I made the mistake of accepting Gunpowder gift from Gandhi right when a huge stack of macemen was about to attack a big barbarian city. The next turn his stack of longbows was upgraded.

-Iustus
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