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Ranamar and Lewwyn, ministers for Bismarck of Mali

Hmmm, GES may have just added luddite to his team as well. At least he's been nagging him to join. Thus more incentive to defeat them!
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Lewwyn Wrote:Hmmm, GES may have just added luddite to his team as well. At least he's been nagging him to join. Thus more incentive to defeat them!

What's GES's team? Everyone who's not playing another civ or watching everyone? alright

Also, because I haven't updated for this evening's turn yet...

Worker started work on the corn, this turn. City started building warrior (5t). Switched to working corn tile to start growing.

Scouting:
[Image: rbpbem19-T7-N.jpg]
(Still think the north is barren, Lewwyn?)

I suppose we still have ~15 turns to wait, and scouting to do south, but should we start thinking about dotmaps for the first few cities?
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I could do without the plains and desert to out NE and West but yes past that is looking OK.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Ranamar I just grabbed the turn. I figured why not just move it along. All I had to do was move the warrior and end the turn. When we get to more intensive turns I'll leave it to you unless you feel comfortable enough with me sending them off.

Here's a pic of what we've uncovered today!

[Image: Screenshot2011-06-03at120700AM.png]

Hell to the yeah! Pigs and rice. Both great.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Thanks! It occurred to me around 9am my time (I had an appointment...) that I should have asked you to get the save for me. Expect this to be a regularly-occurring event on my Thursday mornings. (... because I am singularly effective at getting time zones wrong.)

Anyway, yeah, looks like we're finding some nice land up there now, although I wouldn't complain about more commerce or happy resources. Now, we just need to figure out if that's backfill or stuff we need to landgrab.
Based on tile bleed, it looks like the coast curves around W of that jungle W of the pig, so I'm thinking we head N or even NW again, now. Thoughts?
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Well NW is into the ocean, so that's out. lol But yes, West to make sure that isn't an isthmus connected to another player is definitely something I was thinking about. I think we have enough land uncovered to think about 2nd city, though we still need to see the south a it more.

On the other hand, going North lets us find out if we do need to be wary of others taking our land. Same could be said of West, of course.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

I got my directions backwards. I meant NE. bang

You don't think the shape of the land over there suggests that the next tile is water? That's the real reason I'm saying, "That's good enough on that side; let's go north."
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Ranamar Wrote:I got my directions backwards. I meant NE. bang

You don't think the shape of the land over there suggests that the next tile is water? That's the real reason I'm saying, "That's good enough on that side; let's go north."

Looking in-game, there's pretty clearly another fogged jungle tile to the west. Unfortunately it would take a few turns of diversion to figure out if it connects to another player (which I think it probably does). Since I think our second warrior should go north along the west coast, I'd probably send the first warrior farther north (N then NE). See if we can find the end of the continent.

By the way: there are 669 land tiles on this map - 133.8 per player. 89 of them are defogged by us and another 13 are clearly visible in tile bleed, for a total of 102. So we are not far off from discovering our entire fair share of the land on this map. (Also, high sea level is right - that leaves almost a thousand water tiles!)

Also: this map looks very hand-made. Resources don't spawn next to other resources on most scripts.
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SevenSpirits Wrote:Looking in-game, there's pretty clearly another fogged jungle tile to the west. Unfortunately it would take a few turns of diversion to figure out if it connects to another player (which I think it probably does). Since I think our second warrior should go north along the west coast, I'd probably send the first warrior farther north (N then NE). See if we can find the end of the continent.

By the way: there are 669 land tiles on this map - 133.8 per player. 89 of them are defogged by us and another 13 are clearly visible in tile bleed, for a total of 102. So we are not far off from discovering our entire fair share of the land on this map. (Also, high sea level is right - that leaves almost a thousand water tiles!)

Also: this map looks very hand-made. Resources don't spawn next to other resources on most scripts.

I was musing (while walking to/from lunch) that this map rather reminds me of a certain mirrored-teardrop (hall of mirrors?) map considered for another pbem game. I suppose I could believe that the connection is on that spit of land over there that I misinterpreted as being water when it's more jungle.

You did world-wrap experiments at one point. How close to getting full vertical height do you think we are?

Also, isn't our current warrior going roughly North on the West coast, by now? I thought we were going to send the second one south to investigate the gems and fish, though we'll probably have/need to turn it around if we hit water quickly down there, as seems likely.
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Ranamar Wrote:I was musing (while walking to/from lunch) that this map rather reminds me of a certain mirrored-teardrop (hall of mirrors?) map considered for another pbem game. I suppose I could believe that the connection is on that spit of land over there that I misinterpreted as being water when it's more jungle.

You did world-wrap experiments at one point. How close to getting full vertical height do you think we are?

Also, isn't our current warrior going roughly North on the West coast, by now? I thought we were going to send the second one south to investigate the gems and fish, though we'll probably have/need to turn it around if we hit water quickly down there, as seems likely.

We have 15/32 rows revealed.

Our warrior is going north. He hasn't revealed any coast tiles near our capital in the west, which we need to do before placing cities there. And a city sharing the corn might be quite good, if it has something else worthwhile.

But you have a point. Let's see, we the get the warrior t11 and the settler t21. So 10 turns to choose our second city. One possibility is to move the warrior 2223977 to start. He can then reach pretty much any point on the west coast before the settler has to move.
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