Posts: 8,762
Threads: 75
Joined: Apr 2006
Hotseat is the way to test these things. Its just like a PBEM, without the need to deal with the saves.
Darrell
Posts: 445
Threads: 5
Joined: Oct 2010
After days of delay the turn finally came around. Nothing worth mentioning happened, except that I am moving our stack back to the front. Will post a more updated plan tomorrow or the day after.
Posts: 445
Threads: 5
Joined: Oct 2010
As you can see by the recent activity in the Tech Thread, our competition now knows that there are at least 4 Sons. I'm not gonna tell them whether that's all or not. Let them find out for themselves.
Turn 105:
In the south our exploring Galley discovers a Balseraph Work Boat. It occurs to me that Bob can't be sure whether we are ferrying something towards him, or if we are just looking around. However, since we have a NAP I think he will count on us not to do anything sneaky and use the Work Boat to scout along the southern islands.
Meanwhile in the west:
The Horde is on the move! At the moment our stack has taken up position outside of Shazak. Next turn I will get into position to strike at Udenarat. Do you think that the stack is large enough? I have three available Warriors in Shazak that could tag along in addition to the already scouting Warrior. The upkeep will be pretty steep, but it might be worth it to make sure our Sons are safe.
Posts: 12,510
Threads: 61
Joined: Oct 2010
Tredje Wrote:The Horde is on the move! At the moment our stack has taken up position outside of Shazak. Next turn I will get into position to strike at Udenarat. Do you think that the stack is large enough? I have three available Warriors in Shazak that could tag along in addition to the already scouting Warrior. The upkeep will be pretty steep, but it might be worth it to make sure our Sons are safe.
Looking good!
It's hard to know for sure what's going to be enough, since we don't know what exactly Sareln has, but I think this probably is enough. So long as you stick to flat ground and hard to reach areas, anyway.
Now's the time to make sure all the Sons are promoted all the way up Combat, though. And once the Lacuna wears off, I would also summon Fire Elementals every turn with the non-Haste casters, either to stack with us for extra survivability or to scout (or a little of each). Obviously once they're in place to attack, they should do that instead, but at the very least they should be stacked up with us for survivability.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 1,165
Threads: 6
Joined: Nov 2010
So you've definatly decided to boost the Sons straight into collateral gods (via str promotions) and not try to get any other types magic power?
Posts: 445
Threads: 5
Joined: Oct 2010
Ravus Sol Wrote:So you've definatly decided to boost the Sons straight into collateral gods (via str promotions) and not try to get any other types magic power?
Yes, that is what I have been doing so far. All four Sons have been given Combat V promotions, while two of them have Body I for Haste. None of the other promotions seemed to grant them anything of use (such as Nature I), and they might see hand to hand combat so I reckoned str. promotions would be useful. Would you have given them different upgrades?
Posts: 445
Threads: 5
Joined: Oct 2010
Turn 106:
We are greeted by this message:
When will they learn that the Clan cares little about the multitude of gods? We are masters of the Fiery Element and only want the world to burn. (The spread was in Shazak.)
More importantly I moved closer to Udenarat:
That is my grandee arme, and I hope it will prove sufficient. My estimate is that the following turn is when my Sons will be most vulnerable. From now on I will be summoning 3 Elementals per turn, so if I were Sareln I would look to strike fast and hard. Even if he does I am not sure he can manage to kill any Sons.
I have hooked up Sugar for another +1 happy cap. Several cities have grown to size 4-5. I will do a bigger update with cities once I have the time.
Posts: 12,510
Threads: 61
Joined: Oct 2010
Tredje Wrote:My estimate is that the following turn is when my Sons will be most vulnerable. From now on I will be summoning 3 Elementals per turn, so if I were Sareln I would look to strike fast and hard. Even if he does I am not sure he can manage to kill any Sons
Agreed, it's now or never. You might even be able to start sending warriors home after next turns' casualties. I'm on the edge of my seat over here! Just another...24-72 hours to wait .
Will you be notifying Bob in 4 turns that his time is up, or letting him be safe until T130? Or does that depend on how the next 4 turns go (I'm guessing it's this one)?
EitB 25 - Perpentach
Occasional mapmaker
Posts: 445
Threads: 5
Joined: Oct 2010
Mardoc Wrote:Will you be notifying Bob in 4 turns that his time is up, or letting him be safe until T130? Or does that depend on how the next 4 turns go (I'm guessing it's this one)?
I was actually going to ask for your perspective on this. Right now I intend to contact Iskender within the following 2-3 turns and ask if he will be ready for an attack on T120. If he will be there is no doubt I will be cancelling the NAP with Bob. If he won't I still might cancel the NAP (depending on the next 4 turns.) If I don't lose any Sons I should have done a lot of damage to Sareln before then.
Posts: 12,510
Threads: 61
Joined: Oct 2010
Tredje Wrote:I was actually going to ask for your perspective on this. Right now I intend to contact Iskender within the following 2-3 turns and ask if he will be ready for an attack on T120. If he will be there is no doubt I will be cancelling the NAP with Bob. If he won't I still might cancel the NAP (depending on the next 4 turns.) If I don't lose any Sons I should have done a lot of damage to Sareln before then.
Well - I will be shocked if Sareln lasts longer than 14 turn, so I would be inclined to go after Bob on T120, yes. Probably wait a turn or two so we can find out if Sareln has tricks up his sleeve big enough to overcome massive force. If we're right, then next turn itself may tell the tale - if there's a road to our army, 30 dead Warriors at our feet and all 4 Sons still alive, and then the first elemental captures Udenerat, we'll know it's safe to plan on Bob shortly. Conversely, if the turn comes around and the Sons are dead, then we'll know something there too. The only way we won't know is if Sareln plays cautiously and we can't find his army to know if we're killing it.
It certainly wouldn't hurt any to have Iskender at our side. But realistically, next turn and the turn after are going to be pivotal and we probably can't decide just yet.
EitB 25 - Perpentach
Occasional mapmaker
|