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Do you play with Barbs on?
Animals should start appearing now but my experience with Prince+quick is 0 .
On the case of Ivory or gold I prefer the gold but without better map-knowledge (and knowing where the neighbours are) it is hard to decide.
Edit to clarify: neither gold nor ivory are for the second city.
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Rowain Wrote:Animals should start appearing now but my experience with Prince+quick is 0 .
What? How did you know. Here's a shot from tonight's turn:
There be lions over yonder! First barb encounter on prince is a guaranteed win so I'll be fine leaving my warrior on flatland. But here on out, the land gets more and more dangerous.
Oh, and there's horses! They could pretty easily be claimed from the hill to the west or the grass flats to the east, or something else that I can't yet see.
Anyway, we're still in move-hit enter mode right now. Mining soon, then BW, then things get more fun. The good thing is the game is still going a good pace. And fortunately the turn gets to me every morning just before I have to get out the door for work. So I can play the turn, send it, go to work. Then in the evening I get to play a second turn. Still averaging 1.5 turns/day. Pretty good. I'm already seeing why PBEM is so much more popular than pitboss. Fast turns, no worries about double moves, I will wind up liking this game I think.
You can get a look at a t-bone by looking up the bulls ass but I'd rather take the butcher's word for it.
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Rowain Wrote:On the case of Ivory or gold I prefer the gold but without better map-knowledge (and knowing where the neighbours are) it is hard to decide.
In general, I tend to agree with this - gold is a superior tile and one I'm excited to hook up. Without any other information, though, I would tend to lean to the ivory site. It can borrow corn or cow from the capital to get itself up and running, and that may just be enough to make the difference. By the end of T16 or T17 there should be enough defogged around both ivory and gold to determine which makes a good second-settler city site. So until then, I'll wait to see what happens.
This second-settler thing is a bit silly. I'd prefer to refer to sites in order of founding rather than settler. Does it make more sense to say gold or ivory will be the second city (from now) or the third city (in total)? I think you know what I mean but it's one of those silly little things.
You can get a look at a t-bone by looking up the bulls ass but I'd rather take the butcher's word for it.
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I know what you mean I myself prefer it be called the third city (= the first beeing the capital). In my eyes it makes a bit more sense too.
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Well since the save hasn't gotten to me this morning, I can finally catch up. Although my playing time is in the evening, the save has also been hitting me in an ideal hour before work every day, so we've been averaging 2 turns per day. Which means I'm a bit behind. So, here's the update from yesterday's morning turn:
You can see here that the scouting warrior survived first contact with the lion. In fact, he came out unscathed, so he now has 1 XP with no damage. Also of note, you can see that the corn is now farmed, which will forever change Paris.
You can get a look at a t-bone by looking up the bulls ass but I'd rather take the butcher's word for it.
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I took a screenshot of the demos in the evening turn. Not the most interesting, granted. I think everyone played this worker- first as evidenced by the sudden surge in crop yield and relative drop in MFG. Notice that GNP, at this stage, is a joke. Here it is. Next up, last night's turn and post-turn screenshots. It's exciting because borders popped at the post-turn, revealing a lot more land, especially in the gold sector.
You can get a look at a t-bone by looking up the bulls ass but I'd rather take the butcher's word for it.
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Here's the picture from the southeast. That sheep and dye add a lot of value to the land. Especially the dye, since it gives me 3 calendar resources, on top of my 3 earlier resources for a total of 6 happy resources. I shouldn't struggle for happiness any time after calendar. Also, it means that calendar should wind up receiving priority for me.
You can get a look at a t-bone by looking up the bulls ass but I'd rather take the butcher's word for it.
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Mr. Nice Guy Wrote:... so is everything 2/3 (rounded down) from normal speed?
Everything is 67% of normal speed, not two-thirds. This shows up on more expensive buildings and wonders; 67% of 300 is 201 and not 200. The tricky case is the forest chop worker command, which requires 3 turns of worker labor on normal, so it requires 3 x 67% = 2. 01 turns on quick, but since a worker can't work for just .01 of a turn, ends up requiring 3 full worker turns.
Quote:Maths-enabled chops would be 20 hammers then?
How about whip-anger (or other similar mechanics?)... Would it be 6 turns of whip anger?
Yes and yes.
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... and finally, the NE. With the corn, I now think the desert south of the gold would be the ideal place to settle city #3. Great food, can borrow production from Paris, and it won't be a slouch in and of itself either. Still up in the air but excited at last night's developments.
You can get a look at a t-bone by looking up the bulls ass but I'd rather take the butcher's word for it.
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T-hawk Wrote:Everything is 67% of normal speed, not two-thirds. This shows up on more expensive buildings and wonders; 67% of 300 is 201 and not 200. The tricky case is the forest chop worker command, which requires 3 turns of worker labor on normal, so it requires 3 x 67% = 2.01 turns on quick, but since a worker can't work for just .01 of a turn, ends up requiring 3 full worker turns.
Thanks for the explanation T-hawk The forests did get me, but I assumed it was a rounding artifact. In a way it is, and I appreciate the confirmation.
You can get a look at a t-bone by looking up the bulls ass but I'd rather take the butcher's word for it.
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