You probably can work with just generic runepages like Mpen/Armor/Mresperlevel/HP and Arpen/Armor/Mresperlevel/HP and still do decent. I still use the first runepage on my tanks.
If you mostly play junglers, having Arpen marks and quints will make you happy - and you can also use them on AD carries, but also on Nidalee if you adopt the "harass with autoattacks, do heavy physical damage in cougar form once level 6, dominate lane" playstyle. You can also invest in Attack speed marks, glyphs, or quints, but you don't have to, Arpen runes are very flexible. For example, TheOddOne posted his WW guide a while ago, and his WW runepage is actually almost identical to mine, except he has three attack speed marks and 6 Arpen marks instead of a full Arpen set. (My "DPS jungler" page is Arpen/Armor/Aspeed/Arpen, and I assume that it can work for most AD carries pretty well too. You can use whatever glyphs you like, I just like to have a faster jungle.)
Your mages, from the looks of it, could enjoy a more generic runepage. See, Sion and Ryze are great mage characters, but Sion enjoys his AP per level glyphs and flat AP quints (letting him dominate the lane) and Ryze does not. Since Nidalee is covered by the Arpen marks and quints, Sion and Ryze could use something along the lines of magic penetration marks, mana regen per level seals, flat cooldown reduction blues, and movespeed or HP quints. (FYI, I used to play Sion with a runepage like this, but since then I rejected it in favor of Mpen/Mana regen per level/AP per level/AP runeset, which helped my preferrable Sion playstyle a lot. However, it's still a decent runepage, particularly since it makes you less blue buff dependant.)
Also, when it comes to "generic" Quintessences which work well on every champion, flat health quints don't seem to count as the go-to runes anymore. They will still work on every character, but you might want to buy Movespeed quints simply because every champion enjoys them and for some champions they might even put your game miles ahead, particularly with champions who require correct positioning (Alistar) or don't like losing a chase (Singed).
Then, as I write this post, I realize you weren't asking for a full runeset, and you only wanted quintessences. (Sound of me hitting myself in my dumb head) I'd say that pretty much every player wants flat HP or movement speed (they're nice equalizers who work on everyone), Armor penetration (set of marks and quints of armor penetration makes a huge difference for AD carries and other characters who deliver physical punishment, and can be used for jungle), and since you play supports, you MIGHT want to buy gold accumulation quints. They're really cheap, and provide your support characters with cash - something useful since they don't tend to have a lot of farm they need to buy aura items and wards. Of course, Sona and Zilean are more farm dependent than other supports, so since these are your preferences you might want to skip gold quints. Cho'Gath will assure his lane dominance if HP quints and a generic tank runepage, but if you want to spam Ruptures (which is not recommended) then get more Mana regen per level seals.
I used to utilize Attack Speed quintessences but in favor of practicality I stopped using them on my jungle page. Sure, Nunu might be a frowny yeti because of that, but as long as Arpen bolsters his jungle clear time, he can't complain.
If you mostly play junglers, having Arpen marks and quints will make you happy - and you can also use them on AD carries, but also on Nidalee if you adopt the "harass with autoattacks, do heavy physical damage in cougar form once level 6, dominate lane" playstyle. You can also invest in Attack speed marks, glyphs, or quints, but you don't have to, Arpen runes are very flexible. For example, TheOddOne posted his WW guide a while ago, and his WW runepage is actually almost identical to mine, except he has three attack speed marks and 6 Arpen marks instead of a full Arpen set. (My "DPS jungler" page is Arpen/Armor/Aspeed/Arpen, and I assume that it can work for most AD carries pretty well too. You can use whatever glyphs you like, I just like to have a faster jungle.)
Your mages, from the looks of it, could enjoy a more generic runepage. See, Sion and Ryze are great mage characters, but Sion enjoys his AP per level glyphs and flat AP quints (letting him dominate the lane) and Ryze does not. Since Nidalee is covered by the Arpen marks and quints, Sion and Ryze could use something along the lines of magic penetration marks, mana regen per level seals, flat cooldown reduction blues, and movespeed or HP quints. (FYI, I used to play Sion with a runepage like this, but since then I rejected it in favor of Mpen/Mana regen per level/AP per level/AP runeset, which helped my preferrable Sion playstyle a lot. However, it's still a decent runepage, particularly since it makes you less blue buff dependant.)
Also, when it comes to "generic" Quintessences which work well on every champion, flat health quints don't seem to count as the go-to runes anymore. They will still work on every character, but you might want to buy Movespeed quints simply because every champion enjoys them and for some champions they might even put your game miles ahead, particularly with champions who require correct positioning (Alistar) or don't like losing a chase (Singed).
Then, as I write this post, I realize you weren't asking for a full runeset, and you only wanted quintessences. (Sound of me hitting myself in my dumb head) I'd say that pretty much every player wants flat HP or movement speed (they're nice equalizers who work on everyone), Armor penetration (set of marks and quints of armor penetration makes a huge difference for AD carries and other characters who deliver physical punishment, and can be used for jungle), and since you play supports, you MIGHT want to buy gold accumulation quints. They're really cheap, and provide your support characters with cash - something useful since they don't tend to have a lot of farm they need to buy aura items and wards. Of course, Sona and Zilean are more farm dependent than other supports, so since these are your preferences you might want to skip gold quints. Cho'Gath will assure his lane dominance if HP quints and a generic tank runepage, but if you want to spam Ruptures (which is not recommended) then get more Mana regen per level seals.
I used to utilize Attack Speed quintessences but in favor of practicality I stopped using them on my jungle page. Sure, Nunu might be a frowny yeti because of that, but as long as Arpen bolsters his jungle clear time, he can't complain.