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You can find the report here
What a game!
If you want to see the results of making a critical dipomatic mistake, have a read.
I am curious how long it takes people to write up their reports. I think this one took me longer to write up, than it did to play. Is it overly long?
Now I can finally read everyone else's reports!
-Iustus
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A nice read. Once again comes the debate between Alphabet and Mining. In your case, Alphabet came as a burden rather than a help.
Your report wasn't too long, in fact, I enjoy reports that are at your length. I find that I never enjoy spending time writing up reports and uploading/editting images, so I usually keep mine short and to the point. Congratulations on your victory!
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Thanks.
I think if I had stayed no state religion, at least until after I had aquired and traded around alphabet, things would have gone a lot differently.
I guess I win the dubious honor of the longest continuous war!
From when I was attacked, only having archers and warriors to defend (and eventually chariots once the horses were hooked up), I really thought I was going to lose. If this was a pure solo game, I am not sure I would have toughed it through those 1000 years of war gaining no techs, but as it was, I was determined to stick it out until I was actually defeated.
I was rather suprised when I got to the point where I had to actually start thinking about what victory condition I was going to attempt.
I think the biggest hole in my game is GP farm. I did not have one. I never really have one. I usually just grow my cities as big as possible improving all the tiles, and letting the governor automatically assign specialists when it wants, without paying a lot of attention. At times, I will change the specialists, but I do not know if I have ever deliberately added specialists when there were none to any city under size 16 or so, which I realize is a big problem.
Seeing how much faster some people got to Alphabet with the use of a few scientists, and how much of an effect all the lightbulb uses were, I really need to work on this.
How early do you pick a GP city? Will you often run specialists in more than one city?
-Iustus
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Very exciting finish! Well done.
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Very nice Game and fighting Grenadiers with Axes Wow. Great job at your recovery and tech trading.
August 2nd, 2006, 03:57
(This post was last modified: August 2nd, 2006, 04:10 by Iustus.)
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Thanks! I like the shot of my two spearmen that just captured her city, while she is running around with Grenadiers. (To be fair, I had help from Saladin, he had just took that city, then lost it back to her, then declared peace). Of course the whole point of taking it was to give it back to declare peace, which worked out great!
Ok, so the whole point was to go on the offensive for the first time in 1000 years, but I pretty quickly figured out giving it back for peace was a good idea!
Something else I just realized.
The first civ eliminated in my game was Elizabeth, and she was eliminated by Saladin, without any prompting or involvement from me.
So AIs can and do war against other AIs and even eliminate them without any prompting or interference from the human player.
Elizabeth was my friend and trading partner that entire war. Both sides asked me for help to war against the other, but I stayed out of it. (Other than trading techs with both of them).
Saladin declared war in 1882 and she was eliminated in 1940 (I missed this date in my report, I had to look it up). Considering they were close to equal in techs (but not in MFG), thats not so long a time, although a human of course would do a lot better.
-Iustus
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Iustus Wrote:So AIs can and do war against other AIs and even eliminate them without any prompting or interference from the human player.
There's a difference between "possible" and "balanced". I've seen AIs fighting many times, and seen some eliminated. Rarely.
Now with Warlords, according to reports, the vassalage mechanism pulls AIs in to wars more often, once the ball has started rolling. However, that sounds suspiciously like the type of slave-chaining into warfare the Civ3 AI suffered. None of these AIs seem to be making war based on goals or interests, but merely flags that trigger "a state of war", which has no purpose per se, and will persist not until some objective has been achieved, but until War Weariness or losses accumulate.
- Sirian
Fortune favors the bold.
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Best report by far, this really was an amazing comeback.
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Kudos on sticking it out to a glorious late-game victory. Bravo!
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Thanks you two, you made my day!
-Iustus
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