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Ravus Sol Wrote:So Da Boyz of Da Horde and Da Lurkers, Watz Da Thoughts?
I don't have too much to add to what has already been said. I still think that your first three priorities are:
- 1: Get those Gems mined.
- 2: Get those Gems mined.
- 3: Get those Gems mined.
That the city will eventually be able to work Clams as well is terrific. I am also curious what the Warrior will discover. It appears that there is some grassland north of the Incense, and I'd like to see more of that area. The Marble/Sheep site is of course interesting too, but unless there is a nice food resource or something along the river it won't be of use until later.
Have you made any concrete plans as to build order in the capital? It appears to me that you want to time your settling of a second city with your tech path. If AH before Mining, you can give it some time to grow before the Gems are mined. If Mining before AH I would try to grow it to size 2 at least before mining the Gems. I also think you will want two Workers over there to get those mines up quickly once Mining finishes.
I also think that Ichabod presented you with a bunch of interesting ideas regarding GPs and whatnot.
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That sheep/gems site is indeed very tasty. The gems are 0/3/6 tiles when mined, if I'm not mistaken. At size 4 you can work the sheep (5/0/1), two gems (0/3/6) and a grass mine (1/3/0) + the sity tile 2/1/1 for a grand total of 10 hammers and 14 commerce. That's a settler in 8 turns + a good overflow (since we have the expansive bonus).
When you can add some cottages/aristofarms and build a warrens, that's an almost game breaking city (if your opponents don't have anything similar).
Seriously. Getting the basic economy techs (and I mean the REALLY basic ones) + masonry for warrens and do a mass expansion fueled by RoK spread (quick temples too!) and city states/cottages is really, really beautiful. And then getting Ashen Veil, spreading it around and burning it all down...
Brings tears to my eyes... It's so beautiful...
P.S.: Do the hammers from a Soldier of Kilmorph hurry production ability get multiplied by Marble?
P.S.2: Yes, I'll flood your thread with my non-content posts. The game I'm playing is going too slow to fulfill my post spam needs!
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Ichabod Wrote:Regarding the 5 food crop yield, it's probably someone working a rice/corn tile. Notice that there are players with only 2 MFG, which means no Plains Hill city tile and no hammer worked by citizens (just the 1 hammer from the city tile + 1 hammer from palace).
Can't wait to see those gems online. Again, I think a very conservative approach is in order here. Get the basic worker techs, some workers/warriors and that's it. No need to waste hammers/beakers in other techs.
Ah, change civics to nationhood if you haven't done already. We are spiritual after all and nationhood is the most helpful early one. Later you can change to pacifism, build a quick pagan temple and bulb WotE with the GPro. Or run a Scientist too, so you can get the GP faster. Maybe even prepare an altar victory! You are spiritual after all, so buffed divine units is always nice!
FFH PBEM VI Spoiler:
Damn yes I once again forgot to swap over to nationhood.
That clears up some of the thoughts on the starting demographs, thanks Ichabod! I'm itching for some diplomacy now, but i'm also painfully aware that the capital is empty against foreigners. Barbarians I don't have to worry about. Guardsman Gork will circle around. I have new update pictures (will comment about when i post them) and I think he will be back home in time for the goblin's to go wolf hunting.
Diplomacy is mainly on my mind because i'm painfully aware that a dedicated human player will beat me hands down to the RoK holy city if they put effort into it. Asking around could net me a none compete deal here and there. RoK has the wonderful and horrible way of being good for everyone on this map except the Elves.
I do want a Great Prophet as my first GP, Orcs don't have the teching power to get much use out of the other one. (Although it can be used to bulb the Arcane Tech... and I don't need buildings to make Shamans... Hmmmm) But what I use it for will depend on what is happening in the game around turn 50 (when I will probably get it)
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Mardoc Wrote:Uh, no, my apologies. Gork used to be a Bannor before I shuffled the turn order around, and I forgot to check everyone for promotions they shouldn't have.
To my knowledge, it shouldn't affect anyone past the initial two, so if you'll hurry up and get them killed we'll be back on track
No Worries! And unfortunatly I now hope to keep Guardsman Gork alive! He's got an alliteration name! He must be destined for great things!
xenin Wrote:I'm not ded-lurking anyone in this pbem so there's no worry about me seeing spoilerish things, I just meant that my pre-edit post didn't spoil anything to you so there's no real worry even if you saw it before i noticed
Woops I read so quickly that i missed the fact that your first post said "edit"
Never mind no harm done! I hope that comment means I am the only one with diabolical plans to spoil this early, one can hope :neenernee
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TREDJE
Tredje Wrote:I don't have too much to add to what has already been said. I still think that your first three priorities are:
- 1: Get those Gems mined.
- 2: Get those Gems mined.
- 3: Get those Gems mined.
That the city will eventually be able to work Clams as well is terrific. I am also curious what the Warrior will discover. It appears that there is some grassland north of the Incense, and I'd like to see more of that area. The Marble/Sheep site is of course interesting too, but unless there is a nice food resource or something along the river it won't be of use until later.
Have you made any concrete plans as to build order in the capital? It appears to me that you want to time your settling of a second city with your tech path. If AH before Mining, you can give it some time to grow before the Gems are mined. If Mining before AH I would try to grow it to size 2 at least before mining the Gems. I also think you will want two Workers over there to get those mines up quickly once Mining finishes.
I also think that Ichabod presented you with a bunch of interesting ideas regarding GPs and whatnot.
So get the Gems mined? We don't want to give our game plan away. Although i shall be amused at C&D trackers if they think our mining beeline is going for a bronze working rush.
I have more pictures I am just uploading now. Gork and Mork have discovered even more tasty land treats and mysteries.
No concrete plans yet, I do have a few more turns before the worker is done and things need to solidify. For now though I think everyone is in agreement that the East Gem Site is the one to aim for. I'll run a few numbers and see if we will get mining around the same time as a Settler. I suspect that we might be slightly early due to the expansive bonus. If we were late instead of early i might have been tempted to grab fishing/road etc to help the new city. (I'm thinking it should be called Fangorn)
ICHABOD
Ichabod Wrote:That sheep/gems site is indeed very tasty. The gems are 0/3/6 tiles when mined, if I'm not mistaken. At size 4 you can work the sheep (5/0/1), two gems (0/3/6) and a grass mine (1/3/0) + the sity tile 2/1/1 for a grand total of 10 hammers and 14 commerce. That's a settler in 8 turns + a good overflow (since we have the expansive bonus).
When you can add some cottages/aristofarms and build a warrens, that's an almost game breaking city (if your opponents don't have anything similar).
I'm starting to see some grassland but maybe not enough to run Aristofarms Which is upsetting because there are so FEW techs I need that it would have been the best method for improving the economy.
Commerce seems to be what I will be searching for, Food I can get by on and early mining production will solve problems in that regard...
Quote:Seriously. Getting the basic economy techs (and I mean the REALLY basic ones) + masonry for warrens and do a mass expansion fueled by RoK spread (quick temples too!) and city states/cottages is really, really beautiful. And then getting Ashen Veil, spreading it around and burning it all down...
Brings tears to my eyes... It's so beautiful...
I'm completely agreeing with you. The only things tempting to rush for are Priesthood for double temple laying fun or the Infernal summoning because the earlier they arrive the more powerful they are.
I won't consider this a good game unless I summon the Avatar of Wrath into the world or build the Meshabber of Dis
Plus I hope some poor sucker has flood plains and isn't quick to trade life mana.
Quote:P.S.: Do the hammers from a Soldier of Kilmorph hurry production ability get multiplied by Marble?
P.S.2: Yes, I'll flood your thread with my non-content posts. The game I'm playing is going too slow to fulfill my post spam needs!
1) I have no idea. I would assume so but I fear they wouldn't.
2) That reminds me that I spotted an update in your thread. This game seems like it will go at least a turn a day which is allright. Would like to get a Blitz going at some point though. The Highlights of the first 5 turns were spotting marble and a tower
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[SIZE="6"]Turn 5[/SIZE]
[SIZE="4"]The Marvelous tales of Mork[/SIZE]
Mork finds another interesting Resource of Corn in the East! Also a Tower so that next turn I can see hopefully all of the East.
If I had a creative leader, Or if the corn was better placed I might try using it. But i'd need to settle ON one of the gems to use both the Corn and the Sheep. It's a shame because the corn could be farmed NOW.
It does however raise the possibilities of a fun city to use both the Corn AND the Wheat above it. However I'm getting a pricking in my thumbs that there is a player either to the East or North of Morks current position.
At least it seems like there could be grassland to the east. Next turn will be a fun one for Mork.
[SIZE="4"]The Gallivanting tales of Guardsman Gork[/SIZE]
COAST!
It could be one huge inland lake. Or it could be we have one snakey continent to roam about on. Certainly getting more and more evidence that Cultists could kill us all... Especially if the Amurites get them and train them to use multiple spells!
Gork can go to the coast next and then swing back east to look around that Incense and River. Not holding out much hope though.
[SIZE="4"]Southlands[/SIZE]
I don't know if I pointed out the Corn down here before. But combined with the sheep we could get a production city down here. With the discovery of Coast near Gork It makes me want to map out the coastline a little more down here.
Havn't seen any wolfs wandering around yet...
Also havn't seen any wandering Orc Tribes. Need to know before I can contemplate using the worldspell.
[SIZE="4"]Demographs[/SIZE]
No major changes in score or Demographs
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Quick Note: I love my subconscious. I had no idea why i named the first two units of the Orc nation Gork and Mork. It was only a few minutes ago that I tried searching for where i knew these names from. Turns out they are the names of the "Orkz" Gods from Warhammer 40K.
Now if only my subconscious could read my opponents minds next...
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Ravus Sol Wrote:Now if only my subconscious could read my opponents minds next...
Actually, one of the reasons I decided to ded lurk your thread was the diplomacy/mind reading things you did on FFH PBEM IV. I had a lot of fun reading your thoughts about my messages and they were mostly spot on. So I wouldn't doubt your subconscious abilites just yet .
Can't wait to see the diplo!
On other subjecy, what are your plans for the world spell? If you plan on using it to explore, I wouldn't take much longer to do it (but I really don't know the best timing - at least the goblin archers will probably be placed already). Since you don't have an Illian partner to help with the maintenance costs of a lot of units, popping it later won't do you much good. And since you won't be getting SoIs, I really don't see another use for it then exploration.
Even with exploration nerfed (no lairs/huts/dungeons... not that you could pop lairs and dungeons, anyway...), getting to know the surroundings + meeting your neighboors early is always a good thing.
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Ravus Sol Wrote:Quick Note: I love my subconscious. I had no idea why i named the first two units of the Orc nation Gork and Mork. It was only a few minutes ago that I tried searching for where i knew these names from. Turns out they are the names of the "Orkz" Gods from Warhammer 40K.
Now if only my subconscious could read my opponents minds next...
You... didn't know the reference? Wha... what kind of nerd are you!?
(Mork is better than Gork).
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ICHABOD
Ichabod Wrote:Actually, one of the reasons I decided to ded lurk your thread was the diplomacy/mind reading things you did on FFH PBEM IV. I had a lot of fun reading your thoughts about my messages and they were mostly spot on. So I wouldn't doubt your subconscious abilites just yet .
Can't wait to see the diplo!
That diplo was fun. Unforunatley it gives away a lot of the way my mind works on these things if the Rivals go and read that thread.
Quote:On other subjecy, what are your plans for the world spell? If you plan on using it to explore, I wouldn't take much longer to do it (but I really don't know the best timing - at least the goblin archers will probably be placed already). Since you don't have an Illian partner to help with the maintenance costs of a lot of units, popping it later won't do you much good. And since you won't be getting SoIs, I really don't see another use for it then exploration.
Even with exploration nerfed (no lairs/huts/dungeons... not that you could pop lairs and dungeons, anyway...), getting to know the surroundings + meeting your neighboors early is always a good thing.
The World Spell should probably be popped in the first 50 turns. Darn I forgot to check if Orthus is turned on, I've just been assuming he was... He can be fun to follow into someone's terrirtory and pillage everything.
But we won't get Archers unfortunatly, they are only their with the gobbo fort features and as they count as lairs they are removed. So only goblin and Orc regular barbarians will be around to steal and so far I havn't spotted any animals nevermind barbarians.
I'm hoping to pop it when the second city springs up. There should be some units to steal then and the amount of troops around will increase. I should have a few goblins out in the wild trying to tame wolves and the extra scouting from the worldspell will let me pick a neccessary target if we get lucky.
NICOLAE CARPATHIA
Nicolae Carpathia Wrote:You... didn't know the reference? Wha... what kind of nerd are you!?
(Mork is better than Gork).
My subconcious knew the reference! :neenernee I just didn't try to figure out what my brain was doing automatically untill now.
Gork is the god of Cunning Brutality, Mork the god of Brutal Cunning
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