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Here's a possible diagram of the roads we'll want to build to connect our cities, if we found the two coastal ones first. Next two cities in dark blue, then the next two after that in light blue.
Last major city on our blob, on the hill in the northwest, to be figured out later.
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Warrior movement:
- Unnamed warrior on the east coast should be recalled south to our next city site near the pigs. Should move SW-S-SE.
- One of the two warriors fortified in MT should move up to the northwestern pig city site.
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SevenSpirits Wrote:Warrior movement:
- Unnamed warrior on the east coast should be recalled south to our next city site near the pigs. Should move SW-S-SE.
- One of the two warriors fortified in MT should move up to the northwestern pig city site.
I'm pretty sure the "east coast" unnamed warrior is very nearly at the west coast by now. In any event, he's waaay north (unless you disagree on that assessment) and probably equidistant between the city sites.
In any event, I agree with the concept: move two spare warriors to the dark blue settling sites.
EDIT: I really hope we don't crash our economy before we get at least 3 if not all 4 of those cities down...
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SevenSpirits Wrote:He is 2N of the corn.
Well, then, yeah, send him back, then. I thought he'd have gotten farther west by now, for some reason.
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Yeah.
Oh, I forgot to mention about Samwise. He is standing on the "1t cot" sign because I had him start a cottage. But I think he should start roading towards the pig site now (i.e. NE of him through the cow). Hm, let's name these cities.
West: The Grey Havens?
Mid: Edoras?
East: Dale?
In terms of settling logistics, we'll want to send two workers to each new city. We will have 6 total. I think we may want to send the first settler (the one from BD) NW, because if we finish two more road segments the NE path will become 1t shorter anyway. (And the second settler (from MT) will be 1t behind the first one, arriving just in time to use that second road.)
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Played turn...
Based on your signs, I started a settler in Barad-Dur and Minas Tirith and whipped the granary in Osgiliath. (1 pop for that last one; takes two turns off completion time.)
I turned research back up to full. If we want to wait for the library in Barad-Dur, in the future, we can turn it back down. We can only finance 5 or 6 turns of research with our present cash reserves, and even asthetics is a 7-turn tech.
Frodo stopped cottaging and moved onto the cow to start roading.
Our warrior in the north got rerouted to the east site; the spare in Barad-Dur started toward the west site. The scouting warriors moved along.
I'm a little unclear on the mechanical way you're planning to avoid whipping less than you'd like in MT. Is the plan to declare the whip and then finish the mine, thus creating extra overflow?
Scouting pictures will come later: I need to take a shower and such, right now.
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Ranamar Wrote:I'm a little unclear on the mechanical way you're planning to avoid whipping less than you'd like in MT. Is the plan to declare the whip and then finish the mine, thus creating extra overflow?
Whipping is based on how many hammers are still needed for the item, and disregards the production that will happen at end of turn.
I believe we have just put 14h into the settler in MT. That leaves 51h left, which takes 3 pop. (2 pop is 40h, 3 is 60h.) If we'd also chopped this turn, we would have put in another 13. There would only be 38h to go next turn when we whip, so it would take 2 pop.
I thought we'd have -6gpt and $60ish in the bank, allowing about 10 turns of research. And aesthetics was only a 6t tech IIRC; maybe we are working fewer cottages this turn? Either way I do think we'll want another full turn of 0%, if not two, because the new cities will cost in maintenance. The library is still ~6 turns out I'd guess, since we still have a settler and worker to finish first.
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SevenSpirits Wrote:I thought we'd have -6gpt and $60ish in the bank, allowing about 10 turns of research. And aesthetics was only a 6t tech IIRC; maybe we are working fewer cottages this turn? Either way I do think we'll want another full turn of 0%, if not two, because the new cities will cost in maintenance. The library is still ~6 turns out I'd guess, since we still have a settler and worker to finish first.
Some good news and some bad news for your guesses...
The library is apparently only 4T out now, or was, before I put the settler in. I'm not sure if there would have been overflow involved in shortening it by that much.
We only had 35 or something in the bank. I think if we'd left it turned down another turn, it would have been 60 (well, 70), and yes, we were working one cottage fewer. I didn't feel like risking screwing up things with the governor by moving a worker off the copper to the cottage that Osgiliath was working.
Another turn at 0% would be needed at some point anyway.
Also, I needed to go to work, so scouting pictures in the evening. It's not like missing a turn of walking along hills is losing us that much anyway.
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Ranamar Wrote:Some good news and some bad news for your guesses...
The library is apparently only 4T out now, or was, before I put the settler in. I'm not sure if there would have been overflow involved in shortening it by that much.
We only had 35 or something in the bank. I think if we'd left it turned down another turn, it would have been 60 (well, 70), and yes, we were working one cottage fewer. I didn't feel like risking screwing up things with the governor by moving a worker off the copper to the cottage that Osgiliath was working.
Another turn at 0% would be needed at some point anyway.
Also, I needed to go to work, so scouting pictures in the evening. It's not like missing a turn of walking along hills is losing us that much anyway.
Did you play the right save? I opened it up just now and we have 61 in the bank...
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