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RBPB4 Lurker Thread

I think successful defense is possible, but he'll have to destroy his civ to do it. He can whip Knights, after all. Once Locke gets Rifling, things will chagne quickly, but that initial stack isn't nearly enough to break through a determined defense.

Darrell
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Uh...never mind. I somehow missed this was a dogpile.

Darrell
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Less dogpile more partition of some juicy riverside cottages.

Also lol at LP's sub-Adlain power rating.

E: Also watch as LP switches straight into Merc-Rep and ignores those lost trade routes.
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Serdoa Wrote:Well, I think most players do try to find ways around agreements they don't want any longer and I am pretty sure that all of them still tell stuff like "I stick always to my agreements". I advise reading PBEM17 for some insight into hypocrisy...

Oh, and I think if LP wins he has fully deserved it. It is his diplomacy which made him practically immune to war for nearly 200 turns and it is his skill in building up an empire which does get him to the point he is now. It is not undeserved, he simply played a better overall game then others who might outshine him in parts of the game but who could not put it all together in the way he did.

I don't actually have a problem with what Lord Parkin's been doing... I was annoyed that LP was complaining about people callously breaking deals when he'd done the same thing. I really could care less what he does - do whatever you'd like... Just don't complain when someone else does the same to you. lol
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Locke Wrote:OK we made sure to play at start of turn. We played before Adlain turn 179 so we can declare war at start of turn 180 and be within rules. I think I have that right? Here is picture to show:

[Image: RBPB4-144.jpg]

I have moved all units up to staging tile one east of Navajo. Then next turn (turn 180) we move them northwest next to CEO Strife. We have 28 maces, 11 mustkets, 20 catapults, and a bunch of knights/horse archers. I think it is pretty good stack for this point in game. There are more units coming in behind this group and if war prolongs we get redcoats and use them to finish resistinace. We are going to ignore cities in south and go right for capital: Strife, Great Profit, Two Grand, Seizewell. Buddhist shrine in capital is very very valuable. We want to control that first then mop up rest of Adlain territory.

[Image: RBPB4-145.jpg]

Here is Moogle army. It is also pretty good. Knights are the best unit to use in this war. I wish we had more but our army is all draft units and you cant draft knights. Most of our cities built catapults and then we use draft to get shock troops. They were drafted so they are very expendable LOL.

[Image: RBPB4-146.jpg]

Adlain has not built that much military. His last techs were:

Compass
Optics
Theology
Paper
Civil Service
Printing Press

PP just finished research this turn. So I guess he is not expecting attack??? It is hard to believe but maybe. We are hoping he just give up and not do too much resist. He cannot win but Adlain can make this conquest difficult if he whips a lot of Protective longbows. We will see.

Real issue is Parkin continuing to tech away. He has gone through 18/24 golden age turns so far. But he might trigger another one after this with 2 Great People. A bunch of teams including us are cutting off his trade routes by closing borders next turn. That will help a lot if we do that and have GA end. He is super far ahead though. We are just praying that plako/luddite/Nakor/us attack which will start a little later does enough damage to knock him back. I think it is probably to late though. plako and luddite were idiots to sign those long NAPs. If we attacked now it might work but turn 200? It will be to late.

If we do not win we can at least kill someone else first LOL.
Spoiler tag only because it's big.

With that army, and the buddist shrine, would it be worthwhile for him to do 100% gold for a couple of turns and upgrade the surviving/promoted units? They basically need everything they can muster to take on Parkin with.
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Nicolae Carpathia Wrote:E: Also watch as LP switches straight into Merc-Rep and ignores those lost trade routes.

Quite true!

Darrell
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Adlain is still paying attention:

Quote:Adlain: Hi GES smile

me: What's up?

Adlain: Just a quick Rule check as your online smile
the rules for opening hostilites in PB4 - whats the time period the attacker needs to follow before declaring

me: An attacker must move within the first six hours of the turn before they declare war (preferably attempting to try to move before the civ they will declare on), and then they must declare war within the first six hours of the turn of declaration, and move all their units and end turn within the first 12 hours of the turn.

Adlain: Brilliant - thanks GES smile

me: np
You declaring on someone?

Adlain: no, keeping an eye on Rego, Locke and Moogle
in suspecting them in a 3 way Vs me

me: We haven't seen a thread update from you in a while

Adlain: yea - im a Slacker :P

me: You should oblige us lurkers with some info
I just try to get and stay in the habit of updating
I make myself update my thread every time I play a turn

Adlain: my problem has been i realy stay on the PC after my turn
i have almost been switching on my pc JUST to play my turn and switching off again afterwards
far from what i would like in this game, but what i have to work with at the moment

me: I see
You should still give us an update
I have no idea how you are doing nowadays

Adlain: msg received - i will attempt a decent one for the weekend smile

me: thanks

Adlain: im sure you know a fair amount Via other threads at your disposal ;P

me: Ehh, none of your neighbors exactly update much
The updates seem to roll in from the other side of the world

Adlain: if your intrested, i am basicly whipping a mixture (10% / 90%) of Infa/ Soldier, mostly LB and Maces
looking at how i will defend from 3 attacks, trying to locate my vunrable Cities, designate my weak one that i can sacrifice if needed to defend my core and focus on them as my line of defence

Adlain: i have an idea that i have atleast 1 stack of mostly Knights with some Maces, Axes and a chariot coming from the north from moogle if he declares
so i may look into some anti Knight defence aswell as my longbows


me: What made you hit me up with the rules question?

Adlain: CivStats
just looking at the way Rego & Co played quite early this turn and in a bunch together
trying to preempt any deleration as pre-warned is pre armed imho
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Serdoa Wrote:Well, I think most players do try to find ways around agreements they don't want any longer and I am pretty sure that all of them still tell stuff like "I stick always to my agreements". I advise reading PBEM17 for some insight into hypocrisy...

I doubt anyone from there that did break an agreement would make such a claim. I am not informed enough to say whether LP broke an agreement in this game or not. As a lurker, we normally only have one person's info to go on so it's hard to say.


Serdoa Wrote:Oh, and I think if LP wins he has fully deserved it. It is his diplomacy which made him practically immune to war for nearly 200 turns and it is his skill in building up an empire which does get him to the point he is now. It is not undeserved, he simply played a better overall game then others who might outshine him in parts of the game but who could not put it all together in the way he did.

I agree. It should be obvious by now but the way to win at BTS involves convincing the rest of the world to sign a NAP with you whilst you play a huge farmers gambit. It then comes down to whose best at micro. eg. PBEM17 (pre-war dec), whereby Novice/spaceman have proven that they are the best at micro.

Lord Parkin has won due to a combination of his good micro and his good/opponents poor diplomacy. Call him blunt etc but its worked so more power to him. My first impressions of LP weren't amazing but he's grown on me and he's a very capable player.
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Kyan Wrote:I doubt anyone from there that did break an agreement would make such a claim. I am not informed enough to say whether LP broke an agreement in this game or not. As a lurker, we normally only have one person's info to go on so it's hard to say.

It is true that in PBEM17 generally those who should have felt guilty have felt guilty. I've not seen any stark evidence of hypocrisy since the dogpile, but there was plenty of saying one thing and doing another that led up to it.

Ultimately, it came down to the only way they could stop a (perceived) automatic win. Whether that justifies the means is another matter. (Not in my book.)

Kyan Wrote:It then comes down to whose best at micro. eg. PBEM17 (pre-war dec), whereby Novice/spaceman have proven that they are the best at micro.

I am too honest to let this pass - the microplan was all novice's.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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In fact, that's what has made these types of games appear increasingly unattractive to me.

You do well at micro, you take the lead, everyone comes after you. It's all become a bit predictable.

And, in any case, I am not too bothered about micro, so that's not a pull for me in the first place. (Although that said I have been getting sucked in to better micro management practice recently... I have a good teacher. lol)
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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