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Nicolae Carpathia and Selrahc bring about World Peace, UHC, Apocalypse as Sheaim

We might lose a warrior but getting the axe will be a more than ample compensation.

The C2 shock warrior will actually probably win single handed, and get enough xp for another few promotions.
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Diplomacy!

Me to Kyan:
Just my luck ruining what little micro plans I have. Fortunately, I've been busy fighting barbs, so I should be able to handle the bastard with what I have.

Also, how goeth the plan to pester the Elves?

Tia,
Nic

His reply:
Hey man.

In all Honesty, not too well. I've lost two griffons already to the barbarians. There is a spider between you and gaspar that seems to have eaten a
Large amount of units. On the plus side, the barbs are doing our job for us! There is an ogre at his border that I fed the gorilla too. It barely hurt him but should give combat 1 to the beast. Fingers crossed.

I'm glad you should be ok with orthus. If you do get unlucky, give me a shout as I have a lizardman about 6 turns away who's happy to help. You could keep the axe of course.

Yours,

Kyan
Clown kings

Sent from my iPod

Proposed reply:
O_o what in god's name is an ogre doing in the forest? Don't they only spawn in the desert? Shame about the gorilla, they're not very common. If you're interested, there's a polar bear in the jungle a la Lost, 777744 of my capital.

And where did you last spot the ogre? There's always the risk it will double back and hit me :/. I've had a barb do that in this very game.

Pictures:
[Image: VII%20T51%20Orthus.JPG]

Will Orthus beeline towards my capital, or will he skip north a big towards the hill ridge? Should I stuff everyone inside my capital, or meet him out on the field? Finally, should I try to finish the settler, or start on a warrior (because settling is going to be delayed anyway.
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I'm not sure if you already know this but.. Ogres do not spawn naturally. Or at least, not for a long long time. Giants spawn naturally in desert, and don't enter borders.

An ogre at this point in the game has to be from a lair pop. S8 units. Much worse than Orthus.(Although better than a C4 wraith).

Quote:Will Orthus beeline towards my capital, or will he skip north a big towards the hill ridge? Should I stuff everyone inside my capital, or meet him out on the field? Finally, should I try to finish the settler, or start on a warrior (because settling is going to be delayed anyway.

Barbs are pretty random, so you can't predict their behaviour in any firm manner. I would guess at him just beelining for you though. Orthus is very aggressive.

Meeting healthy barb units out in the field is almost always a bad idea. Make use of the culture and the city defence bonuses. Let Orthus attack your stack in the city, which will almost certainly redline or kill him. If he survives, finish him off on your turn with the remaining warriors.

Finishing the settler should be fine.
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I knew, but pretending I don't know game mechanics as a noob is always amusing. How nice of Kyan to corroborate Gaspar.

Selrahc, if I can confirm Kyan did try to explore the Pyre (prob with the Griffon), as that was the only unit I've seen in the area, do I have casus belli to revoke the NAP? How would I diplomatically find a way to wrangle the details of the information out?
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Quote:Selrahc, if I can confirm Kyan did try to explore the Pyre (prob with the Griffon), as that was the only unit I've seen in the area, do I have casus belli to revoke the NAP? How would I diplomatically find a way to wrangle the details of the information out?

Ultimately, that decision is yours. I'm not going to kick up a fuss either way.

Given the diplomacy you've posted though, I think there may be quite a strong possibility that Kyan popped the lair and *then* made an agreement to not pop lairs. Which is pretty weasily, but within the letter of the agreement.
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So it's down to a "spirit of the law" vs. "letter of the law" arguement? Sounds fun...
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Haha, no one wants to take responsiblity. Meh, I may never get around to treating it as revoked for these 140 turns, Kyan's pretty far away. It's not like I have an overwhelming military advantage right now. If anything, I'd rather take Gaspar's land.

Shame the turn can't move on, Acal sent the wrong save.
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The good news:

Orthus is dead, my super-warrior Barack Obama is now C3/Shock, with the axe, and BW will come in soon. City will be founded in 2 turns, he's been delayed ~2-3 turns thanks to Mr Green.

The bad news:
[Image: VII%20T56%20Demos.JPG]

[Image: VII%20T56%20GNP.JPG]

[Image: VII%20T56%20MFG.JPG]

[Image: VII%20T56%20Food.JPG]

[Image: VII%20T56%20Power.JPG]

And I have a NAP with my northern neighbour. Who has Hawks, and MotT, so no chance of a first wave proking the worldspell early. My slide into irrelevance is happening faster than ever. Yeah, skip Mysticism, maybe tech AH for the pigs, but for now beeline Education and CoL. Something tells me to put aside my differences with Gaspar, make a settlement deal where I get the riverside and he gets the forest (I can blaze away the jungle, won't even cost a promotion if I get the Pyre and road it).
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Gaspar's gonna be pissed, a barb city spawned 1W of the Pyre, it's on a hill, Gaspar's not taking it anytime soon. I have S5 units and the Axe, so I'll just take it when it grows to S2. It's a good spot, it has ivory, pigs and banana (all jungled), it suits me better than Gaspar.

BW came in, gems will come online in 5 turns, city will *finally* be settled next turn. I'll need to remember to lay a road before I settle, else I'll lose 2c from lacking a trade route. It's a shame I'm paying 1g right now from out-of-borders unit supply, but what can you do, I don't want to lose any non-combatants.
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Boring turns?
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