As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[Spoiler] Playing with Magic, Amurites only!

Why do you have an orc?
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Mapmaker's mistake, heh. Love my orc.
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Indeed, forget all other victory conditions, the orc must live till the end of the game!
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I'm leaving him as my city defender. Not too sure how my citizens feel about orcs protecting them though :neenernee
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WAIT WHAT

I decided to take a look at my log, in fear of orc's world spell.

Both Margalard and Gurid have been created, before my city was founded.

... And looking at this map, i've got a huge feeling i know where they are (on the big 3 islands).

Hmm... this is interesting...

Edit: They're not on the civilopedia, but to the best of my memory they are barbarian mandrills. Str 14-16, hero. Can't remember anything else.
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Amelia Wrote:WAIT WHAT

I decided to take a look at my log, in fear of orc's world spell.

Both Margalard and Gurid have been created, before my city was founded.

... And looking at this map, i've got a huge feeling i know where they are (on the big 3 islands).

Hmm... this is interesting...

Edit: They're not on the civilopedia, but to the best of my memory they are barbarian mandrills. Str 14-16, hero. Can't remember anything else.

They are in the civilopedia, but they're a little hard to find. Look under unit types, then under Beasts.

Gurid and Margalard are both S22, with no hero promotion. Gurid has a banana affinity.
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Ahhh ok... Thanks for the info. Well, S15 with C5 is stronger than a S22 with no promotions, so i'm thankful for that. Looks like i'll need a horde of mages with Einherjar before i take over the islands.
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Nice catch. I guess that makes rushing for the specials less of a priority
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They can be captured smile.

Darrell
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Crafting is in, just in time for my worker who was on place to start a winery. Settler in 3.
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