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I note that Dance of Dragons is about to come out while the resolution to this epic story remains partially mysterious
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Clear as I can make it in the spoilers.
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Yeah we know that stuff, hence partially mysterious.
What we are missing is the story that distinguishes civ4 city screens and an epic story. We want to hear how Veez poisoned the final priest and became transcendent. So we hope and we dream. Such is the nature of those who love epic stories.
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namad Wrote:the images are a bit too low resolution for me to make out the text...
which color on the graph is which nation?
thanks
Player or Nation?
eh, i'll do both:
Player-Nation-Colour
TheArchduke/Iskender-Hippus-Green
Selrahc-Illians-Blue
Pocketbeetle-Kuriotates-Purple
Cull-Khazad-Orange (pale)
Bobchillingworth-Calabim-Red
Sareln-Svartalfar-Gray
Did i miss anyone?
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Darkmantle Wrote:I note that Dance of Dragons is about to come out
Its out, and suffering from WoTosis.
Darrell
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pocketbeetle Wrote:Very true.
But rest assured I'll be sending several settlers all off on their own...because I'm a stupid gambler like that.
Yup, those are good examples, although there is one clarification to be made.
The Flying promotion/ability, only given to certain units on creation, gives: - +1 movement
- All tiles cost 1 movement (can't use roads, can move through peaks)
- Amphibious (no penalty crossing rivers/attacking from sea)
Auric Ascended does have the Flying promotion.
Dragons (Illian's Drifa, Kurio Eurabatres, Sheaim Abashi etc) do not, they just have the ability to pass through impassible terrain. *shrugs*
Means they only have 1 base movement, 3 at most with Mobility I & II.
The question is an excellent lead-in though (), to a Kuriotates unique unit: the Airship.
The Airship is a Kurio replacement for the Queen of the Line.- Cost: 300 hammers (on normal speed)
- Strength 3/9 (3 attack, 9 defense)
- Movement 3
- Cargo Space 6
Despite being weaker than the normal version (QoL str 9) and more expensive to build (300h vs 225h), the Airship has one big advantage.
That is, yup you guessed it, it flies!
Flying gives it +1 movement (base 4) and means it can move on land and peaks while carrying a cargo of 6 units.
It's an endgame unit, and given the Pangaea mapscript, probably won't feature much in this PBEM.
But the reason why I wanted to point it out, is because it illustrates the excellent way in which the modmakers overcame a difficult problem.
In this case, the problem was:
Consider a game where a Kuriotates player has all land cities, and is going for a domination/conquer type victory.
Halfway through, he discovers that an opponent is on a separate landmass. Given that he has the maximum number of cities and can't build any naval transports, how do you make it so that the player doesn't quit in disgust?
Answer: Flying transports!
And to compensate for the higher strength of ships vs ground units, simply lower the unit's attack while maintaining the same defense, thereby preventing a flying armada style cheese on land.
It's a great solution, and really cool to boot.
So in short: there are a few flying units which are buildable, but given the overpoweredness of the ability, they tend to be rare.
More typically, it's found on unbuildable units or summons (eg Air elementals, fireballs etc).
http://finalfantasy.wikia.com/wiki/Fahrenheit
http://www.google.com/search?hl=en&q=gla...a=N&tab=wi
Now that is a summary judgement!
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I like this game :D I'll join in next week after my job interview.
February 24th, 2015, 05:44
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I don't suppose anyone backed this thread up anywhere did they?
imageshack has deleted everything This is my favorite civilization let's play thread of all time and I was just going to recommend it to a friend to read today.
February 24th, 2015, 06:04
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Didn't delete *everything*, but yeah, sucks. I'd still recommend it tbh.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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I have most of it on my home computer.
Come back in a week.
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