Completed the Blackwater Port map, and we are off to the Isle of Alduin for more fun with mages.
Turn 7
- Kill the wounded orc grunt with a horseman.
- Delfador fries another lightly wounded grunt.
- I send a horseman with 1 XP north as a decoy, and he kills an orc archer! Damn, now he has some XP and I will be sorry to lose him.
But we need to divert some of the orc forces...oh well, he was a nobody when I sent him out.
- Retreat Konrad and Haldiel (the loyal horseman) to villages for healing.
- IBT the orcs destroy our decoy horseman.
But it takes 5 orcs to do it so he served his purpose and kept that wave of orcs off our main group.
Turn 8
- Delfador drops a wolf to 1 HP, and a 1 XP shaman kills it but is left exposed on our northern flank. I am afraid this guy will probably face the same fate as our decoy horseman.
But someone has to draw enemy attacks, and who knows? He
might survive.
- Our two more experienced horseman each charge and kill a grunt.
- Our various shaman are getting a little bit of experience slowing the trolls. :neenernee
- IBT everyone survives.
However, that high-XP orc archer visible at the top of the previous screenshot attacks Delfador and promotes.
Turn 9
- Our two horsemen combine to kill a troll, boosting the killer to 33/35 XP.
- Delfador and two of the shaman combine to kill that level 2 orc, boosting a shaman to 22/26.
- The other shaman continue harassing trolls for minor XP. Konrad is still healing, and may get attacked by two trolls but he will survive it even in worst case.
- IBT we lose the northern flank shaman.
But he served his purpose and drew attacks, probably saving Delfador's life (<10 HP left!
).
We get some dialog as the ship arrives, and the orcs flee from the human reinforcements. We set sail for the Isle of Alduin. We finished with 51 gold and 40% carries over, so we will start the next map with 20 extra gold. Every little bit helps.
We have horsemen with 33/35 and 26/35 XP, plus shaman with 22/26, 7, and 8 XP. Even Konrad grabbed a few, mostly from getting beaten up, but XP is XP.
Here is the Isle of Alduin. (Large, so hidden in spoiler tags)
We start with 160 gold, while the orcs have 100. However they start with all 36 villages under their control, so they get a lot of income. We have to cut that down immediately, and start getting some income of our own.