Now that I think about it we should settle the pigs site next. Having a city stuck at size 1 while working a 0/6/0 tile is terrible. Assuming we settle the turn we start improving the copper, it's going to take >15 turns to get our border pop. That's just painful. The copper and the colossus can wait a bit more, we really want to accelerate our growth curve. Kuro's not going to have any problems with that, the pigs/2 clams site is gorgeous.
[SPOILERS] Isabella of Carthage, starring Ellimist, SleepingMoogle, and Nicolae
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Pigs river site looks good. We can wait for copper/gold/fish until we have OR missionaries.
When I asked about scouting his island, Kuro's response was "Absolutely no problem," so I think we're good. We haven't responded to Kuro yet. I'm a little irritated that he didn't mention who his eastern neighbor was; I feel like we should call him out on it without being hostile about it. "You forgot to mention who it was you met in the southeast." We may be able to encourage him to go for Judaism very soon, and deny it to NobleLewwyn. Maybe something like... "We had planned to use Judaism holy city culture to pop the borders of our third city, but we're okay with you founding it instead. However we would request that you research it soon because we would like to access the organized religion civic as well."
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FFH-20: Jonas Endain of the Clan of Embers EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
Hmm, the Pigs site is interesting. We should definitely unload the Worker next turn then, and have him start scouting towards the south. We can still have the Warrior scout towards the east (I'm still holding out hope that there is a food resource hiding in the fog there ).
Did you want to settle a city E or NE of the pigs? I'm mostly asking because settling the NE location would make settling a city that can borrow the fish resource from Sirius impossible.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
Diplomatically, I'm fine with sending a response to Kuro nudging him towards a fast Mono. Denying NH and Lewwyn a religion for a while longer does benefit us (and if Hinduism does happen to spread to them and they adopt it that works even better). Perhaps we could ask Kuro to send a missionary our way eventually in return for not racing him? That would give us a second religion to play around with.
Also, don't forget to ask about the horses.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
I'm going to try to get Kuro on MSN.
I've been reading the Locke/Cervantes secret thread in depth over the past couple days. There's a lot we can use, especially because we also have Isabella. I found this, for instance, which applies to our copper/gold dilemma: Sullla/Locke Wrote:Internationally, mackoti built the Pyramids as expected on T78, exactly the turn that our build tracking said that he would. mackoti has already revolted into Representation. Now in one of the PBEM games he built an early Pyramids and rode mass Representation scientists into a dominant tech position, so we'll have to keep an eye on that. On this Huge map, it could actually be a pretty strong approach. However, we've been able to see 4 of mackoti's 6 cities from our exploring warrior, and his overall civilization management has not been great. Try looking at Bodola if you log into the game, Speaker: still stuck at size 2, despite being founded 40 turns ago. Remember how earlier we were wondering how teams could have so much GNP? That city explains it, people working gold tiles without food to support growth. Great idea short term, not so great long term. Looks like just about every other team did that except for us. We waited on grabbing our own gold tile until we had the food to support it. But maybe that earlier research power helped other teams a lot, who knows.
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FFH-20: Jonas Endain of the Clan of Embers EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
Here's my proposed response to Kuro. Let me know if it needs to be revised.
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FFH-20: Jonas Endain of the Clan of Embers EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
Hmm, just one note before I'm off to bed. Did we actually ask Kuro about his neighbor or horses already?
Okay, one more.. this is trivial information either way. So there's no need to mention we're disappointed about it. No reason to try and guilt-trip him over this.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
I sent a revised message:
I also replayed the turn. I wanted to whip the granary in Canopus pretty badly, but logically I think it was the wrong move so I didn't. The camp will be finished soon and Canopus will have a ton of improved tiles to work. As far as tech path, I would still like to prioritize monotheism. Org Religion gives us two things we can really use, missionaries and production multipliers. Early missionaries would let us completely skip monuments in mainland cities as well as shifting the "cost" to our more developed cities with more production to spare.
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FFH-20: Jonas Endain of the Clan of Embers EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
An okay deal. Methinks going Writing-CoL or Writing-Mathematics-Currency-CoL or some permutation is a good idea, I think doing Locke's slavery/caste flipping was extremely strong. If we're going to get Mono, then we'd better allocate a good missionary pump, Canopus should probably do the trick.
Our relations with Kuro look good, they seem awfully friendly towards us, who knows how their relations with their Eastern neighbour are. They conceded us trade income and scouting info, we conceded them Judaism, it is a bit of a sacrifice considering we're going to have a hard time popping the copper city's borders. |