Astronaut without sin confounds press, invites trio to control civilization
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Why would we want to change such an awesome title?
Here is our team's official trailer: http://www.youtube.com/watch?v=SCJeR0UebR8 EDIT: And here are the players, in turn order:
I have to run.
Well, it's not particularly informative, but maybe that's OK. I'm glad you like it! I felt great pressure to outdo the enigmatic "Mackoti stuff, greater game ever."
Our leader pick is unlikely to be very influenced by the starting position so maybe we should start thinking about that. Emperor difficulty nerfs EXP and CRE a bit (and FIN is banned), and no talking makes the war traits a bit better. I think these effects aren't that big though. Any particular trait you want to play with this game? SevenSpirits Wrote:Our leader pick is unlikely to be very influenced by the starting position so maybe we should start thinking about that. Emperor difficulty nerfs EXP and CRE a bit (and FIN is banned), and no talking makes the war traits a bit better. I think these effects aren't that big though. Any particular trait you want to play with this game? Nerfed due to more vertical growth, you mean? I take it you feel Imp is nerfed as well then? If we want a war trait, maybe Cha as it synergizes with vertical growth. Phi/Spi is always nice too. Despite the nerfs I'd think Sury is the strongest leader available. I'm open for anything, though.
I have to run.
Yeah, the increased maintenance costs hurt high/fast expansion somewhat by making it harder for new cities to be profitable.
I think I like all of Exp/Cre/Spi/Phi more than any war traits. I kinda want to use Spi or Phi, I feel like you can do a lot of neat things with those if you are careful about micro and planning ahead. So maybe Pericles/Peter/Isabella? Edit: oh also there are emperor level barbs to contend with, i.e. fairly early archers. Worth keeping in mind for picks. Maya for holkans and (hopefully creative) ball courts leaps to mind, for example. darrelljs Wrote:Although at least you won't have any deals in place this time. GET OUT! Like deals matter, eh... sob, etc. Sury's strong but we've done it. I'm open to something different. So far we've done Financial cottage-fuelled Industrial wonder-whoring, and Expansive Fast Worker-driven Great Lighthouse + Pyramids Rep specialists on Creative libraries mega combo. Whatever next? PS, you can stay if you want, darrell...
And on the sixth day, god created Manchester.
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India) Helping out: PBEM23 (Egypt) Dedlurked: PBEM15 (Ottomans) Globally lurking: more or less everything else[/SIZE]
No Fin/Ind/Exp/Cre kind of leaves Phi/Spi, although it's hardly an original choice anymore.
Did we ban corporations? Great person generating ability is more valuable with corporations enabled.
I have to run.
SevenSpirits Wrote:Yeah, the increased maintenance costs hurt high/fast expansion somewhat by making it harder for new cities to be profitable. Go Creative Ball Courts! (To quote a post-spammer on this website...) That's not a vote for them - just thought I would say that. Right, I don't have leaders memorised, so for my benefit here is what they are: Pericles: Creative/Philosophical Peter: Expansive/Philosophical Isabella: Expansive/Spiritual So with those four traits, there's also: Sury: Creative/Expansive - as mentioned Gandhi: Spiritual/Philosophical - popular in PB6 And, er, that's it. How effective is Organized on Emperor?
And on the sixth day, god created Manchester.
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India) Helping out: PBEM23 (Egypt) Dedlurked: PBEM15 (Ottomans) Globally lurking: more or less everything else[/SIZE] |
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |