Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
We just want our throne back Wesnoth SG 2

We should train some more shaman.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Reply

I agree, I found the ability to fly very handy later on too
Reply

antisocialmunky Wrote:We should train some more shaman.

Definitely. I'd say this level should be almost all elves, and I'd be inclined to look for the ambushes too. We've got 30 turns, and we ought to be able to get a lot of promoted troops out of it if we're careful. I'd leave behind at least the paladins and merfolk; maybe bring along our Knight, probably bring the Shyde for healing and the mages, but otherwise, shamans, fighters, and archers all the way!

I'd probably focus the shamans up the druid path, not the sorceress - we've got mages now for whatever magic damage we want, but flying fast healer is going to be gold.

I believe we got a levelled Fighter last level, but he was a Hero, not a leader. Not sure who chose that, but he was levelled by the time I saw him. Not that having a few solid melee combatants is a bad thing lol. But it means Konrad and Kalenz are our only Leaders at the moment.

Yep, should be fire&ice next.
EitB 25 - Perpentach
Occasional mapmaker

Reply

Mardoc Wrote:I'd probably focus the shamans up the druid path, not the sorceress - we've got mages now for whatever magic damage we want, but flying fast healer is going to be gold.

Yeah, druids and fighters. Our Sorceress will just be the non-conformist.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Reply

Mardoc Wrote:Definitely. I'd say this level should be almost all elves, and I'd be inclined to look for the ambushes too. We've got 30 turns, and we ought to be able to get a lot of promoted troops out of it if we're careful. I'd leave behind at least the paladins and merfolk; maybe bring along our Knight, probably bring the Shyde for healing and the mages, but otherwise, shamans, fighters, and archers all the way!

Other than the knight who needs leveling, I think the only other human cavalry that's at all worth it this turn would be the loyal one. Having another knight or better against orcs could be handy. Paying 3 upkeep for him? Probably not.

Quote:I'd probably focus the shamans up the druid path, not the sorceress - we've got mages now for whatever magic damage we want, but flying fast healer is going to be gold.

Sorceresses don't fly, anyway. wink
(I wouldn't complain about more mages of either persuasion, though... for one thing, you can always use another healer, IMO. I guess that's what druids are for, arguably, but they need to be speed 6 or level 3 to go in caves without tearing our hair out.)
The only time I'd advocate going up the sorceress line, well, ever, is if the shaman is Dexterous. That's just because the sorceresses get more iterative ranged attacks than shamans, all of which get the +1 from dexterous. It's probably more important to get another druid, first, though.

Quote:I believe we got a levelled Fighter last level, but he was a Hero, not a leader. Not sure who chose that, but he was levelled by the time I saw him. Not that having a few solid melee combatants is a bad thing lol. But it means Konrad and Kalenz are our only Leaders at the moment.

Sadly, Kalenz isn't a leader. He's just badass. That means Konrad is our only leader. We do have a fighter in the recall stack with ~10xp to go to level up, though. If we get him leveled quickly, he could help Konrad out, though.

So, yeah... Let's get some more elves. We've got enough gold that we can take the hit from recruiting a wave of shamans (2/3 of which, at least, I'd probably manage to lose) and trying to get one or two of them leveled. It's a shame the map seems to be mostly mountain, so we won't be able to take advantage of the 70% in trees defense of non-fighter elves much.
Reply

That fighter was supposed to become a captain. frown Hopefully we can get another fighter promoted very quickly, so we will have some leadership available to boost our front-line units.

Shydes are nice -- high mobility and healing. But sorceresses are also pretty good units, with excellent damage capability. Either way, we should certainly include a few shaman in our new recruit pool and start getting them some XP. We can decide which promotion path to take later.

A couple more mages would be nice to have as well. But this might not be the best level for that, as we really do need to work on a bunch of elf fighters and archers. I would recall our white and red mages and keep working to get them more XP, since they have good promotions available still. Which path should we choose for the red mage -- the teleport one (can't recall the name) or along the path to grand mage?
Reply

Fighters do promote pretty fast, assuming they're kept alive.

haphazard1 Wrote:Which path should we choose for the red mage -- the teleport one (can't recall the name) or along the path to grand mage?

I would say head toward Grand Mage. It's going to be hard to resist the temptation to keep using him (and very hard to make a mage useful without him getting complete kills), so we might as well pick the path with greater use for XP.

Plus, well - teleporting sounds much more useful on a less squishy unit. We're going to want to keep mages with friends, I think, so what's the purpose of extreme mobility here?
EitB 25 - Perpentach
Occasional mapmaker

Reply

haphazard1 Wrote:That fighter was supposed to become a captain. frown Hopefully we can get another fighter promoted very quickly, so we will have some leadership available to boost our front-line units.

Shydes are nice -- high mobility and healing. But sorceresses are also pretty good units, with excellent damage capability. Either way, we should certainly include a few shaman in our new recruit pool and start getting them some XP. We can decide which promotion path to take later.

A couple more mages would be nice to have as well. But this might not be the best level for that, as we really do need to work on a bunch of elf fighters and archers. I would recall our white and red mages and keep working to get them more XP, since they have good promotions available still. Which path should we choose for the red mage -- the teleport one (can't recall the name) or along the path to grand mage?

If we get enough Shydes, we can get Griffons fairly easily.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Reply

haphazard1 Wrote:I would recall our white and red mages and keep working to get them more XP, since they have good promotions available still. Which path should we choose for the red mage -- the teleport one (can't recall the name) or along the path to grand mage?

My philosophy on mages (healers somewhat aside... but the sorceresses qualify) is DPR Uber Alles. That pretty much rules out Silver Mages due to being a dead end, and weaker than the other L3 fire mage anyway. Besides, I have a tendency to get mages almost killed, because I like to use them when attacking leaders, so the extra HP is going to be valuable too. wink

IMO, Silver Mages are interesting, but they're not as useful as you'd like. The teleportation only goes between villages you not only own but have both endpoints clear. I know in MP, which I played around with against the AI back when there weren't very many campaigns, you can pick a Silver Mage as your leader, which I'd consider because he can fight a round or two at the front on the other end of a map and then run back to recruit more dudes, but in a campaign? Eh; usually the front is small enough that you can't use that kind of strategic flexibility, and towns aren't close enough together to do little things like teleporting through a village you captured last turn to grab another one this turn.
Reply

Ranamar Wrote:I should go look up how to grab the map. I think it's somewhere earlier in this thread?

look under hotkeys in game


I think the fighter level might have been my fault

Will take turn tommarrow
Reply



Forum Jump: