Adventure 11
Opening goals: 1) found Hinduism and convert the AIs on my continent
2) build pyramids to accelerate research using science specialists
3) expand quickly, since no war can be fought on my continent, or rather no cities can be captured.
4000 BC Our game creator has founded our capital and suggested research on Polytheism which I had already figured out. Build a warrior first is a good idea because our worker can build only roads at the moment and polytheism doesn't help the worker. It's important to scout the area for good city sites and find out who my continental mates are.
3920BC I pop fishing from a hut.
3800BC Buddhism is founded. That's fast isn't it? Must be what happens when AI are put in teams. Long term, I think I'll have to ally with an AI and try to win by culture.
3520BC I successfully establish Hinduism in Mecca. Start research on Masonry which finishes in 3120BC. I end up building 3 warriors before starting a worker, but only 1 survives. I made a careless move with 1 and the other died after popping hostile villagers.
3400BC I met Cathy in 3600BC and Alex this turn. I can see Alex to my east and Cathy to the south.
3000BC I finish hunting and start animal husbandry which completes in 2560BC.
2360BC I finish building the quarry and discover archery. In 2 turns I finish my 1st settler. I start research on mining.
2160BC I establish Medina 2 squares diagonally from Mecca where it is on a river and so is connected to Mecca. It has access to the gold and shares the sheep with Mecca. This will be my production center and my first build there is pyramids. Hinduism spreads there immediately. Mining is researched and I start on bronze working next.
2000BC Cathy offers open borders which I accept since I hope to spread my religion there, but it also means she has discovered writing. In between building archers and settlers, Mecca completes stonehenge on this turn.
1720BC - Bronze working completes and I revolt to slavery. I have no copper.
1360BC - Writing is researched.
1280BC - Damascus is founded 4 squares due west of Mecca. When borders expand, the entire eastern part of the continent is sealed off from the AI. I have open borders, but plan to cancel if I see settlers moving across my land. Around this time, barb activity begins to accelerate, but Mecca can pump out archers quickly. I also make Hinduism the state religion so that my cities can grow. Alex and Cathy are still undeclared.
1240BC - Cathy and Alex declare Judaism their state religion which means there must be another AI on this continent or else the other continents are very closeby. But the key factor here is: I DID NOT NOTICE THIS UNTIL 700BC!!
1200BC - Pottery is researched.
1040BC - A key moment in the game. Medina is just 6 turns from completing pyramids, when a barb archer threatens my quarry from a forest, hill to the NW. I keep 1 archer due west of the quarry and move another archer onto the quarry. The barb archer defeats the quarry archer, but is wounded and my backup archer has a greater than 90% chance of saving the quarry, but it FAILS and my quarry is destroyed.
1040BC - I finish researching agriculture and now I think I make a mistake by researching mathematics. I hope to build Hanging Gardens in Mecca, but the barbs are relentless. I should have researched the religious techs so that I could pop Theology with my Great Prophet born next turn.
1000BC - A great prophet builds the Hindu shrine. What a waste, it earns all of 2 gold.
900BC - My gold hill is also pillaged while my worker feverishly chops forest in a desperate attempt to complete pyramids without the benefit of stone.
700BC - Pyramids finally completes in Medina.
END SESSION 1.
My notes are scarce for the last 300 years. I underestimated the barb threat and built another worker and tried to build a library, but now, I'm in all archers all the time mode. Maybe, I can pop rush that library. The first order of business is to abandon the state religion and revolt into hereditary rule, to offset the happiness hit. Hereditary rule, is Cathy's and Alex's favorite civic. I also stop researching mathematics and plan to research meditation, priesthood and monotheism. All these are due in 21 turns and my next great prophet is due in 22 turns, (how convenient). No sooner do I press next turn than what do you think happens? Catherine declares war.
625BC - I lose a 53.4% chance, but I win the next one 99.9% chance.
575BC - 2 barb axemen appear in the north, but now I can build chariots oops! This isn't warlords!
450BC - The 2 barbs approach Mecca, by way of the masonry road, pillaging as they go. I don't know how to deal with it. I moved 3 archers onto the forested hill and both axes died. Archers get 25% bonus on hills, and 75% on forested hill, so they were like strength 6 units.
375BC - I miss founding Christianity by 1 turn, with my Great Prophet, worse Catherine founds it. I settle my GP in Medina, which might be a mistake, but the 5 extra gold enables me to keep research at 100%. Now researching iron working.
325BC - I lose another 92.7% chance against the barbs. My chariot dies after pillaging Cathy's quarry. I also pillage a pasture.
275BC - Alex joins the fun and declares war (on me). I sacrifice my exploring chariot and pillage Alex's copper mine.
225BC - Alex loses 1 archer.
200BC - My chariot loses 73.4% chance vs Alex. Another chariot (73.4%) also loses to barb archer. A chariot I sent south to explore finds a nice city site on a peninsula with access to corn, pig, horses, and marble.
END SESSION 2
I pick this up again after several days.
150BC - I sacrifice 1 warrior and 1 archer to defeat Cathy's swordsman. I take an 18% chance against Alex's Horse Archer and win! This action saves my corn farm.
125BC - I complete iron working and I see no iron. Looks like I'll have to grab that copper to the east.
75BC - Alex's attack stack of 2 swords and 1 horse archer is destroyed while killing 2 of my archers at Damascus. I pop a settler out of Mecca at the cost of 2/10, rather than wait 4 more turns and I rebuild the gold mine. I've discovered mathematics, and research construction to build cats.
25AD - Baghdad is established near the copper. Meanwhile, Alex has brought 3 horse archers to bear upon Damascus.
50AD - Alex kills 2 archers. No counterattack from me and the corn farm is pillaged. Cathy, still wants Medina for peace, but there has been no action on that front since I killed the sword back in 150BC.
75AD - Alex loses 2 horse archers attacking Damascus while killing 1 archer and I kill the remaining horse archer on my turn.
125AD - I connect the copper, so I can build spears and axes, but a barb axe shows up ready to destroy it.
150AD - Cathy's sword dies after a amphibious landing near Damascus, the axe moves on to attempt pillaging the horses. My chariot withdraws, but damages the axe, and my archer kills Cathy's axe. Both Cathy and Alex are willing to talk, but are demanding a city for peace, maybe next I should research Currency. Maybe, they'll take cash then, not that I have much of that either. The Hanging Gardens was built in a faraway land.
200AD - The Great Library was built in a faraway land and I exchange archer for sword with Cathy at Medina.
225AD - My spear lost to Alex HA. Cathy has the biggest stack yet headed for Medina, 3 sword, 2 axe, 1 spear, and 1 archer. I've gathered 6 archers, 1 axe, 1 chariot behind city walls to meet the threat, but my gold mine will probably be pillaged again. Is this supposed to be always war?
300AD - Taoism is founded in a distant land. I finally remember I have the pyramids and revolt to representation, this improves my science rate considerably with just 1 science specialist and the settled great
prophet. It shaves 3 turns off learning currency. Cathy's stack is almost gone.
325AD - 2 more Russians bite the dust.
350AD - Alex loses 2 more HA, but the road to Damascus is cut.
425AD - Cathy's assault fails.
500AD - A Great Prophet is born and I settle him in Medina, rather than learn theology. I miss a barb warrior and he pillages the corn farm near Baghdad. 5 worker turns wasted.
560AD - I learned currency, but my AI opponents are still demanding cities for peace.
END SESSION 3. END OF GAME. I still can't figure out how to upload screenshots. I know I've done it before, so I don't know what's wrong.
Opening goals: 1) found Hinduism and convert the AIs on my continent
2) build pyramids to accelerate research using science specialists
3) expand quickly, since no war can be fought on my continent, or rather no cities can be captured.
4000 BC Our game creator has founded our capital and suggested research on Polytheism which I had already figured out. Build a warrior first is a good idea because our worker can build only roads at the moment and polytheism doesn't help the worker. It's important to scout the area for good city sites and find out who my continental mates are.
3920BC I pop fishing from a hut.
3800BC Buddhism is founded. That's fast isn't it? Must be what happens when AI are put in teams. Long term, I think I'll have to ally with an AI and try to win by culture.
3520BC I successfully establish Hinduism in Mecca. Start research on Masonry which finishes in 3120BC. I end up building 3 warriors before starting a worker, but only 1 survives. I made a careless move with 1 and the other died after popping hostile villagers.
3400BC I met Cathy in 3600BC and Alex this turn. I can see Alex to my east and Cathy to the south.
3000BC I finish hunting and start animal husbandry which completes in 2560BC.
2360BC I finish building the quarry and discover archery. In 2 turns I finish my 1st settler. I start research on mining.
2160BC I establish Medina 2 squares diagonally from Mecca where it is on a river and so is connected to Mecca. It has access to the gold and shares the sheep with Mecca. This will be my production center and my first build there is pyramids. Hinduism spreads there immediately. Mining is researched and I start on bronze working next.
2000BC Cathy offers open borders which I accept since I hope to spread my religion there, but it also means she has discovered writing. In between building archers and settlers, Mecca completes stonehenge on this turn.
1720BC - Bronze working completes and I revolt to slavery. I have no copper.
1360BC - Writing is researched.
1280BC - Damascus is founded 4 squares due west of Mecca. When borders expand, the entire eastern part of the continent is sealed off from the AI. I have open borders, but plan to cancel if I see settlers moving across my land. Around this time, barb activity begins to accelerate, but Mecca can pump out archers quickly. I also make Hinduism the state religion so that my cities can grow. Alex and Cathy are still undeclared.
1240BC - Cathy and Alex declare Judaism their state religion which means there must be another AI on this continent or else the other continents are very closeby. But the key factor here is: I DID NOT NOTICE THIS UNTIL 700BC!!
1200BC - Pottery is researched.
1040BC - A key moment in the game. Medina is just 6 turns from completing pyramids, when a barb archer threatens my quarry from a forest, hill to the NW. I keep 1 archer due west of the quarry and move another archer onto the quarry. The barb archer defeats the quarry archer, but is wounded and my backup archer has a greater than 90% chance of saving the quarry, but it FAILS and my quarry is destroyed.
1040BC - I finish researching agriculture and now I think I make a mistake by researching mathematics. I hope to build Hanging Gardens in Mecca, but the barbs are relentless. I should have researched the religious techs so that I could pop Theology with my Great Prophet born next turn.
1000BC - A great prophet builds the Hindu shrine. What a waste, it earns all of 2 gold.
900BC - My gold hill is also pillaged while my worker feverishly chops forest in a desperate attempt to complete pyramids without the benefit of stone.
700BC - Pyramids finally completes in Medina.
END SESSION 1.
My notes are scarce for the last 300 years. I underestimated the barb threat and built another worker and tried to build a library, but now, I'm in all archers all the time mode. Maybe, I can pop rush that library. The first order of business is to abandon the state religion and revolt into hereditary rule, to offset the happiness hit. Hereditary rule, is Cathy's and Alex's favorite civic. I also stop researching mathematics and plan to research meditation, priesthood and monotheism. All these are due in 21 turns and my next great prophet is due in 22 turns, (how convenient). No sooner do I press next turn than what do you think happens? Catherine declares war.
625BC - I lose a 53.4% chance, but I win the next one 99.9% chance.
575BC - 2 barb axemen appear in the north, but now I can build chariots oops! This isn't warlords!
450BC - The 2 barbs approach Mecca, by way of the masonry road, pillaging as they go. I don't know how to deal with it. I moved 3 archers onto the forested hill and both axes died. Archers get 25% bonus on hills, and 75% on forested hill, so they were like strength 6 units.
375BC - I miss founding Christianity by 1 turn, with my Great Prophet, worse Catherine founds it. I settle my GP in Medina, which might be a mistake, but the 5 extra gold enables me to keep research at 100%. Now researching iron working.
325BC - I lose another 92.7% chance against the barbs. My chariot dies after pillaging Cathy's quarry. I also pillage a pasture.
275BC - Alex joins the fun and declares war (on me). I sacrifice my exploring chariot and pillage Alex's copper mine.
225BC - Alex loses 1 archer.
200BC - My chariot loses 73.4% chance vs Alex. Another chariot (73.4%) also loses to barb archer. A chariot I sent south to explore finds a nice city site on a peninsula with access to corn, pig, horses, and marble.
END SESSION 2
I pick this up again after several days.
150BC - I sacrifice 1 warrior and 1 archer to defeat Cathy's swordsman. I take an 18% chance against Alex's Horse Archer and win! This action saves my corn farm.
125BC - I complete iron working and I see no iron. Looks like I'll have to grab that copper to the east.
75BC - Alex's attack stack of 2 swords and 1 horse archer is destroyed while killing 2 of my archers at Damascus. I pop a settler out of Mecca at the cost of 2/10, rather than wait 4 more turns and I rebuild the gold mine. I've discovered mathematics, and research construction to build cats.
25AD - Baghdad is established near the copper. Meanwhile, Alex has brought 3 horse archers to bear upon Damascus.
50AD - Alex kills 2 archers. No counterattack from me and the corn farm is pillaged. Cathy, still wants Medina for peace, but there has been no action on that front since I killed the sword back in 150BC.
75AD - Alex loses 2 horse archers attacking Damascus while killing 1 archer and I kill the remaining horse archer on my turn.
125AD - I connect the copper, so I can build spears and axes, but a barb axe shows up ready to destroy it.
150AD - Cathy's sword dies after a amphibious landing near Damascus, the axe moves on to attempt pillaging the horses. My chariot withdraws, but damages the axe, and my archer kills Cathy's axe. Both Cathy and Alex are willing to talk, but are demanding a city for peace, maybe next I should research Currency. Maybe, they'll take cash then, not that I have much of that either. The Hanging Gardens was built in a faraway land.
200AD - The Great Library was built in a faraway land and I exchange archer for sword with Cathy at Medina.
225AD - My spear lost to Alex HA. Cathy has the biggest stack yet headed for Medina, 3 sword, 2 axe, 1 spear, and 1 archer. I've gathered 6 archers, 1 axe, 1 chariot behind city walls to meet the threat, but my gold mine will probably be pillaged again. Is this supposed to be always war?
300AD - Taoism is founded in a distant land. I finally remember I have the pyramids and revolt to representation, this improves my science rate considerably with just 1 science specialist and the settled great
prophet. It shaves 3 turns off learning currency. Cathy's stack is almost gone.
325AD - 2 more Russians bite the dust.
350AD - Alex loses 2 more HA, but the road to Damascus is cut.
425AD - Cathy's assault fails.
500AD - A Great Prophet is born and I settle him in Medina, rather than learn theology. I miss a barb warrior and he pillages the corn farm near Baghdad. 5 worker turns wasted.
560AD - I learned currency, but my AI opponents are still demanding cities for peace.
END SESSION 3. END OF GAME. I still can't figure out how to upload screenshots. I know I've done it before, so I don't know what's wrong.