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Oh, one more thing...
The high-xp archer leveled up. I made him a ranger, because he's Strong/Dextrous. That guy will be generally badass if we ever get him to L3 for an Avenger. :D
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Sounds like pretty solid turns, Ranamar!
And I thought I was taking risks moving into the hills 3-4 times. You've got most of our army there. Still, I see very little blue left on the map and the extra ambush units are just more XP for us.
We should be able to smash the blue king easily enough, even at night. If he is like the green king then he is only level 2 and has no ranged attack. So our ranged and arcane units can crush him safely, along with the troll whelps and wolfie that I can see in the screenshot. If he is level 3 then we probably want to wait for day.
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Alright, I've got it, and I'll probably just aim to finish it off. Unless I spend my time wandering through the hills looking for orcs (tempting), I expect 3 turns to either be enough or very close to enough.
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haphazard1 Wrote:Sounds like pretty solid turns, Ranamar!
And I thought I was taking risks moving into the hills 3-4 times. You've got most of our army there. Still, I see very little blue left on the map and the extra ambush units are just more XP for us.
We should be able to smash the blue king easily enough, even at night. If he is like the green king then he is only level 2 and has no ranged attack. So our ranged and arcane units can crush him safely, along with the troll whelps and wolfie that I can see in the screenshot. If he is level 3 then we probably want to wait for day.
You can't see it because I killed them all except the Goblin Spearman, but I got ambushed by an archer, a grunt, and that spearman, moving around. That gave me quite a scare, because the two orcs appeared after the same move. (The two orc units are why I threw Delfador into the fight.)
I have a sneaking suspicion that the ambushes are preplaced, as I may have mentioned, which means that, as we clear them out, we can move back onto hills we have moved onto before. I think I also mentioned that that's what got me into that mess in the first place.
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T10 - blow up the remaining blues in front of me, and advance.
T11 - find another ambush, also level our loyal thief to an Assassin! Meanwhile blue is sending his reinforcements...south, away from our troops, to claim villages? The main force continues to advance on him. The enemy king is in fact L3, so I'll wait for dawn to engage him.
T12 - get some XP onto our white mage while waiting on dawn.
T13 - Hah, promote a shaman to druid! More XP onto our white mage (now he only needs 70 more to promote). I occupy some of the enemy castle, but choose not to attack, to make sure my units survive the enemy turn.
T14 - And with full dawn, I do the honors - again with the white mage. I really want to see a Mage of Light, and he's even loyal! We'll start the next one with 146 extra gold
And, we're up for taking on Princess Li'sar. If I remember right, she has mainly Lawful troops, including a bunch of horsemen/knights. We'll need all the healing we can get, and high HP troops! If we bring elves, I think we might have an advantage in night fighting - and if we bring mermen we'll have help holding that river.
Overview map:
[url="http://dl.dropbox.com/u/16549110/HttT-The_Princess_of_Wesnoth-Auto-Save1.gz"]
I think we're back to fire&ice? Unless Iainuki is ready to join us, or ASM has time nowish.
And The Save[/url]
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OK, this map is a hero killer unless I have been doing it completely wrong on medium.
I would send 1 or 2 units that need a little experience south, a fast moving assasination team due east then up to kill the priness while an army of raw recruits go north to the ford to slaughtered by her army
August 19th, 2011, 14:06
(This post was last modified: August 19th, 2011, 15:15 by Ranamar.)
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How much gold does the princess start with?
Also, as I recall, the princess is built on a Fencer archetype. If you don't remember what that means, it's basically a lawful Thief/Rogue/etc. chain only without the backstab part. She's nastier, of course, and she gets Leadership either immediately or eventually, but that's basically how it works out. This, combined with the fact that she's got no ranged attack, presently, means she's yet another target for mages. She's got 70% dodge in her castle, and 60% dodge on flat, so we can't even lure her out of the castle and dogpile her, really.
Speaking of which, watch out, because she can recruit the Duelist buddies she trained with, and they carry a crossbow for people who won't stand and fight.
... or suckers with no ranged attacks, but we don't do that. :neenernee
Edit: Oh, one more thing about duelists... they are weak to normal damage, so we could have a field day with our Druids who have magical-accuracy ranged attacks. Pierce in general will work nicely against any cavalry she brings out, too.
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The thing I find worse is the L2 ogres
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Jkaen Wrote:The thing I find worse is the L2 ogres
I'd forgotten she had those. Yeah, those would suck. I think the best solution to that is probably to take advantage of the fact that our Elven casters all have a slowing ranged attack. Slow is even better now that it cuts damage in half, IMO, than it was previously when it reduced number of attacks by one. (It also doesn't hose single-swipe units as much, but, for most units, it weakens them more.)
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Nice wrap up of the Crossroads map, Mardoc! Especially getting plenty of XP for our loyal white mage.
This next map can be very nasty, as the Princess' troops can deal out a ton of damage. Lots of open space for her mounted units to take advantage of mobility, too. Fortunately there are some forests scattered about for our elves to hide in.
I don't think the mermen will be much help here, as the river is not wide at all. Ideally we want to hold one shore and let them stand in the water. Our mermen would be in the water with the enemy on land, which is not a particularly good matchup for us.
Do we bring out tough units and try to fight straight up? Or send in some sacrificial rookies? Either way lots of ranged attacks seems the way to go, both against mounted troops and against the Princess herself. Duellists will just have to be dealt with as best we can.
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