A lot of units' usefulness depends on playstyle. I like archers and their promoted forms, but certainly have nothing against captains and heroes.
OK, got us through the day turns. (Why do I keep coming up in the rotation when the enemy is at their strongest?
![huh huh](https://www.realmsbeyond.net/forums/images/smilies/huh.gif)
I really am starting to suspect a conspiracy.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
)
Turn 7
- Li'sar has a base income of 14, plus a lot of villages. So she is going to keep sending units at us, whatever we do.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
- Kill some roaming cavalry -- I really don't want these guys in our back lines, hitting our vulnerable units or stealing villages.
- At the main front we kill an ogre and a couple swordsmen. I form the front with one of the newbie elf fighters at the corner.
The forest cover is nice, but I would prefer to form our defensive line at the riverside. Too late for that, unfortunately.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
But I will see what I can do to push forward and force the enemy to fight from the water.
- IBT the corner elf fighter dies, not unexpectedly.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Konrad and our druid take significant damage.
- Li'sar has recruited another red mage. Wonderful.
Turn 8
- Delfador is doing great work in the north clearing out raiding cavalry. Our elf rider gets into the act as well and gets a kill.
- Our loyal white mage finishes off an ogre, up to 125/150 XP.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
These guys take forever to level up....
- Promote a level 1 mage to red mage for more arcane firepower.
- Kill a few more enemy units, our enchantress gets the corner this time.
- IBT the enchantress almost dies.
![yikes yikes](https://www.realmsbeyond.net/forums/images/smilies/yikes.gif)
They are really coming after us, and with daytime they are doing a
TON of damage. A red mage and our shyde also take heavy damage...ouch, very tough round.
Turn 9
- The wounded red mage kills a swordsman and promotes to arch mage.
![jive jive](https://www.realmsbeyond.net/forums/images/smilies/jive.gif)
That's one way to heal quickly.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
- An elf fighter promotes to hero.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
- At the main battle front we clear all enemy units from our side of the river.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
There are still a few in the water, but I am happy to have them fight from such bad defensive terrain.
- IBT we lose a level 1 mage as the enemy red mage gets lucky with all 4 fireballs.
![cry cry](https://www.realmsbeyond.net/forums/images/smilies/cry.gif)
Oh well, the unit only had 1 kill worth of XP, could be worse.
- Li'sar gets some dialog about how she should have brought more troops, and immediately gets a gold boost and fresh reinforcements.
The current battle front:
The red mage and the swordsman in the water should be dead meat, make sure to finish them off. Be
VERY careful about the lieutenant in the village across the water -- tough melee and ranged attacks, and we do not want to be the ones fighting from the water. Let them do that.
There is a raiding cavalry in the south, with our thief nearby. He needs help, maybe from Haldiel or someone. Or he can just run -- he can't stand up to the cavalry, even with night time approaching.
Li'sar has more units approaching, plus her new forces. I am not sure if we want to try to cross the river, or wait until they arrive and we can kill them on good defensive ground. Then go after the Princess, when she is down to just the one or two units per turn she can recruit. We should grab some more villages where we can, although cutting her income is a fairly minor consideration at this point.
Keep an eye on our wounded, we have several who are still in very poor shape. The healers need to heal each other, or find villages. But with some of our newly promoted units, we have some good troops ready to fight.
Good luck, Ranamar!