[SIZE="6"]Turn 30-35: The Empire of Blood[/SIZE]
[SIZE="4"]Turn 31[/SIZE]
The Settler is finished! Expansion is upon us! All rejoice at the begining of an Empire.
[SIZE="4"]Turn 32[/SIZE]
The Settler and Fluffy the Worg Rider head of to the Fangorn Site. Two warriors are allready set there waiting to cover the worker and settler once it arrives. No Hidden Spiders so far...
The worker is also close enough that it will be able to start mining straight away.
Isengard Capital is putting some turns into the Brewery. Once it has grown it will switch to something else.
Dropped even lower in the top cities list. This is a good thing though! It means we are likely going to be the first to a second city being deployed. But then we DO have less to fear from barbs... Although I have yet to see any... The lack of dungeon spawning places may have had a greater effect on the barbs then we thought...
OR I could just be so friendly that all barbs naturally walk away from me. Using that super AI sense for where players are.
Demographs show us having slipped behind in... everything but soldiers.
[SIZE="4"]Turn 33[/SIZE]
All units are now positioned. Mining in soon. (But not soon enough! I lose a turn from lack of super micromanagement.) Worker is covered. Fluffy and the Settler can advance into the protected site next turn.
The Capital has grown again and is now equal to two of our rivals... Unknown who. GMork has gone missing, so our Cloak and Dagger research has gone down the toilet. I'll get it together soon. All the things I need are there.
Demographs again. We've jumped up on the GNP. I'm sensing this could be because other players are now switching to food to get out a settler.
We're number 1 in production!
[SIZE="4"]Turn 34[/SIZE]
The Goblin Scout is lost. We managed to explore a bit more to the West at least. Enough that I can see there will be just as profitable cities possible West as well as East.
You can also see that the Elves led by Tom Bombadil have changed to Nationhood and Agrarianism.
Units moved! All set to found city next turn. Time to boost that Slipping score. Mining in 2 turns. So we have definatley lost a turn of worker production.
Still a respectable Demograph score.
[SIZE="4"]Turn 35[/SIZE]
Fangorn Forest is founded. It's a wonderful little city that I know will become the jewel of the new empire. For now it works the Sheep so that it can grow large enough to work the Mines later on.
This is the Empire view. I dearly wish for Roads but i need to be conservative in my technology choices. For now we can survive. But in the future we will prosper.
Keen eyes will spot Fluffy our Worg heading North. The last message from the Elves was brief and pointless really. I will post it after this. Happy trusting relations I feel are impossible, and if you can't have friends, you should have enemies. I want to at least open negotiations for the land to the north. The Misty mountains are the minimum i want to settle for.
Is it greedy? Possibly... I have no idea how much land the Elves have available.
Fluffy will be able to explore and also be used as a possible stick in negotiations. I would really have preferred 2 of them before contemplating aggressive actions. But I also believe you shouldn't make any threats you can't back up.
Getting there with only one will also be difficult. With 2 one healthy can defend the damaged. With only one...
Well it's better to be lucky then good.
GNP has taken a dip due to the support now needed for the second city. Those mines can't come in quick enough. Apart from that we now have top scores in Food and Production.
The future beckons.
[SIZE="4"]Turn 31[/SIZE]
The Settler is finished! Expansion is upon us! All rejoice at the begining of an Empire.
[SIZE="4"]Turn 32[/SIZE]
The Settler and Fluffy the Worg Rider head of to the Fangorn Site. Two warriors are allready set there waiting to cover the worker and settler once it arrives. No Hidden Spiders so far...
The worker is also close enough that it will be able to start mining straight away.
Isengard Capital is putting some turns into the Brewery. Once it has grown it will switch to something else.
Dropped even lower in the top cities list. This is a good thing though! It means we are likely going to be the first to a second city being deployed. But then we DO have less to fear from barbs... Although I have yet to see any... The lack of dungeon spawning places may have had a greater effect on the barbs then we thought...
OR I could just be so friendly that all barbs naturally walk away from me. Using that super AI sense for where players are.
Demographs show us having slipped behind in... everything but soldiers.
[SIZE="4"]Turn 33[/SIZE]
All units are now positioned. Mining in soon. (But not soon enough! I lose a turn from lack of super micromanagement.) Worker is covered. Fluffy and the Settler can advance into the protected site next turn.
The Capital has grown again and is now equal to two of our rivals... Unknown who. GMork has gone missing, so our Cloak and Dagger research has gone down the toilet. I'll get it together soon. All the things I need are there.
Demographs again. We've jumped up on the GNP. I'm sensing this could be because other players are now switching to food to get out a settler.
We're number 1 in production!
[SIZE="4"]Turn 34[/SIZE]
The Goblin Scout is lost. We managed to explore a bit more to the West at least. Enough that I can see there will be just as profitable cities possible West as well as East.
You can also see that the Elves led by Tom Bombadil have changed to Nationhood and Agrarianism.
Units moved! All set to found city next turn. Time to boost that Slipping score. Mining in 2 turns. So we have definatley lost a turn of worker production.
Still a respectable Demograph score.
[SIZE="4"]Turn 35[/SIZE]
Fangorn Forest is founded. It's a wonderful little city that I know will become the jewel of the new empire. For now it works the Sheep so that it can grow large enough to work the Mines later on.
This is the Empire view. I dearly wish for Roads but i need to be conservative in my technology choices. For now we can survive. But in the future we will prosper.
Keen eyes will spot Fluffy our Worg heading North. The last message from the Elves was brief and pointless really. I will post it after this. Happy trusting relations I feel are impossible, and if you can't have friends, you should have enemies. I want to at least open negotiations for the land to the north. The Misty mountains are the minimum i want to settle for.
Is it greedy? Possibly... I have no idea how much land the Elves have available.
Fluffy will be able to explore and also be used as a possible stick in negotiations. I would really have preferred 2 of them before contemplating aggressive actions. But I also believe you shouldn't make any threats you can't back up.
Getting there with only one will also be difficult. With 2 one healthy can defend the damaged. With only one...
Well it's better to be lucky then good.
GNP has taken a dip due to the support now needed for the second city. Those mines can't come in quick enough. Apart from that we now have top scores in Food and Production.
The future beckons.