Hmm. T-How many turns until Team 4 goes into complete meltdown and we have our first rage quit?
BTW, I think this is the inherent issue with so many players here being unfamiliar with this format (including myself in this.) I completely disagree with Jkaen - the purpose of a team game this slow is sort of decisions by committee, not 3 Civs loosely allied with one another, isn't it? I think its got more to do with the fact that the players were thrust into a team, they don't seem to particularly like one another - I get a bit more of a sense of espirit de corps from the other teams. I think I'd like to see a PB/PBEM teamer played here which didn't chase away half of the community due to the setup, but I also fear that due to the technical issues currently being encountered, its unlikely a game like this will move fast enough to generate repeats. FFHX is also moving slow as molasses, which in fairness, they warned right from the start.
BTW, I think this is the inherent issue with so many players here being unfamiliar with this format (including myself in this.) I completely disagree with Jkaen - the purpose of a team game this slow is sort of decisions by committee, not 3 Civs loosely allied with one another, isn't it? I think its got more to do with the fact that the players were thrust into a team, they don't seem to particularly like one another - I get a bit more of a sense of espirit de corps from the other teams. I think I'd like to see a PB/PBEM teamer played here which didn't chase away half of the community due to the setup, but I also fear that due to the technical issues currently being encountered, its unlikely a game like this will move fast enough to generate repeats. FFHX is also moving slow as molasses, which in fairness, they warned right from the start.
I've got some dirt on my shoulder, can you brush it off for me?