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Speaker's super top secret thread for the purposes of world domination; Neener Neener

Feels pretty quiet around here... :zzz:

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We're in the slowest portion of the game right now, after the initial discussions of how to play the starting position but before the action picks up with the other teams. So far, the biggest action in my territory has been mining an iron tile, and beginning a farm on a wheat tile. Can you feel the excitement?! Seriously though, we'll be on to more interesting stuff in about a week or so. At least I saved a turn of worker labor by having a Fast Worker move straight from the iron to the wheat without missing a turn!

We've found that there is a land connection between Speaker's territory and mine, thank goodness. For a while there it didn't look like there would be a passage through. Very, very rocky terrain with a fair amount of lakes too. There's still plenty of room for good cities though, and it will just be a question of how fast we can expand to get them (while staying safe from attack).

Due to the strange way that Sequential turns works, when sunrise ended his turn, we all went through our growth/production cycle and his capital grew to size 2. That's why his score is 292 in the picture above. On CivStats, scooter/dazedroyalty of Team 3 did the same thing, so we are probably mirroring the same movements thus far. (Chop work boat and connect it on the fish at the lakes starting position.) For whatever reason, Princess Luna of Team 4 still has not settled their second city yet. Searching for the perfect spot (?)

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In the downtime that we have, I'll talk about my second city, named Ma Bear Tibbers. This is a reference to another League of Legends character named Annie, a little girl who summons a giant teddy bear named Tibbers with her ultimate. Here's an early video explaining about how to play Annie, and here's a game from my Livestream last night with a faceroll stomp playing the same character.
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I really don't understand why it is taking teams the full 18 hours to log in, move four units, and hit enter.

Next turn I will finish my first worker, so I guess my turn will take 25% longer to complete.....so another 30 seconds or so.

"There is no wealth like knowledge. No poverty like ignorance."
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Speaker Wrote:I really don't understand why it is taking teams the full 18 hours to log in, move four units, and hit enter.

Because a team such as you ends turn around midnight, and at least one out of three players on the next team has already gone to bed, and has a job, and doesn't get back to the game until 18 hours later?

I don't recall any effort to slot teams and teammates by time zone in the setup, did that happen?
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T-hawk Wrote:Because a team such as you ends turn around midnight, and at least one out of three players on the next team has already gone to bed, and has a job, and doesn't get back to the game until 18 hours later?

I don't recall any effort to slot teams and teammates by time zone in the setup, did that happen?
And they can't make any arrangement to have their teammate log in for them, move their three units, and hit enter? It is a team game, after all, and as long as each player is playing a part...

It just seems like these early turns are needlessly slow.

"There is no wealth like knowledge. No poverty like ignorance."
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It's fine Speaker. Team 2 has been ending their turns, and for the other two teams, they can take as much time as they need. We'll get to the more interesting stuff soon enough.
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
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T-hawk Wrote:Because a team such as you ends turn around midnight, and at least one out of three players on the next team has already gone to bed, and has a job, and doesn't get back to the game until 18 hours later?

I don't recall any effort to slot teams and teammates by time zone in the setup, did that happen?

I agree with speaker. No effort was made to slot teams by time zone because there are no slots. What there are by design are teams, and the game is so early one person can play a turn with 99% optimal moves in 5 total minutes.

That said I can't actually complain since I for one have taken the full timer plenty of times.
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sunrise089 Wrote:What there are by design are teams, and the game is so early one person can play a turn with 99% optimal moves in 5 total minutes.

You mean if you have a lot of experience with medieval team games?
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SevenSpirits Wrote:You mean if you have a lot of experience with medieval team games?

No, I mean period. Of course it will take time to play turn 1 with no experience. Of course it took longer to pick civs and leaders. Of course it will take time to decide where to plant city 3 or where to attack. But for turn 4? When you have 2 archers, a scout, and a worker? Medi lakes doesn't play any different than turn 30 of a random ancient game except that you can work calendar resources.
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sunrise089 Wrote:No, I mean period. Of course it will take time to play turn 1 with no experience. Of course it took longer to pick civs and leaders. Of course it will take time to decide where to plant city 3 or where to attack. But for turn 4? When you have 2 archers, a scout, and a worker? Medi lakes doesn't play any different than turn 30 of a random ancient game except that you can work calendar resources.

I played a bit of a single player Renaissance start yesterday, not even a team game, and it seemed pretty different from ancient to me. I had to think carefully about what to build in each city, which civics to be in, whether to chop or improve or road, etc. I certainly wouldn't feel comfortable just opening up someone else's game and playing a turn without knowing their plan, and conversely I also wouldn't have a plan ready - I'd be kind of making it up as I went along. Now, I'm guessing that medieval is simpler than rennaissance since there's no bureau or culture-building tricks to start with, and also I suspect the other players in this game have a bit more experience with medieval starts than I did with the one yesterday, but I still don't find it surprising that they wouldn't just have one person who happens to be on play all the turns in 5 minutes.
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Question: is the culture bug still around?

http://fastmoves.wordpress.com/2009/12/1...lture-bug/
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