Iskender and I have been discussing various things over chat:
Quote:10:50 Iskender: hey SL
Square Leg hey
Iskender: have you tried sandboxing Edu before Caldnedar?
Square Leg I did yes.
10:51 Iskender: so how is it?
Square Leg Calendar first was better
10:52 AC and Edu are quite a limp otherwise. I can't remember the numbers right now - I'll send you my sandbox when I'm on my laptop next
10:54 My tech path was calendar - ac - edu - caft - min - myst - ah - hbr
I still haven't sent the sandbox but my excuse is I was quite rushed last night and very tired. Must remember to do it tonight.
Calender was slightly better than Education first for 3 reasons:
1 - +1
as the calender resource in on the river.
2 - Whilst building workers/ settlers in the early game, I don't want to have to work 1-1-2 tiles grow the cottages. I would much rather be working FP's and the Wheat and the Silks and just getting much commerce up front.
3 - the boost that the plantation gives is enough to see us through AC and Education. We start with Agriculture and so calendar is only 1 tech away. For the others it is 2 techs away so we will get the bonus commerce sooner.
Quote:10:39 So in pbem 12 - I am going to go worker first seeing as we start with Agriculture.
10:40 Iskender yes, it should be safe even with early stasis
Square Leg keep the warrior close to home
Iskender then a couple of warriors
Square Leg yeah
It will depend on the map but I am toying with the idea of getting an early city 2.
10:41 at size 3 working 2 fp farms and the wheat it won't take too long to get the settler.... it may be a bit risky though with stasis around...
10:42 Iskender worth considering once we hit size 3. a lot depends on who're the neighbours
10:43 Square Leg sure
Iskender a 13-14t settler if i'm not wrong
(under agrarianism)
Square Leg yeah - we may be a little light on warriors though to be doing it
10:44 if we do the settler at size 5 for example we will have a couple more warriors and be able to work the plantation whilst building the settler.
Iskender or even faster - +12 food from FP FP wheat and city square, 3 hammers
10:45 a 10-turn settler
10:46 Square Leg I suppose it depends on if we have a strong site to settle - who our neighbours are - and how many warriors we have
Iskender poor escort though, so we'd have to settle really close to the capital (I always do such anyway)
10:49 Square Leg yes - I like my first city to be nice and close - it makes defence against lizards and skele's and orthus much easier
5 minutes
10:55 Square Leg Why did you mention not liking an early acadamy? Is it so that bulbing up to Religeous Law is quicker in that we can only produce priests?
10:57 Iskender we'd have to stop teching at some point, rather earlier than later, too be able to do a lot of upgrades and academy would be useless then. i believe academy is better only if you want to get deeper into the tech tree
10:58 we'd slow down teching after ie. reaching stirrups and continue only when we get enough gold from pillages to afford it
10:59 Square Leg ok - that makes sense
Iskender i'll try to make a more detailed analysis in the thread, maybe i'm wrong somewhere
11:00 Square Leg I don't think so - it depends how much quicker the academy would allow us to get to stirrups i guess but I'm not prepared to do that analysis!
11:01 Iskender yes, that's another factor
Square Leg If we concerntrate only on priests we could hopefully have 3 or 4 ready to bulb priesthood and religeous law.
it would be ambitious!
11:02 especially seeing as we aren't going to have many priest slots
11:03 Iskender 2 from empy temple would help, but that's midgame. i think early game will be the key with so many rushers
Square Leg yes
Snip part where SL get confused about GP generation....
So - early academy or not?
Pros
- Well - tech faster... If it allows us to get to Stirrups significantly faster then it is definitely worth it.
Ok SL, define significantly...
Cons
- We will be turning tech off at some point in this game. When exactly I cannot say right now, but the academy is useless after that.
- It means 1 less Priest for bulbing or Merchant for cash.
Iskender may have more to say on this matter but we should probably get a feel for it as the game develops. The bulbing thing is a secondary goal and shouldn't detract from the primary goal of getting to Horse Archers ASAP.
Edit - something else to consider is just running a mix of GM and GP and settling them all for the cash and hammers. After all, who needs collateral when you have 95% withdraw chance... (I'm not convinced of that statement!
)