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OK, didn't trigger the GA, I managed to get KotE this turn with some rather nasty MM (178 bpt at max tax...). I'm sticking to the plan, I just want to keep in agrarianism for as long as possible...
I asked Acolastas to not explore the dungeon next to Rawkking because he'll annoy Rawkking.
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Dropped into the GA - Bone Palace due in 6, so 3 turns from end of the GA. Stayed in agrar, mage guild due in 4 in AK, will revolt immediately after that finishes for 1 turn adepts, and I've grown most of my cities to max happy.
Current games (All): RtR: PB80 Civ 6: PBEM23
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Will grab the turn if thats ok mate. Will play around 10pm if you're free on gmail/skype.
Cheers.
Posts: 23,432
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OK, suggestions for turn:
The settler by Mike Rotch is moving down to the tile 1S2E of the the dyes.
The worker on the sugar roads.
The workers next to MR move to the hill 2S and mine/cancel (one of them just moves there and ends turn).
The worker on the reagents stats to move over to that hill tile.
The worker next to the Mirror is roading that tile for the sun mana.
Two of the bears are heading to specific cities and have to make dancing bears in those cities for happiness. The third isn't needed.
Master Bates needs renaming to something more decent, and should probably build a market, and works the flood pains 2N, stealing it from HC. The work boat hooks the fish, obviously.
The settler Anita Bath is about to finish is used to settle 2W of Yggdrasil.
On that note, I probably made a mistake at Jubilee, and you should change it to make a workboat or two. Two workers should be dedicated to roading towards Yggdrasil and the dye site.
Keep tech turned off for 2 more turns, then you can research HBR, WotWicked and Trade in 4 turns while still keeping over 100g saved in the bank for emergencies, then start on Deception.
It's probably worth saying to Acolastas that we want water mana for 10 turns from someone if they sell our map, and we don't really care who gives it to us. If we promote 2 adepts to W1, then we can easily spring a load of our land before Gibbon gets built in about 12 turns and he starts. Oh, and because of that, we need to call in the nature mana loan from the Hippus in a few turns.
My current reckoning is 3 turns to finish the Mage Guild, 5 turns for adepts, using however many turns necesarry when overflow is too great to dump into either LIbrary or the SotC.
Current games (All): RtR: PB80 Civ 6: PBEM23
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Krill, gmail appears to have died? My internet is working fine otherwise. You got skype to discuss? PM me if so.
1) Sailing? yay or nay? To take advantage of our pre-agreed mana loans, we need it or much extended roads.
2) Our griffon on the island. He might have to either wait, take a risk of being eaten by the pirate, or declare on rawkking...
September 1st, 2011, 10:15
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Kyan if you run another Inspiration in our GC pool I'm going to rip your head off.
You do not, ever, make an inspiration, or run anything that gives GPP points, in AK.
Current games (All): RtR: PB80 Civ 6: PBEM23
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September 1st, 2011, 16:47
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Krill Wrote:Kyan if you run another Inspiration in our GC pool I'm going to rip your head off.
Once this game is over, that should be submitted as QOTM.
September 2nd, 2011, 02:33
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Kyan, I played the turn this morning, and Rawkking has managed to pass it to Gaspar so we've not missed any turns last night. Hope that is OK with you, saw that you'd missed it last night. I hope you were doing something fun...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 2nd, 2011, 02:33
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Thoth Wrote:Once this game is over, that should be submitted as QOTM.
They haven't changed the quotes of the month since June
Current games (All): RtR: PB80 Civ 6: PBEM23
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September 4th, 2011, 11:33
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