September 7th, 2011, 07:47
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Two whole turns is a long way to go back. I would rather suggest one instead, because then only Team One (our team) has to replay. Everyone should also keep an eye on CivStats for the game; although it's a bit messed up for the sequential turns, it still tells you who is logging into the game each turn: http://www.civstats.com/viewgame.php?gameid=2202
September 7th, 2011, 21:02
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Ok, I reloaded all the way back to 500AD. Is that right? Is that a turn too far?
September 7th, 2011, 21:18
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Speaker concurs that reloading to t90 (from t92) is correct if we need to give team 4 two missed turns back.
Team 1 has played, team 2 is up.
September 8th, 2011, 08:45
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Random question are we replicating our turns exactly because it seems like they were played out differently.
Also, why did we load to Team 1's save? Why not Team 3's save?
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
September 8th, 2011, 09:11
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What ASM means is that Speaker's archer has appeared next to my Scout when before we had not seen each other and thus not declared war. Like ships passing in the night no?
I do not want to re-roll it back again for this silly thing, but hopefully we are replicating our turns as closely as we can remember.
This is not a complaint, in fact, this is better since now I know where your archer is (thanks for the info ), but just want to make sure we don't have any other major changes.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
September 8th, 2011, 09:14
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Also, Team 3 is up.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
September 8th, 2011, 09:26
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Lewwyn Wrote:What ASM means is that Speaker's archer has appeared next to my Scout when before we had not seen each other and thus not declared war. Like ships passing in the night no?
I do not want to re-roll it back again for this silly thing, but hopefully we are replicating our turns as closely as we can remember.
This is not a complaint, in fact, this is better since now I know where your archer is (thanks for the info ), but just want to make sure we don't have any other major changes. Sorry about that. I wasn't really sure where my archer moved back then, and obviously didn't know your scout was there. Before the reload we actually made contact in the next turn or two in the north, so no big deal.
antisocialmunky Wrote:Also, why did we load to Team 1's save? Why not Team 3's save? Because everyone else logged into the game since that turn, there were no saves available from it. Sunrise had to use the start of T90 save. That's just the unfortunate way that Pitboss saves are kept.
"There is no wealth like knowledge. No poverty like ignorance."
September 8th, 2011, 10:20
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Okay. That's fine by me.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
September 8th, 2011, 13:02
Posts: 6,471
Threads: 63
Joined: Sep 2006
antisocialmunky Wrote:Random question are we replicating our turns exactly because it seems like they were played out differently.
Also, why did we load to Team 1's save? Why not Team 3's save?
Speaker answered this below, but in pitboss a players save is overwritten upon the next login. The only save I had to use from that far back was the start of turn save.
As for whether we're playing the same, I certainly hope we all try to play identical. I know my team at least had to replay 3 full turns, so it's possible a unit may mismove by a tile or two.
September 9th, 2011, 00:04
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