T173:
Have I? You sure it wasn't for Mardoc, RNG?
Lately he's been receiving a regular portion of death and destruction:
The Clan lost two cities to Square Leg's Gargoyles.
Alas, Levi's death was avenged by his still alive brothers. It's the first time I saw the Sons getting their hands dirty instead of using elementals to do the job.
Rathus Denmora is ready for action. His first task is to pass the Blade:
The tiger is going to use it against today's target - Renegade Hill. Here's the attack team and the garrison:
The usual RoFing:
Then triple Rust (forgot to take a screenshot), which left only Rantine with Bronze Weapons and gave Rusted to most of Clan's melee.
At this point the top defender is the Flesh Golem, Ghosts have 95% odds on a Shaman.
The Blade Runner tiger hit at 11% and lost, dropping the blade and leaving the golem at 0.5 str. A Diseased Corpse is nominated.
The weakest of the tigers picked up the blade, which improved its odds from 7% to 41%. I wanted the tiger to lose and pass the Blade but it won. Oh well, it happens.
Another tiger lost at 60% to the second Diseased Corpse damaging it down to 1.7 str and making an Axeman the top defender. At this point PoLs' odds look attractive and the best PoL takes a shot at 94% and wins. Then another PoL wins at 88%. Tiger wins at 40% and another one at 28%. The third tiger breaks the combo dying to the lizardman at 40%.
Then I realized that I should've brought a few more units for an easy capture (I had left 4 PoLs at home for blooming and preparing for Stephanos). Rantine hasn't yet been nominated (dunno why) and I had only 4 tigers left which were blocked by 2 more (relatively) healthy lizardmen.
The RNG was merciful and rectified my mistake by making two tigers win vs both lizardmen at 35%. This made Rantine finally appear and successfully defend vs a tiger (0.7% for the tiger to win) but lose 2 points of str in the battle (down to 1.6).
Then followed some slaughter. Every PoL and Ritualist had a chance to hit either an Axe or a Warrior at about 95%. All won, but I ran out of real muscle:
The Ghosts could take out 3 of the remaining 6 with ease, but this still leaves 3 units. There are still the adepts though. The first one (be a Mage or die trying) wins at 67%, the 2nd one at 88% and the 3rd loses to Rantine at 60%. Somewhere in between a Ghost took out the Flesh Golem and one of the Archers (bodyguards for the priests) kills a Shaman.
This leaves only Rantine and a redlined Lizardman. Another Ghost takes care of Rantine and a DS kills the lizard and burns the city:
There was an AV in the city so razing it actually lowered the AC by one point down to 34. Mardoc is left with maybe fifteen cities, most of them underdeveloped. In the Clans's west the only decent ones left are Shazak and Udenarat.
EOT:
Five DSs trained. Another big increase in WW - it's now up to 6 in the biggest cities. A game mechanics question - if working citizens are lost to WW at the end of a turn do they still contribute to this turn's production/food etc? IOW which happens first - WW increase or filling the bars?
Demographics:
(Someone's life expectancy is 23. Live fast die young
)