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Nobody expects the Chinese Inquisition: Isabella of China

How soon do we have to decide? I'd kinda like more map info...
EitB 25 - Perpentach
Occasional mapmaker

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That site I proposed has zero hammer tiles, so maybe those forests should be chopped into the moai statues instead. Or maybe you could use whip overflow for that.

Perhaps 3S of the capital could work as a second city?
If you know what I mean.
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I would also like more map info. Not sure how much I can get with one slow warrior looping around the capital. I believe we get Settler 1 out on EOT19, so we have a little time, but not a lot. T13 was played revealing nothing noteworthy but Hunting came in EOT and interestingly, everyone else grew to size 2:

[Image: top5.jpg]

I think 3/4S of the capital is probably the best option for city 2 we can see thus far. I'm hoping there's something nice north of the capital though.
I've got some dirt on my shoulder, can you brush it off for me?
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Gaspar Wrote:I would also like more map info. Not sure how much I can get with one slow warrior looping around the capital. I believe we get Settler 1 out on EOT19, so we have a little time, but not a lot.

Can the warrior you're building stick his head out to the east or north-east just enough to see if it looks interesting? And if it does, move your first warrior back to the capital while the second goes city-site-hunting? Or does that leave the capital too exposed for too long?
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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Didn't update today but nothing exciting happened. I started on the deer camp and copper mine simultaneously with the two workers. I think unless someone has a compelling reason otherwise I'll plant 3S of the cap and give city 2 the corn while the cap works the deer and copper. Started research on The Wheel, debating whether to go Fishing after for planting city 3 for clams and also double discount on Pottery. That's my inclination, though the sooner we can get granaries and cottages in play the better, obviously.

And on plings question, we're not going to have that warrior built until we're pretty well ready to make a decison. Not concerned about using him to defend the capital unless we meet someone soon, which I'm not expecting, given the size of the map and number of teams. I have no interest in exploring for contacts yet, will probably do that with a Chariot later on, but getting the immediate area defogged for dotmapping is my only concern right now. I haven't played with barbs on in a while, but I think we don't start to see real barbs til T25-30, so still plenty of time there.

I'll try and get an up to date sandbox posted soon so we can sim out to T30 or so.
I've got some dirt on my shoulder, can you brush it off for me?
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So here's where we're at right now:

[Image: t18.jpg]

The red box is a chop in progress which will finish the settler and overflow to the next. The white box is a chop which will go same said settler. The white paths are areas I'm attempting to defog to see if there's something worth settling there. Clearly you can see I decided it worth it to grow to size 3 and work that copper mine - I won't be roading to it until we need it, however, since I'd rather build warriors right now. Blue Dot is the first city we'll settle, followed by Green.

Tech path is Finish Wheel -> Fishing -> Pottery.

Sandbox will come around tomorrow. Thoughts from the team? Even if to tell me I'm stupid for deviating from the original plan?
I've got some dirt on my shoulder, can you brush it off for me?
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*cough* Is anyone still lurking this? huh

Anyway, I'll get back to updating every turn just to get in the habit for my legions of attentive lurkers. Three resources uncovered in the fog, one possible changing the settling priorities such as they are.

[Image: dotmap1.jpg]

Instinctively, I'm inclined to settle Blue first still, since it can steal the corn from the Capital and will have a trade route connection automatically via the river, so it will require the least initial worker labor. But my initial inclination would be to settle white before green, especially since Sailing isn't probably on the short term agenda and a lighthouse is what makes green really attractive. Now we'll know more next turn, since that sure looks like coast alongside that river in the east, so a seafood resource in the fog would certainly change the agenda a bit. Red is never going to be anything special, but with Cow and Clams can certainly make a decent shout of some foodhammer units and could power a couple of specialists if we do end up going the 'Mids route. I will say all this water makes me consider Colossus, but I really kind of hate building Colossus, it makes you want to avoid Astronomy, which is such an important tech.

Anyway, food for thought.
I've got some dirt on my shoulder, can you brush it off for me?
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Gaspar Wrote:*cough* Is anyone still lurking this? huh

I'm still reading. And I've even managed to so far avoid clicking on the other threads despite your sporadic updates :neenernee
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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Blue please! I think Building blue and then having it steal corn while you whip the cap down to 2 so it works the deer and the copper is a good idea.

The question is do we want to make a play at TGLH? If so green before white. Do we want to make a play at the Oracle? If so white before green.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Gaspar Wrote:*cough* Is anyone still lurking this? huh

I'm here, I just don't have much to say. If you want substantive comments from me, you'll have to move back to FFH. There's probably enough interest built up by now if someone were to propose a game 14.

I think I'd argue against going for the Great Lighthouse, simply from a diplomatic perspective. It always seems to get the builder dogpiled or at least boycotted, if it makes a difference.
EitB 25 - Perpentach
Occasional mapmaker

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