schlechtj Wrote:I was planning on doing one more editor before dragonsword dropped off the face of the earth. This would be a miscellaneous game properties editor that could change ... whatever from wall the bonus to whatever. These I was going to pick out from whatever locations Kyrub has discovered. Looks like I like serena has some new info also. If I could get my hands on new locations I could make an editor for that kind of stuff. Better yet if these locations are posted in the eljay file repositories. I was also going to add spell save modifiers to the spell editor but again that info evaporated with ds.
I know sometimes this information is closely guarded but I believe that the more stuff that is editable and the more people think about game balance or fun the better off the community is. Thats why I sometimes spend long hours on these editors when I could just let people fend for themselves on hex editors. There are lots of people with good ideas that just don't have that skill and I want to make it easier for them.
Perhaps you could plea my case to kyrub and serena..... I know you for one would like to see that and It looks like I am the only one who is going to do it. Using the source code for my unit editor as a template makes the job a lot easier - almost plug and play... ONCE the locations are known.
Thanks for listening!
Joel Schlecht
Joel, I've taken the time to compile some of my information into a file of Eljay.
The result is in Wizards2.txt (link included).
For now, I've limited myself to the information that can be edited by a save game editor.
Actually I have much more information about hex locations, but that information is only useful if you change bytes in the memory of the game while it is running.
Furthermore I have information about the locations in Magic.exe of various data, such as the data used to initialize hero abilitilies.
--I like ILSe