Hmm.
I've never been one for micro, but I could stand to learn a few heuristics. Recently I've been tooling around on CFC XOTM and HoF, also experimenting with test saves so one of my historically worst spots has noticeably improved lately.
I can join/help a team, though I have reservations about a 6v6. With trip islands like that if one side cripples the other on a continent it can be curtains very early.
This is different from standard games where diplo matters and people are positioning for a strategic advantage through negotiation. There is no pretense, no negotiation...just a raw straight-up war. I can envision this kind of game ending very quickly if a team is able to set up a choke on the other side.
Although LP suggests in OP that this won't have a big impact with a weak player dying, it definitely will. If a pairing dies and another pairing on their side doesn't take the other team out on their continent to make up for it, the side with 4 players and 2 cripples is toast, game over. No competent team is going to lose to a team teching at ~66% of their rate.
The end result of this is that it's a 6v6 but one side can easily lose to decisions made by teammate pairings outside of their sphere of influence! I'm not sure I like that kind of setup.
Edit:
I'm a relative rookie here, but I know a thing or two about this game. I've also studied previous pitboss games and have some idea of how you guys operate here
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
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