OK after chatting with Novice I think we have a plan.
Compared to what I previously posted we start the settler at size 5 instead of 6. This gets city 3 out a turn earlier, in exchange for 3 fewer hammer and 2t of working the grass river cottage. Secondly, instead of cottaging the tile S of the fur, I roaded it, in preparation for hooking city number 4 in the south.
After pumping out the first settler, we grow Titan to size 7 in two turns while building a warrior. (We work the grass cottage over the fur on the first turn.) Then when BW comes in we 2-whip it t36.
t21: Research 0% to gather 12g, work deer + FP, titan starts granary.
t22: work deer + fish. worker(s) start northern FP cottage. research 100%, path is myst->poly.
t23: ganymede starts another worker. titan adds fur with 3rd pop.
t24: titan works now-finished cottage over fur. one worker starts southern cottage.
t25: titan starts warrior, second worker helps cottage.
t26: titan 4th pop works second cottage. Avarice roads S FP.
t27: titan 5th pop works fur. (NOTE: sim is now wrong, maintenance should still be 2 not 3. I add a 2g to the sim for this turn and next.) Belligerence puts a turn into road S of furs, then cancels.
Cowardice moves to forest (not in sim) 2W of Ganymede (needs warrior cover). Ganymede starts granary, titan starts settler.
t28: Avarice moves to cow, builds road. Belligerence moves to riverside grass E of fur, builds cottage. Cowardice roads his forest. research to 90%, barely finish polytheism with 0g left.
t29: research to 0% on mining->bronze working.
t30: Avarice/Cowardice start rice farm. research to 100%.
t31: Ganymede has finished granary, works rice and starts warrior. Belligerence finishes road.
t32: Ganymede 2nd citizen works cow. Avarice/Cowardice road rice. Belligerence moves to grass hill. Settler moves to Ganymede. Titan starts warrior, works all improved tiles except furs (including grass river cottage).
t33: Belligerence mines the hill. A/C road 2N of rice, then Settler move to city site 2s of horses (with warrior). Titan 6th citizen works furs.
t34: Titan (now size 7) builds settler, giving both FPs to Ganymede. Ganymede starts a barracks. (? gotta put 9h into something.) Settle City3, which borrows cow from Ganymede and builds granary. A/C start the rice farm.
t35: Ganymede 4th pop works cow. City3 works now-improved rice.
t36: BW in, whip settler. Ganymede (now size 5) builds worker? Avarice moves to forest to chop. Cowardice roads and will head back to make the farm west of the cow.
City3 will work like this.
t1: 3f 4h (cow)
t2: 8f 5h
t3: 13f 6h
t4 2pop + 4f 7h - whip granary (effective cost 20 so we still have same hammers into the next build)
t5 9f 8h
t6 2pop + 5f 22h (chop) - obelisk finishes.
Sound good?
Compared to what I previously posted we start the settler at size 5 instead of 6. This gets city 3 out a turn earlier, in exchange for 3 fewer hammer and 2t of working the grass river cottage. Secondly, instead of cottaging the tile S of the fur, I roaded it, in preparation for hooking city number 4 in the south.
After pumping out the first settler, we grow Titan to size 7 in two turns while building a warrior. (We work the grass cottage over the fur on the first turn.) Then when BW comes in we 2-whip it t36.
t21: Research 0% to gather 12g, work deer + FP, titan starts granary.
t22: work deer + fish. worker(s) start northern FP cottage. research 100%, path is myst->poly.
t23: ganymede starts another worker. titan adds fur with 3rd pop.
t24: titan works now-finished cottage over fur. one worker starts southern cottage.
t25: titan starts warrior, second worker helps cottage.
t26: titan 4th pop works second cottage. Avarice roads S FP.
t27: titan 5th pop works fur. (NOTE: sim is now wrong, maintenance should still be 2 not 3. I add a 2g to the sim for this turn and next.) Belligerence puts a turn into road S of furs, then cancels.
Cowardice moves to forest (not in sim) 2W of Ganymede (needs warrior cover). Ganymede starts granary, titan starts settler.
t28: Avarice moves to cow, builds road. Belligerence moves to riverside grass E of fur, builds cottage. Cowardice roads his forest. research to 90%, barely finish polytheism with 0g left.
t29: research to 0% on mining->bronze working.
t30: Avarice/Cowardice start rice farm. research to 100%.
t31: Ganymede has finished granary, works rice and starts warrior. Belligerence finishes road.
t32: Ganymede 2nd citizen works cow. Avarice/Cowardice road rice. Belligerence moves to grass hill. Settler moves to Ganymede. Titan starts warrior, works all improved tiles except furs (including grass river cottage).
t33: Belligerence mines the hill. A/C road 2N of rice, then Settler move to city site 2s of horses (with warrior). Titan 6th citizen works furs.
t34: Titan (now size 7) builds settler, giving both FPs to Ganymede. Ganymede starts a barracks. (? gotta put 9h into something.) Settle City3, which borrows cow from Ganymede and builds granary. A/C start the rice farm.
t35: Ganymede 4th pop works cow. City3 works now-improved rice.
t36: BW in, whip settler. Ganymede (now size 5) builds worker? Avarice moves to forest to chop. Cowardice roads and will head back to make the farm west of the cow.
City3 will work like this.
t1: 3f 4h (cow)
t2: 8f 5h
t3: 13f 6h
t4 2pop + 4f 7h - whip granary (effective cost 20 so we still have same hammers into the next build)
t5 9f 8h
t6 2pop + 5f 22h (chop) - obelisk finishes.
Sound good?