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Astronaut without sin confounds press, invites trio to control civilization

OK after chatting with Novice I think we have a plan.

Compared to what I previously posted we start the settler at size 5 instead of 6. This gets city 3 out a turn earlier, in exchange for 3 fewer hammer and 2t of working the grass river cottage. Secondly, instead of cottaging the tile S of the fur, I roaded it, in preparation for hooking city number 4 in the south.

After pumping out the first settler, we grow Titan to size 7 in two turns while building a warrior. (We work the grass cottage over the fur on the first turn.) Then when BW comes in we 2-whip it t36.

t21: Research 0% to gather 12g, work deer + FP, titan starts granary.
t22: work deer + fish. worker(s) start northern FP cottage. research 100%, path is myst->poly.
t23: ganymede starts another worker. titan adds fur with 3rd pop.
t24: titan works now-finished cottage over fur. one worker starts southern cottage.
t25: titan starts warrior, second worker helps cottage.
t26: titan 4th pop works second cottage. Avarice roads S FP.
t27: titan 5th pop works fur. (NOTE: sim is now wrong, maintenance should still be 2 not 3. I add a 2g to the sim for this turn and next.) Belligerence puts a turn into road S of furs, then cancels.
Cowardice moves to forest (not in sim) 2W of Ganymede (needs warrior cover). Ganymede starts granary, titan starts settler.
t28: Avarice moves to cow, builds road. Belligerence moves to riverside grass E of fur, builds cottage. Cowardice roads his forest. research to 90%, barely finish polytheism with 0g left.
t29: research to 0% on mining->bronze working.
t30: Avarice/Cowardice start rice farm. research to 100%.
t31: Ganymede has finished granary, works rice and starts warrior. Belligerence finishes road.
t32: Ganymede 2nd citizen works cow. Avarice/Cowardice road rice. Belligerence moves to grass hill. Settler moves to Ganymede. Titan starts warrior, works all improved tiles except furs (including grass river cottage).
t33: Belligerence mines the hill. A/C road 2N of rice, then Settler move to city site 2s of horses (with warrior). Titan 6th citizen works furs.
t34: Titan (now size 7) builds settler, giving both FPs to Ganymede. Ganymede starts a barracks. (? gotta put 9h into something.) Settle City3, which borrows cow from Ganymede and builds granary. A/C start the rice farm.
t35: Ganymede 4th pop works cow. City3 works now-improved rice.
t36: BW in, whip settler. Ganymede (now size 5) builds worker? Avarice moves to forest to chop. Cowardice roads and will head back to make the farm west of the cow.

City3 will work like this.
t1: 3f 4h (cow)
t2: 8f 5h
t3: 13f 6h
t4 2pop + 4f 7h - whip granary (effective cost 20 so we still have same hammers into the next build)
t5 9f 8h
t6 2pop + 5f 22h (chop) - obelisk finishes.


Sound good?
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The one major point left to consider is how resilient this build is to losing the poly race. I guess we still want mysticism - in that case we probably build a monument in Ganymede. frown
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I did a bit of Mackoti C&D. We we already knew he finished a workboat t5 and then spend one turn growing.

He dumped those 2h into a warrior. Then he built a worker at size 2 on t7-t11, with 5 overflow. t12 we can see from the power graph that he built a second warrior! - this used the 5 overflow, 4 production and previous 2 production.

Now at 6f in the box and with 1 overflow, I bet he started a settler. On t13-14 he made 9fh still (total 19 into settler), on subsequent turns the camp was finished so 11fh/turn. So t19 he finishes the settler - just this past turn! - at 74/65 i.e. 9 overflow. He'll want to overflow into a 3t worker, unless he thinks he needs another warrior right now.

I additionally determined that after researching Agriculture and Mining, he's 122/125 on bronze working this turn. I wonder if he'll revolt on the settler's second turn of movement? In any case it doesn't seem like he's a threat to steal hinduism!
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SevenSpirits Wrote:The one major point left to consider is how resilient this build is to losing the poly race. I guess we still want mysticism - in that case we probably build a monument in Ganymede. frown

I guess if we lose Hinduism we should look into whip/chopping henge in Ganymede in one turn. 15 hammer whip overflow plus 65 from 5 forest chops.
I have to run.
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novice Wrote:I guess if we lose Hinduism we should look into whip/chopping henge in Ganymede in one turn. 15 hammer whip overflow plus 65 from 5 forest chops.

That would not quite work as some of the forests ironically aren't in Ganymede's first-ring culture.
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SevenSpirits Wrote:That would not quite work as some of the forests ironically aren't in Ganymede's first-ring culture.

Heh, true that. Still, four of them will be in our culture and the last one will give 10 hammers, so with a bit more overflow or some natural production, it could work.

Challenge: Fastest Stonehenge after following your micro plan up to T36.
I have to run.
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novice Wrote:Challenge: Fastest Stonehenge after following your micro plan up to T36.

This sandbox is now updated to correct map dimensions (64x64) and wrap, I've added the terrain closest to our cities, and I've set the "new random seed on reload" flag, so it can be used to simulate battles as well.

http://dl.dropbox.com/u/15215428/PBEM23/...dSwordSave
I have to run.
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I played through Seven's micro plan on the adjusted sandbox, and it worked out to the penny, without adding any gold in worldbuilder.

If stonehenge is still available on T36 I think we should forget the obelisk in Callisto and send both workers at Callisto back to Ganymede to chop. Ganymede can work 2xfloodplains, Cows, Rice and lake on T36 and get 14/40 into a worker. Double whipping that gives ~35 hammers overflow (because the food surplus is also converted to hammers), which along with a few chops should give us Stonehenge in no time.

After Bronze Working, grabbing Monotheism seems awfully tempting.
I have to run.
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Got it.
I have to run.
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Seven's C&D is correct. Mackoti did indeed build a settler...
[Image: Civ4ScreenShot1255.JPG]

And research Bronze Working.
[Image: Civ4ScreenShot1257.JPG]

Demographics. Someone has 29k power - how is that even possible?
[Image: Civ4ScreenShot1256.JPG]

Domestics:
[Image: Civ4ScreenShot1258.JPG]

Work boat nets fish next turn, capital works fish + deer, max science into Mysticism, and worker starts cottaging the northern floodplain.
I have to run.
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