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Darrell and Ilios Spoiler Thread

Question.

In team games on "erebus in the balance"

I. Did you re-install the tech penalty for teams? (removed from base FFH2)

II. Did you remove the GPP penalty (shared team GPP threshold increases)


if the modders did both I and II, or simply II, I may be more interested in Teamer ErebusBalance PBEM than teamer FFH2 PBEM

however... I think I will always prefer base FFH2 for "ffa" PBEM (or any mod made by either Tholal or me in the hopes of better AI/MP) ... simply due to Familiarity :D


// I apologize if I kind of just popped out of the blue ... please let me know if I offend or appear rude at any time. Thank you! smile
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No problems at all. From a brief glance at the change log I don't see either change you mentioned.

Darrell
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Tasunke Wrote:Question.

In team games on "erebus in the balance"

I. Did you re-install the tech penalty for teams? (removed from base FFH2)

II. Did you remove the GPP penalty (shared team GPP threshold increases)


if the modders did both I and II, or simply II, I may be more interested in Teamer ErebusBalance PBEM than teamer FFH2 PBEM

however... I think I will always prefer base FFH2 for "ffa" PBEM (or any mod made by either Tholal or me in the hopes of better AI/MP) ... simply due to Familiarity :D


// I apologize if I kind of just popped out of the blue ... please let me know if I offend or appear rude at any time. Thank you! smile

I haven't changed either of those, but those sound like good changes. I'll add them to the my list.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Man forget the divine line this game is going to be over before my next GE pops I bet:

[Image: civ4screenshot0162.jpg]

[Image: civ4screenshot0164.jpg]

Darrell
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darrelljs Wrote:[Image: civ4screenshot0162.jpg]

Concerning this screenshot:

If this map is mirrorred, I would like to point out that we do not have a Wheat tile 2 SE from "our" Yggdrasil, AND the tile S from "our" Yggdrasil is a plain, while the same tile on the "evil" side is a nice grassland.

If we end up losing the game, I'm going to blame this obvious disadvantage (and Darrell).
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Oh.

[Image: civ4screenshot0168.jpg]

Please tell me I can abort and move next turn.

Darrell
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darrelljs Wrote:Please tell me I can abort and move next turn.

Erm, no...


So, Darrell and I have had a little strategy discussion yesterday, and have come to the conclusion that we won't try to get all the nice FFH stuff, and stick to the basics instead.

The plan is for me to build Warriors once we get Education. Education allows the switch to the Apprenticeship (+2xp) and Conquest (+3xp) civics. Because Axemen have had their cost reduced from 40 to 30 hammers, a Warrior -> Axeman upgrade will cost only 19 gold (= 30 - 16 + 5).

Darrell's contribution will be Catapults (collateral damage) and Enchantment Adepts (Catapult healing and Axeman buffing). Yes, no Golems for him. smile

In fact, the set up of this game probably wasn't the best to properly test the Balance Mod, as we expect the game to be finished one way or another by T70.

So, the techs we need are Animal Husbandry and Horseback Riding (for the Mobility promo), Construction, Knowledge of the Ether and Education, totalling around 1600 beakers.

We need Festivals as well, for cheap Markets and the ability to run merchants.

I'm still considering other techs like Runes of Kilmorph for healers, or Trade for access to the Overcouncil and the ability to rushbuy, but the previous techs are the bare minimum we need to be able to pull off our rush attempt.

Less than 2000 beakers will be very easy to get, as soon as Darrell gets his Gold, Silk and Cloth tiles online, and I work the Incense tile.

What I'm worried about is if Mist/Mardoc come to the same conclusion, and build the same troop types, because they have a distinctive military advantage, thanks to the Khazad's Aggressive and Inginuity Traits, and the Horselords' wordspell.

Anyway, that's the plan, let's see if we can pull it off. smile
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Ilios Wrote:Trade for access to the Overcouncil and the ability to rushbuy

Scratch that, we need Undercouncil to rushbuy, and we can't take it unless we switch to Neutral.

Played T19, got another fail Golden Age event, netting me another 50 gold. I can upgrade 11 Warriors already...

First incoming barb, a Skeleton from the eastern Barrow I failed to pop thanks to an angry Gorilla. Knowing barbs, the skeleton will be sitting on my Wheat tile for a couple of turns before attacking. Maybe I should intercept him.
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Ilios Wrote:... Because Axemen have had their cost reduced from 40 to 30 hammers, a Warrior -> Axeman upgrade will cost only 19 gold (= 30 - 16 + 5).

Did this formula change from base FFHII? I think the (old?) formula is 3x the hammer difference + 5. If the quoted formula is correct no player in this mod should ever have obsolete troops.
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McClure Wrote:Did this formula change from base FFHII? I think the (old?) formula is 3x the hammer difference + 5. If the quoted formula is correct no player in this mod should ever have obsolete troops.

Not sure where you got that from, because the upgrade formula is unchanged from base FFH2: hammer difference + 5 = upgrade cost in gold.
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